This page is a list of commonly asked questions about gameplay in East
& West. See below for a list of rules updates
and additions. For frequently asked questions about The Great War, click
here.
- Can tanks move on non-combat even
if they moved during combat?
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- Yes. If a tank or any other land unit still has movement points
remaining following combat, that unit may move to any friendly territory
(even newly captured territories) during the non-combat phase. This
effectively raises the value of armored units by preventing them from
being easily stranded at the front lines of combat in poorly defended
territories.
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I captured a Russian territory with Western European troops. Can
I land British or American fighters in that territory to bolster its
defense during the same turn?
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- No. Air units may not land in a territory until the next game
turn. A good rule of thumb is that air units cannot land in a
newly captured NATO territory until the Soviet Union has moved. Helicopters
are the only exception to this rule.
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Do I get to use the troops of a neutral alliance if I successfully influence
them with my spy?
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- No. Neutral alliances (unlike minor neutrals) only contribute
income to one side or the other; they do not ever provide military support.
There are two exceptions to this rule: first, if a neutral
alliance is ever militarily attacked by any nation, all of the troops
belonging to the alliance are replaced by the opposing player's troops.
In addition, all territories within the alliance lose their independence
and merge with the opposing player. For example, if the Soviet
Union attacks the Arab League, then the Western European player replaces
all of the Arab troops with his own, and places his control markers
on Jordan, Iraq, Saudi Arabia, Syria, and Egypt. Obviously, an
attack on a neutral alliance must be carefully planned to avoid helping
the enemy!
For the second exception, see the next question.
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When I play the Soviets, can I use Chinese troops on my turn?
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Chinese troops may only be used for a limited
deployment in North Korea. This is to represent Mao Zedong's meddling
in North Korean politics in the mid-twentieth century. Only if
the Chinese are contributing money to the Soviets (any amount...4, 8,
or 16 per round) can the Soviets move Chinese troops. The player
may deploy up to six Chinese troops in North Korea from Manchuria each
round on non-combat. The troops are automatically rebuilt in Manchuria
on the following round up to the original maximum (China has never had
a shortage of foot soldiers). These troops may never leave North
Korea, and may only defend. No more than six Chinese infantry
may be in North Korea at any time. The NATO alliance troops are
free to attack these troops without violating Chinese neutrality, but
they may not move into actual Chinese territory.
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- May I retreat troops from an amphibious assault?
- No. Troops attacking from a transport or bomber may never retreat.
However, any accompanying air units may retreat, leaving their infantry
to battle alone (example: Bay of Pigs). If the attack is a combined
assault from land and sea (example: Inchon landing plus Pusan breakout)
then the non-amphibious attack may be broken off. This holds true for
combined paratrooper and land assaults as well.
If the Soviet Union captures an Allied bomb before
learning Fission technology, can they still use the bomb? Do they gain
the technology just from capturing the bomb?
If the Soviets capture an American bomb, they can load it into a bomber
and use against its former owners, but they do not gain the Fission
technology. It takes a lot less know-how to use a bomb than to build
it. (That statement could apply to any weapon from a quarter staff to
a stealth bomber).
In a nuclear attack, does a battleship count for
two of the five units destroyed, or just one?
A battleship absorbs two hits before being destroyed, and counts toward
two of the five total units vaporized by the atomic blast.
Are atomic attacks similar to strategic bombing
runs, occurring separately from ground combat?
A nuclear attack works exactly like strategic bombing in that the only
defenses allowed are whatever AA guns the bomber flies over to get to
its target. Note that ballistic missiles also must avoid antiaircraft
fire. One difference--unlike with strategic bombing, nuclear strikes
may not be combined with conventional strikes (or strategic bombing
runs!).
Why can't I combine nuclear and conventional attacks?
The rule is in place for two reasons.
First: Since you must declare nuclear and conventional combat simultaneously,
you should assume that the attacks occur simultaneously. Obviously,
one cannot send troops into an area that is going to be bombed or has
been recently bombed.
Second: Realistically, NUCLEAR WEAPONS ARE NOT TACTICAL. They are essentially
strategic anti-civilian weapons with no use on the battlefield. Even
Kruschev, as he tested the 50 megaton hydrogen bomb in northern Siberia
which rattled glass panes in Moscow (and melted most of a glacier),
admitted that these weapons were practically useless during a ground
war.
Can I build an unlimited number of units on factories
that I own at the start of the game (i.e. Karelia, Ukraine, Italy, etc.)?
No. "Original factories" are bound by the same placement
rules governing territories with newly built factories.
Is Western Canada directly adjacent to the Atlantic
Ocean?
No. Units must cross through Ontario to reach Western Canada; likewise,
units flying from Western Canada must move through Ontario before reaching
the ocean.
Although this odd rule exists in Axis & Allies, can you truly
imagine a successful amphibious assault on Vancouver via the Hudson
Bay?
Does the Chinese fleet interfere with United States
fleet movement?
No. Consider the small neutral fleets to be coastal defenses only,
unable to challenge ships on the high seas. However, if any major power
amphibiously assaults a neutral territory with a coastal fleet, that
fleet must be destroyed before the assault can proceed.
What happens if I build a factory on a territory
with no credit value?
Zero-value territories may never produce units; adding an industrial
complex still does not allow any output.
This reflects the fact that some islands and territories simply lack
the resources and population to allow the large-scale building process
necessary for modern warfare.
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