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Revision: r2055
Author:  ramapcsx2
Date:  Oct 21, 2009
Review scores:
+4 
 
Positive:
kaboo...@googlemail.com,
zantezuken@gmail.com,
azte...@ig.com.br,
shiden86
Neutral:
ramapcsx2,
serban.a...@gmail.com
 

Log message

GSdx:
Added a somewhat more accurate upscale option via GSdx.ini. Not tested much! :p

Affected files

    expand all   collapse all
Modify/trunk/plugins/GSdx/GSRenderer.cppdiff
Modify/trunk/plugins/GSdx/GSRenderer.hdiff
Modify/trunk/plugins/GSdx/GSRendererHW.hdiff
Modify/trunk/plugins/GSdx/GSTextureCache.cppdiff
Comment by ramapcsx2, Oct 21, 2009
accurateScaleMulti = x
where x should be 2, 3 or 4 (everything else will be ignored)
Comment by ramapcsx2, Oct 21, 2009
Oh yeah, if accurateScaleMulti is 2,3 or 4, then it overrides the d3d internal res.

Comment by kaboo...@googlemail.com, Oct 21, 2009
I hope it works as good as I think it does O.o
and if it does it maybe could be integrated in the plugin menu O?o

ps... google code is stupid they write "delete" but mean "hide"
Comment by zantezuken@gmail.com, Oct 21, 2009
As far I can see there is no that annoying black border in VP2 anymore, but well.. there is still "ghosting" in Gow2 when upscaled.
Comment by serban.a...@gmail.com, Oct 21, 2009
well it doesnt work for me...no matter what d3d internal res i use ( usually 2048x2048) and no matter if i set accurateScaleMulti = x (2 or 3 or 4),the games in wich i have problem with black lines..look like they're on native resolution.
Comment by ramapcsx2, Oct 22, 2009
It works, it just doesn't magically fix every problem with upscaling there is (but half of them) ;)
Comment by serban.a...@gmail.com, Oct 22, 2009
games that i tested are resident evil dead aim,forbidden siren 2,and death by degree
Comment by zantezuken@gmail.com, Oct 22, 2009
@rama
What games this feature fixes?

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