Unofficial LSL Reference

[[functions:llrot2fwd]]


Unofficial LSL reference

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Function: llRot2Fwd

vector llRot2Fwd(rotation rot)

Returns the local X (forward) vector of a rotation.

Parameters

rot

The rotation whose X vector is to be returned.

Return value

Returns a unit vector that is the local X vector for that rotation.

Notes

  • This function is roughly equivalent to <1, 0, 0>*rot, except for the fact that the vector is normalized. When working with rotations that are guaranteed to be normalized (such as the ones that llGetRot, llEuler2Rot etc. return), it's faster to use <1, 0, 0>*rot than llRot2Fwd.
  • The forward (X) vector is special in many physics-related applications in SL. For example, llRot2Fwd(llGetRot()) (or equivalently, <1,0,0>*llGetRot()) used in the root of an attachment gives the direction the avatar is facing; vehicles also use the X vector as the direction to move towards by default.

Complete examples

This script, if used in an attachment, will rez an object 1.5 m in front of the avatar's center when touched. If used in an object that is not attached, it will rez the object 1.5m away in the direction of its local X axis.

llRot2Fwd-example.lsl
default
{
    touch_start(integer num)
    {
        vector pos = llGetPos() + llRot2Fwd(llGetRot())*1.5;
        llRezObject("Object", pos, <0,0,0>, llGetRot(), 1);
    }
}

See also

  • llRot2Left returns the local Y axis of a rotation.
  • llRot2Up returns the local Z axis of a rotation.
  • llAxes2Rot takes local X, Y, and Z unit vectors and converts them to a rotation.