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NERPS: Foundations

The second NERPS book, after ShadowLore, this one is concerned with non-player characters, groups, adventure plots and locations that should be useable in any campaign. It contains about two characters per page, of a variety of archetypes: shadowrunners, fixers, corporates, petty criminals, rockers, and plenty more—even a free spirit, a ghoul, and similar humanoid critters. […]

NERPS: Edge Runners

Several years ago, FASA released a sourcebook called Prime Runners, full of NPCs who were supposed to be the best of the best of shadowrunners. I haven’t seen Prime Runners, but apparently some players thought that the “Prime Runners” were featherweights, and decided to compile a document full of real heavy-hitters. The result is NERPS: […]

Edge Runners

Edge Runners is a kind of reply to Prime Runners, whose characters were deemed “not tough enough” by one of the editors, Erik Jameson. As a result, this book contains high-powered (some of them very high-powered) characters that were actually being used as player characters—rather than as NPCs—by the authors at the time the book […]

The Underworld Opera Surplus Catalog

A book with short descriptions and game stats for vehicles, much like the Rigger Black Book, except that it deals with 20th-century vehicles that could conceivably still be operational in the 2050s—that is, mostly military aircraft that can be purchased second-hand through the Underworld Opera, a rigger/fixer organization. As can be expected, the vehicle descriptions […]