|Issue 1172:||King's Field Ancient City Load Problem|
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1) Did the game ever work correctly (i.e. not have this problem) on the Official PCSX2 build or an earlier version of PCSX2 playground? (If so, please specify the latest pcsx2-playground or Official revision that last worked.) To my knowledge, no emulation of this game has worked without the glitch. In fact, from doing some research, the problem even seems to happen when the game is emulated on a PS3 console. Also please excuse my explanations if they are not technically accurate as I am not a programmer or anything like that. 2) What steps will reproduce the problem? 1. After entering the Silver Gate area using the Green Wand, proceed left through the first room to the lava blocking the path. (See image 00) 2. Take the stairs to the left and go through the door on the left. 3. Once you begin to descend those stairs which lead to the knight (image 01), another area seems to load which is visible from that room and at the same time, the previous area seems to unload. 4. When returning to the previous area if you open the opposite door or descend the first flight of stairs, that area does not load back and there is just an empty black space that you will fall through. (What it should look like is pictured in images 02 and 04, instead you see images 03 and 05) The same issue takes place in another area, although it has the problem as soon as you enter the room. 5. After unfreezing the Forge area and then lowering the lava level with the Icon of Ice, you can proceed across the South Cliffs to the South area. (Image 06) 6. Go up the stairs and through to door with the sign labeled "Central Tower" and the next door immediately in front of you is missing in the same way. (Image 07) 3) What exactly happens when you experience this issue (listing any console errors or screen output you receive)? There seem to be no problems with the game's operation in regards to crashing or anything, it just impedes progression in the game. I've tried changing just about every emulation and plugin setting I can find without any luck and it doesn't seem to make a difference if I run from an ISO or directly from the game disc. Here is the PCSX2 console info from the point that I loaded the game up to the glitch area just in case you need it, there is no change when going through the loading zones or anything: Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: E:\Programs\Game Files\PCSX2 0.9.8\- Games\KingsField_AncientCity.ISO Image type = DVD Fileparts = 1 * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1691856 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0: C:\Users\Gary\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1: C:\Users\Gary\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. Bios Found: USA v01.60(07/02/2002) Console BIOS rom1 module not found, skipping... BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.18;1 (SYSTEM.CNF) Software version = 2.00 (SYSTEM.CNF) Disc region type = NTSC 4) What version of PCSX2 are you using? On what operating system? Plugins? Here is the initial console info when I boot PCSX2 for my specs and stuff, I think this has all the info you would need: PCSX2 0.9.8.r4600 - compiled on Apr 27 2011 Savestate version: 0x9a010000 Host Machine Init: Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 32-bit Physical RAM = 3069 MB CPU name = Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz Vendor/Model = GenuineIntel (stepping 0B) CPU speed = 2.393 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 0000e3bd x86EFlags = 20100000 x86 Features Detected: MMX.. SSE.. SSE2.. SSE3.. SSSE3 Reserving memory for recompilers... Loading plugins... Binding GS : E:\Programs\Game Files\PCSX2 0.9.8\Plugins\gsdx-sse2-r4600.dll Windows 6.1.7601 (Service Pack 1 1.0) NVIDIA GeForce GT 220 (188.8.131.5226) Binding PAD : E:\Programs\Game Files\PCSX2 0.9.8\Plugins\lilypad-r4600.dll Binding SPU2 : E:\Programs\Game Files\PCSX2 0.9.8\Plugins\SPU2-X.dll Binding