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Cover Story: It Came From Outer Space!

Feature

Final Fantasy: Kitase's Inside Story
FFXIII producer Yoshinori Kitase shares his thoughts on the series' history.

continued (page 3 of 3)

1UP: I know a lot of people who consider FFVI not only their favorite Final Fantasy, but their favorite game of all time. What do you think it is about the game that makes it so enduring and so beloved?

YK: There are two things I can think of that draws fans into FFVI. First of all, the main concept behind the game was that I wanted to create many characters that could all stand up to be main characters. We weren't creating one main character that the story would revolve around, but rather each and every character had something to show and bring to the table. I think that made it so that players could relate to at least one, maybe several characters within the game -- and they were very memorable characters as well.

Another thing is that in FFVI, there were a lot of dramatic scenes for the first time in a Final Fantasy, and a lot of players had a strong emotional reaction to them. The Opera House scene is one that I personally worked on the script and how the actions played out in the scene. That's something I think has stuck in players' minds. Also, the scene at Daryl's grave... these kinds of dramatic cutscenes really left an impression on players.

1UP: Personally speaking, which is your favorite character in FFVI?

YK: From a creator's standpoint, not as a player's standpoint, my favorite was Celes. When she was first created, Sakaguchi didn't intend for her to have many spots to shine within the game. But, because I liked the character so much, as we worked on the script, she had more and more parts that really stood out. One of these scenes was when the world comes to an end, and Celes is left on a deserted island. This scene didn't really exist in the original script, but since I wanted to showcase this character, there was more and more of a bigger role for her.

1UP: That is one of the most memorable scenes in the game... especially if you don't catch enough fish.

YK: (laughs) That scene originally wasn't there at all, but in creating this character I just got so excited and had so many ideas that I had to include it.

1UP: Then came Final Fantasy VII, which was really the first RPG that many Americans played. Why do you think the game was such a hit internationally?

YK: I think the impact of transitioning from the 2D sprite world to this realistic, 3D, CG world left a really big impression on a lot of players. This is something I had a really serious and lengthy discussion about, with Sakaguchi, in considering which direction to take this next Final Fantasy now that it was going to PlayStation. We did discuss taking the series into something that was still 2D but with more of a manga and anime-style graphics, since that's where a lot of RPGs were evolving to. It was a viable option. The other direction we were thinking was realistic 3D animation type of look. We'd still keep that distinct Japanese anime look to it, but visually it would have more impact.

When thinking about the global market, we felt that the major form of entertainment is Hollywood movies. In order to create a dramatic cast of realistic characters that people could really relate to, we felt that visually we had to take Final Fantasy a step further. That's where we went with FFVII, and it's a major factor in its success.

1UP: It was a very big game, with a lot of content, cutting-edge technology, great graphics, a complex story. What was the most challenging aspect of the game for you?

YK: The most challenging aspect of the game had to be putting together the visual style, just because all the way from FFI to FFVI we had this sort of format we were working with, and the visuals never really changed. There was a certain formula for what the world maps looked like, the towns, how the battles would look, the top-down view, and so forth. We had to rebuild everything from scratch and try to come up with how to show the game visually when we came upon this 3D CG technology. Trying to convey that accurately to the team, trying to create something we were comfortable with and satisfied with, was a big challenge.

One of the things I had really found awkward and really wanted to change in past Final Fantasies is that there were these different views depending on what kind of scene the character was in -- top-down for the world maps, a side-to-side perspective in battle. With FFVII, I really wanted to make the view consistent and give the players a sense that they were watching a movie so that there would be a very smooth flow and transition from different scenes in the game all the way into the battle system. That was difficult, but I'm happy that we were able to realize it.

1UP: Everyone always asks you when you're going remake FFVII....

YK: (laughs)

1UP: ...so I won't ask you that. Instead, I want to ask -- why do you think so many people want a FFVII remake?

YK: I think there's such a strong voice out there for the FFVII remake because with FFVII, when it first came out, the characters were really the core of the game. The CG 3D technology enabled us to create characters that seemed more relatable and more real in every way. They were more life-like than in any other FF title. But now, technology has evolved so far; in FFXIII, we're able to breathe more life into the characters. I think people really want to see the characters they love in a more realistic form. There were no voices back then, for instance. I think adding all these new layers to the characters is something fans really would like to see.


