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Disney pressured EA to pull Star Wars microtransactions - Report

Online outrage had licensing partner concerned the Battlefront II reception could tarnish the Star Wars brand

By Brendan Sinclair

Star Wars Battlefront II: Will EA's concession hurt sales?

Analysts debate the impact of EA's last-minute move to pull microtransactions from the title [UPDATE: EA says it won't impact guidance]

By James Brightman

Star Wars: Battlefront II debacle points the way forward

EA's approach to microtransactions has been a complete disaster, but it may have stumbled upon a model other publishers should consider emulating

By Brendan Sinclair

Nintendo Switch is dominated by physical sales - GAME

Publishers says physical tie-ratio for Switch is almost identical to Wii

By Christopher Dring

Jobs Roundup: Green Man Gaming hires former EA, Activision marketing boss

Also this week, Keza MacDonald leaves Kotaku, a Mythbuster joins Giant Bomb, and Unity hires Insomniac developers

By James Batchelor

NCsoft will shut down Master X Master just months after launch

Game scheduled to go offline in January 2018, developer "heartbroken"

By Haydn Taylor

Biomutant developer Experiment 101 acquired by THQ Nordic

Growing publisher adds studio and IP to its portfolio

By James Batchelor

Chasing the local optimum

Data-led strategies have left many companies trying to squeeze revenue from the same small but lucrative market segment - it's not an approach with a bright future

By Rob Fahey

Mario can't prevent US game sales from falling 11% in October

Nintendo had a great month, but that was offset by an overall decline in software spending

By James Brightman

Super Mario Odyssey tops US charts for October

Nintendo all over the NPD charts as Switch and Super NES Classic take top two spots on hardware side

By Brendan Sinclair

Facebook launches tools to help creators

A new website and an app to make things easier for online influencers

Vivendi: No plans for Ubisoft takeover for six months

French media giant still has aspirations to grow in gaming, but says it will limit stake in Assassin's Creed publisher for now

By Brendan Sinclair

Ubisoft Berlin to work on Far Cry

New location will initially collaborate with other studios and be headed up by ex-Blue Byte director Istvan Tajnay

By Brendan Sinclair

Epic Games renews EGX Rezzed partnership

Titles in the 'Powered by Unreal Engine' zone will be eligible to have their exhibition space doubled, courtesy of Epic

By James Brightman

"Nothing should feel unattainable": DICE responds to Star Wars loot box backlash

Battlefront II developer hosts Reddit AMA, "deeply saddened" by negative response

By James Batchelor

Belgian Gambling Commission targets EA and Blizzard over loot boxes

"The crate mechanics of Star Wars Battlefront II are not gambling," says EA

By Haydn Taylor

The survival of GAME

Why the retailer is feeling defiant in the face of digital dominance

By Christopher Dring

$1.2bn games business lifts NetEase revenues up by more than a third

Chinese publisher reports revenues of $1.9 billion, profits of $839.9m for third quarter

By James Batchelor

GAME posts full-year loss due to 'volatile' retail market

But things are looking up so far in this financial year

By Christopher Dring

GameStop suspends its unlimited used games program

The PowerPass program has been "temporarily paused" - customers who purchased a pass will get refunds

By James Brightman

Ark dev: "Retail was not something we had planned to do"

Studio Wildcard's Jesse Rapczak on the benefits of retail in a digital era, Ark getting enhanced for Xbox One X, and possibly targeting Switch

By James Brightman

EA: Live services plus subscriptions equals "uncapped" monetisation

CFO Blake Jorgensen discusses how publisher is becoming less dependent on new titles, growing a more stable business

By James Batchelor

More Hitman, more control: IO Interactive on its newfound independence

CEO Hakan Abrak talks about the studio's plans for the first time since its split from Square Enix

By Matthew Handrahan

EA promises "constant adjustments" to Battlefront II monetisation

Users estimate it will take 40 hours to unlock iconic characters, prompting more backlash against the multiplayer shooter

By James Batchelor

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