CDVD : E:\Programs\Game Files\PCSX2 0.9.8\Plugins\cdvdGigaherz.dll Binding USB : E:\Programs\Game Files\PCSX2 0.9.8\Plugins\USBnull.dll Binding FW : E:\Programs\Game Files\PCSX2 0.9.8\Plugins\FWnull.dll Binding DEV9 : E:\Programs\Game Files\PCSX2 0.9.8\Plugins\DEV9null.dll Plugins loaded successfully. (GameDB) 9082 games on record (loaded in 333ms) 5) Please provide any additional information below. The only work around I could find info on is copying the save game to an actual PS2 memory card and getting past the section on a PS2 console. Another less important glitch I thought I'd mention randomly happens when saving or loading a game. It should appear as in image 08 but sometimes looks like image 09. This of course is not a huge issue functionally though, so no worries if it's not addressed. 6) Attachments. Image 00 https://docs.google.com/open?id=0B_GXs3wTBaaLZDY5YzRiMjgtYTQ2NC00NmJkLTk0ZmEtYzNlNTkxN2VkNjg4 Image 01 https://docs.google.com/open?id=0B_GXs3wTBaaLMTYxNGM0MTItYmRmOS00ZmUxLTgwMGEtM2ZhNjIzYzE5MjEy Image 02 https://docs.google.com/open?id=0B_GXs3wTBaaLMWViNjUzM2QtNzM0OS00YjM4LThkZmItMTVlZWJlZjY5NjI3 Image 03 https://docs.google.com/open?id=0B_GXs3wTBaaLNGRlNGFjYWUtZGRiZC00NzA3LTkzOWQtM2UwMmM5NzllMGE3 Image 04 https://docs.google.com/open?id=0B_GXs3wTBaaLNzlmMDJiYTYtY2VjNy00Yzg0LTg2ZWEtMzUyNzgzMWQxMGY3 Image 05 https://docs.google.com/open?id=0B_GXs3wTBaaLZjczZjdhMDUtMDYxNy00ZTM4LTg5MmQtMmY2ZGM5OTRjM2Nm Image 06 https://docs.google.com/open?id=0B_GXs3wTBaaLYjY4MTJiODEtZDAyYS00N2I2LWFjZWEtNWY5YWJjYjE5YjYy Image 07 https://docs.google.com/open?id=0B_GXs3wTBaaLYmMwYTQyYzktZmVhZi00MzE2LTk4ODUtZWE1MmVjNGM2NWE2 Image 08 https://docs.google.com/open?id=0B_GXs3wTBaaLNWQyMjg0NmEtY2RmYS00MzZiLWI5Y2QtY2NiZjY0MTY1ZmE3 Image 09 https://docs.google.com/open?id=0B_GXs3wTBaaLMjQyNTFiZDktZjdlNS00MzA2LTk0NjgtZGVlMmFhNDY4ZjRj
Nov 6, 2011
Can you try this with changed EE round modes and maximum clamping please?
Nov 6, 2011
Thank you so much for the quick response. I tried your suggestions. When I changed the EE round mode to either positive or negative, it solved the first issue with the area that unloads but doesn't load back, although it had some odd glitches including some doors being off set and at least one teleport symbol not working, but those aren't a big deal as changing the setting back fixes them. The other area however that never loads in the first place doesn't seem affected at all. Changing the clamping doesn't seem to make a difference in either area and I tried a number of combinations but still can't get the second area to load. Thanks again for the help, let me know if you want me to try anything else.
Nov 7, 2011
Well, I knew another Kings Field game had issues with FPU rouding and people often reuse their engines for their games.. You may be able to get the 2nd area to work by using the EE interpreter but it'll be *slow* :p
Nov 7, 2011
Yeah, I did actually try that also since you pointed towards EE settings and it still didn't work. Do you think there's some combination of settings that might do the trick?
Nov 11, 2011
Good news! I was able to find a solution to the loading issue. I decided to try the same fix one more time and it worked. It doesn't seem to work every time so I think that's why it didn't work the first time around but I figured out what works best. Changing the EE round mode to negative any time before climbing the stairs seems to make it load properly (positive doesn't work in the second area). Sometimes it still doesn't load but if you just go down and climb the stairs again it should work. This applies for both problem areas and as soon as the area loads, you can turn EE round mode back to Chop/Zero to avoid other glitches. Thanks again for your help and suggestions!
Nov 12, 2011
Those are the joys of emulation :p I don't think we can reasonably automate this.
Sep 11, 2012
I have the same problem on the PS3. But it used to work b4 a patch update.
Mar 29, 2014
A fairly brain-melting issue, to be sure.
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