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Comments (18)


  • ZianVII
  • Remake or Not?

    Posted: Dec 05, 2010 12:00AM PST by  ZianVII

    Kitase has said that creating towns in HD is time consuming and expensive, and perhaps this is why FFXIII is on rails, or perhaps it is because a lot of energy is being placed on milking the series, for example why have three games with XIII after the Final Fantasy title when there should only be one? FFVII is perhaps the greatest FF game ever, but honestly if Square makes a remake would it be out of love? or would it be to get big sales? Because after FFX that seems to be the case, obviously the developer has to make money of the games, but if they are going to cut corners in a FFVII remake perhaps, it is best for the game to stay in its original and memorable 1997 form.

  • Slicer_666
  • They should remake FF VI instead

    Posted: Mar 27, 2010 12:00AM PST by  Slicer_666

    Why not? Think about a HD version of Kefka. Or the Magitek Armors. Or the Opera House scene. IMO, FF VII is the most cherished FF just because it was the one who made consoles RPG's popular. Story-wise, character-wise, and music-wise (yes), FF VI is far superior, but less people played it. Perhaps a remake would put this game in its deserved spot amongst the greatest games of all time.

  • chrisjd
  • How many...

    Posted: Feb 27, 2010 12:00AM PST by  chrisjd

    Seems like Jeremy has a different snazzy Nomura-esque jacket every video I watch.

  • FFSamurai
  • Very nice article

    Posted: Feb 26, 2010 12:00AM PST by  FFSamurai

    It was good reliving this evolution again. From when he began in FFV to now, reading what he says, I can really see from my own personal experience what he's talking about. This is the reason why he doesn't think FFXIII isn't an RPG, something I look forward to seeing first hand myself when it comes out.

  • Bigelow,The1
  • We Dont Believe You...

    Posted: Feb 26, 2010 12:00AM PST by  Bigelow,The1

    What I dont understand is the fact that most (if not all) of the towns (and everything else for that matter) were made using PRE-RENDERED GRAPHICS!!! COME ON SQUEENIX!!!! I dont want to hear that bullshit that it would take FOREVER & A WEEK to make it happen!!!!! I would actually recommend that you use pre-rendered graphics... you could remain faithful to the original while creating an updated feel for it... DO WHAT I SAY OR THE ANGSTY LEAD GETS IT...

  • shafk9052
  • There will never be a FF VII remake.

    Posted: Feb 26, 2010 12:00AM PST by  shafk9052

    At least not in the near future Mr. Kitase said himself one of the main reasons they can't is because creating towns in HD graphics is so difficult. Ok, yes I would play it IF it came out but personally I think it should be left where it is. The memories I have of FFVII are because of the visual art and looking back now the somewhat goofy character design. To me its like telling someone to remake Mario World or something in HD, no thanks. With that said, of course I would play it if it came out but a part of me just wants to leave VII rest in peace in RPG history.

  • Kishiin
  • I loved Celes

    Posted: Feb 26, 2010 12:00AM PST by  Kishiin

    Beginning the World of Ruin from her perspective made the situation as dire and emotional as it was. being marooned on an island (somehow with a family member) with no connection to the rest of the whole damn world is pretty bleak. I dont think any of the other characters would have been able to establish that kind of emotional desire for the player to gather everyone else up again. Kitase did a great job making us care about her while the obvious favorites like Terra Shadow or Locke were off doing their own thing.

  • jeffRocket
  • just one thing on a FF7 remake

    Posted: Feb 25, 2010 12:00AM PST by  jeffRocket

    there has been talk about the plot points being ridiculous with realistic looking characters. why would they have to be realistic? they could keep the same art style!!! why would they change the art style, we just want updated graphics in HD

