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Log messageGSdx: Added a somewhat more accurate upscale option via GSdx.ini. Not tested much! :p
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Comment by
ramapcsx2,
Oct 21, 2009
accurateScaleMulti = x where x should be 2, 3 or 4 (everything else will be ignored) |
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Comment by
ramapcsx2,
Oct 21, 2009
Oh yeah, if accurateScaleMulti is 2,3 or 4, then it overrides the d3d internal res. |
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Comment by
kaboo...@googlemail.com,
Oct 21, 2009
I hope it works as good as I think it does O.o and if it does it maybe could be integrated in the plugin menu O?o ps... google code is stupid they write "delete" but mean "hide" |
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Comment by
zantezuken@gmail.com,
Oct 21, 2009
As far I can see there is no that annoying black border in VP2 anymore, but well.. there is still "ghosting" in Gow2 when upscaled. |
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Comment by
serban.a...@gmail.com,
Oct 21, 2009
well it doesnt work for me...no matter what d3d internal res i use ( usually 2048x2048) and no matter if i set accurateScaleMulti = x (2 or 3 or 4),the games in wich i have problem with black lines..look like they're on native resolution. |
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Comment by
ramapcsx2,
Oct 22, 2009
It works, it just doesn't magically fix every problem with upscaling there is (but half of them) ;) |
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Comment by
serban.a...@gmail.com,
Oct 22, 2009
games that i tested are resident evil dead aim,forbidden siren 2,and death by degree |
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Comment by
zantezuken@gmail.com,
Oct 22, 2009
@rama What games this feature fixes? |
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