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The Legend of Zelda: Four Swords Adventures
Product Details for The Legend of Zelda: Four Swords Adventures

The Legend of Zelda: Four Swords Adventures


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Compare:$31.99Sales Rank: 1452
Nintendo
Released: 07 June, 2004

Availability: This item is currently not available.
Avg. Customer Review:

ESRB Rating: Everyone
Catalog: Video Games --> Explore similar items
Media: Video Game(1)
Platforms: GameCube

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Product Features
The Legend of Zelda: Four Swords Adventures
  • Adventure game
  • Gameplay seemly mixes cooperative and competitive multiplayer elements
  • Contains many elements from past Zelda games
  • 8 worlds to explore
  • For 1 to 4 players (multiplayer requires one Game Boy Advance system and a game link cable per player)

Customer Reviews
Avg. Customer Review:

Don't Listen to the Critics
I'm a 35 year old female gamer. This is a great game that satisfies my Zelda craving for the time being! I'm hooked - playing it every chance I get. I'm only playing the 1-person game and am totally enjoying every minute. This IS a different Zelda than you're used to....it's more focused on puzzle solving in smaller levels within different worlds rather than exploration of a huge over and under world. The game play moves along quickly. I like the unique concept of working together as a team more than I thought I would. The puzzles do sometimes make you sit back and think how your team is going to solve them, but aren't so challenging that you're constantly stuck. I like that! The controls are fluid and responsive.

Everything so far has been a nice reminder of Zelda games past. The majority of the game reminds me of Link to the Past, but there's elements, items, and characters from all the games. You'll feel comfortable in no time at all.

I have one complaint, but as you can see I still gave it 5 stars! You CANNOT save any time you want. You only get the option to save after completing a level. Since the levels aren't terribly long, and health as well as life fairies are abundant, it's not too bad.

Definitely worth a look for any Zelda fan!


A Great Game but not quite like all the other Zelda games
The Legend of Zelda Four Swords Adventures is quite different from the past Zelda games. But as far as games go, this one will probably convince you to go out and get that GBA connectivity cable.

If you're familiar with the story of the Four Swords on the original GBA version that was with The Legend of Zelda A Link to the Past then you'll probably be familiar with the story in this. The game starts off with the wind sorcerer Vaati kidnapping Princess Zelda and the other six maidens that watch over his prison. Link decides to grab the Four Sword which divides him into four versions of himself. These four Links now have to go save the six maidens as well as Princess Zelda. While the story isn't as breathtaking or in-depth as other Zelda games it still has the scale of a good story.

The Legend of Zelda: Four Swords Adventures takes a different path from your basic Zelda quest. The game is divided into levels that each take 45-60 minutes to complete. The difference however, and I'm not to fond of it, is that you start every level with four hearts and your basic equipment. You find power-ups and heart-containers in each level but once you complete one level you lose it all. At the start of the next level you go through it all again.

If you remember, the original Four Swords on GBA stressed multiplayer. This one doesn't. In fact, whether you play it on Multiplayer or not makes no difference in the flow of a level. This game more stresses cooperation with your fellow Links. Most puzzles require all four Links to do his part. The Links might have to stand on four switches at once, or push a large block. On single player mode you'll be the classic forest green Link leading all the others through the levels.

But where the game shines is its connectivity bonuses. Most Gamecube games connectivity are used to unlock secrets, this one however is different. Every time you enter a bulding, cave or some sort of subdungeon or go through a moon gate the action changes from your TV to your GBA screen. This takes a moment to get used to but after a while its as easy as finding the buttons on your controller.

The good news is that you do not HAVE to link up with your GBA to unlock with The Four Swords Adventure has to offer. In fact, the GBA only heightens the experience.

The graphics for this game can sometimes be appealing but you have to wonder sometimes. Most of the graphics are a mix between the original Four Swords on GBA and Gamecube graphics. It's almost like putting in the original Four Swords on a Gameboy Player. Sometimes the graphics disappoint, especially if you didn't like the cel-shaded look for the Wind Waker.

The Sound is classic Zelda music. In fact, throughout Four Swords there isn't a single tune you haven't heard in one of the past Zelda games. Most of the tunes are taken from the Windwaker. Most tunes you've heard in previous versions before. The music is great but be warned that none of it is really new. The theme is the same and you still here the same notes when you unlock a secret that you've been hearing since the first Zelda game.

The Four Swords Adventure is actually a pretty pleasing Zelda game. Though it is by far the most different of the series it couldn't hurt to by it, link up with a couple of friends and play. The game is good but not quite as Legendary as the previous games.


Buy!
Okay. This is BY FAR one of the best Zelda games Nintendo has come out with. You play as one of four color-coded Links (Green, red, blue, or purple), and rescue the Princess & Co. from Ganon, and a new evil, Vaati. I admit, the plot does begin to get a little stale, but the multiplayer makes up for it. There are whole new elements, like one item at a time (this can be frustrating), and Level 2 items, and (SPOLIER!) things hidden underground, that you can't dig up (END SPOILER). Instead of Rupees, this time around you want Force Gems. They are not currency, and there are no shops, though. Sometimes you want to cooperate with your fellow Links, sometimes you want to compete (Thank God they put in a system specifically for this purpose). This will get you through. Occasionally, there will be tough bosses and tough puzzles, but teamwork will get you through these obstacles. And one more thing: you can only save at the end of three areas, instead of whenever you want (I say areas because there is a Mario world system, three areas to a level, and the traditional eight levels).


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