  • emperorgestahl
  • i could just on and on

    Posted: Feb 25, 2010 12:00AM PST by  emperorgestahl

    lol i realize how much i absolutly love FF...seeing all you guys argue makes me so happy ... haha i dont know why i just wish we had this big open room where we could all talk about it rather than posting things ahaha FFVII Remake: Amazing Idea ... voice acting would be ok tho it worked for advent children ... lol thier the same characters they onyl real characters is aries, sepheroth, and maybe ...no thats about it lol so why not.. i mean really C'MON but anyway i mean IM THRILLED yohsi and 1up did the vid on FFVI MY FAVORITE BTW!~ who can forget keffka's laugh... and the poor people of doma! and wow the veldt ... (humms veldt tune) chuppon! and barron falls! OMG so many memories ! just typing i would be more that happy to go on and on ... THE OPERA ... OHHH MARIA!!! ok i have to stop lol

  • GuapDog
  • Lol

    Posted: Feb 24, 2010 12:00AM PST by  GuapDog

    Gotta agree fully with EAchankre.  Reading this makes me want to give FF6 a shot, as I didn't start till playstation.

    @gmoya909 Reading your comment about Nobuo made me want to see what hes up to.  Turns out hes still working on the FF series, just happens to be the completely unjustified FFXIV.  Sucks seeing that much talent go to waste.

  • emarosa4eva
  • change

    Posted: Feb 24, 2010 12:00AM PST by  emarosa4eva

    I am so glad that FFXIII is so different and people complaining about it makes reading these comments so annoying but the last good game was over 5 years ago. The change and if you are doing the same thing now that you were doing 5 years ago something is wrong and I know I will play this game once and then all the way back through it again and love every second of it.

  • TommyAtomic
  • Good Read

    Posted: Feb 24, 2010 12:00AM PST by  TommyAtomic

    Love the FF franchise, love the fact that it's pretty fearless in terms of not falling into stagnation, and keeping things moving in interesting directions.  Can't wait for FF13.


    With that said, if there's one problem I've got with a series that's apperantly about telling new and interesting stories, is stop remaking Star Wars constantly.  Evil empire.  Scrappy young group of rebels.  Goddamnit, try something new.  Please.  Sure, individual specific elements of their games go in interesting directions, but I just want one fresh-feeling overall plot arc.

    Also, IBOGMR (in before obligatory game-master rant)

  • mateuspradosousa
  • FF is in good hands!

    Posted: Feb 24, 2010 12:00AM PST by  mateuspradosousa
    Kitase is a amazing person. Bout FFVII remake: the "fans" will dont acept the changes and modernism like voices or almost all story being telling on cut-scenes. Few people have OPEN MIND like me. Just look for the criticism above the amazing FFXIII. Kitase, DON`T MAKE IT Im Mateus Prado Sousa, journalist from Brazil, my gamerblog www.gamesreflexoes.blogspot.com
  • Tetsuyo
  • Dang..

    Posted: Feb 24, 2010 12:00AM PST by  Tetsuyo

    Like somebody said before, Kitase makes for a really great interview. But for the love of all things, please stop bringing up the FFVII Remake...

  • Jay_Z
  • Kitase

    Posted: Feb 24, 2010 12:00AM PST by  Jay_Z

    Definitely makes a good interviewee. I didn't know he was so integral in making FFVI such a memorable game; FFVI without Celes? I mean, come on. Also, it's somehow reassuring to know that everyone exploits FFII's broken systems.

  • ionlyspeakcowbell
  • those last 2 sentences are gold and hit the nail on the head

    Posted: Feb 24, 2010 12:00AM PST by  ionlyspeakcowbell

    "I think people really want to see the characters they love in a more realistic form. There were no voices back then, for instance. I think adding all these new layers to the characters is something fans really would like to see"

     

  • beanburritos
  • Wow....

    Posted: Feb 24, 2010 12:00AM PST by  beanburritos

    I didn't know that he was basically the one who made FF6 so great. I'm glad he stuck to the idea of "no one main character," because very few narrative-strong RPGs before or since have been able to pull that off at the level that FF6 did. There was no one clear main character in that game. The closest was Terra, but she wasn't spotlighted nearly as much as a "real" main character would be. Also, I am fascinated by the fact that he really understands why people want a FF7 remake. I am of the opinion that a remake with Crisis Core level graphics would suit fans just fine, although a full-on HD revival would be best.

  • Capone184
  • uhm....

    Posted: Feb 24, 2010 12:00AM PST by  Capone184

    so the begininng title sequence misspelled his name...*yoshiNori*

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