Knight
| |
Base Job: | Warrior |
Job Type: | 1st Job |
Race: | Human |
Damage Type: | Melee |
Weapon: | One-Handed Sword |
Changes At: | Port of Winds |
Succeeding Job(s) | |
Paladin |
Contents |
Overview
Knights focus their strength on survival. Their health bonus allows them to absorb more damage than any other class and at the same time, be able to strike down heavily against their enemies. They are road blocks that protect the party from enemies.
Knights move on from Warriors to further improve their defensive abilities. By retaining their shield, and focusing on increasing their health and defense, Knights make very capable tanks.
Job Change Guide
For more information on the job change quest, see 1st Class Job Change Guide.
Changing into a Knight requires the player to complete a number of tasks:
- Conversing with several NPCs
- Monster Hunting
- Completion of a dungeon
Once these tasks are completed, the player will be sent to <Evan>, the Warrior class master, and given the option to choose Knight or Gladiator as their new class. Choose carefully, as once the selection has been made, the choice is irreversible.
PvP
Knights may not do a lot of damage compared to a Gladiator but they have more defense and speed. Their skills have a "juggling" movement which makes them knock enemies into the air or onto the ground. Their vicious combos can decrease hit points fast making it an ease to finish off enemies.
Equipment
For a list of Knight-specific armor, see Knight Set
For a list of Knight weapons, see 1h-Sword
For a list of Knight shields, see Shield
Skills
Skill levels noted in red indicates the skill can be increased to a maximum of that number via Monster Cards.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
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Permanently increases Blocking Rate and Physical Defense. | 5/10 | Passive | ||
|
Permanently increases Max HP. | 5 | Passive | ||
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From mid-air, dash into the ground launching enemies into the air. | 5 | Offensive | ||
|
Charge at enemies knocking them down or into the air . | 5 | Offensive | ||
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Perform a 5-combo attack with a broom that knocks enemies down. | 5 | Offensive | ||
|
Drop a heavy weight on a group of enemies and launch them into the air. | 5 | Offensive | ||
|
Summon the spirit of the bear to cast a spinning attack. | 5/10 | Offensive | ||
|
Pull out a toy hammer and attack enemies and knocks them on the ground. | 1 | Offensive | ||
|
Makes your head huge and raises Physical Defense. | 5 | Supportive | ||
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Increases Max HP. | 5 | Supportive | ||
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Temporarily increase Blocking Rate. | 5/10 | Active | ||
|
A thorn shield that reflects damage back at enemies. | 5 | Active | ||
|
Endure any effect such as knock back, knock down, flip, or flinch. | 5 | Active |
Knight · Paladin · Dragoon | |
---|---|
1st Job Skills |
Aerial Blow · Aerial Smackdown · Body Activation · Giant Growth · Impervion · Increased Defense · Parry · Pressure · Revenge · Shield Mastery · Shoulder Tackle · Spear Jab · Spin it Bear! |
2nd Job Skills |
Armor Break · Armor Mastery · Aura Initiation · Barricade · Chain Shield · Concentration · Cockroach Life · Cross Cut · Defensive Aura · Defensive Blessing · Iron Skin · Joint Break · Mega Storm Blade · Provoke · Recovery Blessing · Sacred Protection · Shield Strike · Time Reverse Aura · Weapon Crasher · Weapon Suspension |
3rd Job Skills |
Ascending Dragon · Awakening · Awakening Charge · Dragon Dive · Dragon Rush · Dragon Scale · Rolling Ground |
Quests | 1st Class Job Change Guide · 2nd Class Job Change Guide · 3rd Class Job Change Guide |
Classes of Dragon Saga | |
---|---|
Humans | |
Base Job | Archer · Magician · Thief · Warrior |
1st Job | Hunter · Marksman · Monk · Wizard · Bandit · Infiltrator · Knight · Gladiator |
2nd Job | Pathfinder · Specialist · Priest · Warlock · Rogue · Assassin · Paladin · Myrmidon |
3rd Job | Sentinel · Destroyer · Invoker · Sorcerer · Savage · Ninja · Dragoon · Overlord |
Dragonkin | |
Base Job | Twin Fighter · Shaman |
1st Job | Twin · Summoner |
2nd Job | Mirage · Elementalist |
3rd Job | Jumeaux · Earth Master |