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FIREMEN - Kids Games
Turn the sleeves of 2 jackets inside out. Hang these jackets on the backs of 2
chairs. The chairs are with their backs to each other at a distance of 1 meter.
Put a 2m. rope under these 2 chairs. Both of the participants stand at their
chairs. On hearing the signal, they take their jackets off the chairs, turn the
sleeves out, put them on and do up all the buttons. Then each
"fireman" runs round the chair of the rival, takes his seat and pulls
the rope. The first player to cope with the task is the winner.
ZOMBIE - Kids Games
Two pairs participate in this game. Each pair stands hand in hand with their
adjoining hands tied together. With their free hands (one with the right hand
and other with the left one) they must wrap up the package, bind the rope round
it and tie it a bow. The pair which finishes the task the first is the winner.
PROMPT WATER-CARRIERS - Kids Games
Two players compete in this game. For each player there is a chair with a bowl
of water and a spoon on it. A few steps away there are two more chairs with an
empty glass on each of them. The object of the player is to fill the empty glass
with water as soon as possible. The player who is the first to do it is the
winner.
ON THE MARSH - Kids Games
Each player is given 2 sheets of paper. The player must cross "the
marsh" stepping only on "hummocks" - the sheets of paper. At
first the player steps on one of the sheets with his/her feet. Another sheet
he/she places in front of him/her. Then he/she must step on this sheet and put
the previous one in front of. The player who crosses the room the first is the
winner.
QUICK HEAD - Kids Games
Each player is given a paper cap with the needle at its top. The object is to
burst as many balloons as possible with the help of the needle on the cap.
PASS A HAT - Kids Games
The players are in 2 circles: inner one and outer one. One player in each circle
has a hat on his/her head. The object is to pass the hat round the circle. But
the players mustn't use their hands while passing the hat from head to head. The
team which passes the hat round the circle the first wins the game.
WITH THE HELP OF ONE HAND - Kids Games
For each player (there must be not more then 4 of them) there is a heap of many
small and some big objects. The task is to carry all of them in one hand to the
distance of 5-7 meters being blindfolded. The players mustn't hold the objects
with the other hand or drop them on the floor. The player who covers the
distance the first becomes the winner.
CENTIPEDES - Kids Games
In a spacious room you can arrange centipedes race. The players form up in 2
lines in file with their hands on the waists of the players in front of them.
Near the opposite wall there stands a chair or a flag. On hearing the signal of
the leader the teams run round the chair or the flag and return back. While
running one cannot take his/her hands off the waist of the person in front of.
If the chain is broken the team looses the game. The team also looses the game
if it overturns and doesn't lift the chair or the flag. The game may be funnier
if you ask the teams to run round the chair or the flag squatting.
LAND, WATER - Kids Games
This is a game for attentive players. On hearing the word "land" the
players jump forward, on hearing the word "water" backward. Then the
word "land" is suddenly changed into "bank". The actions of
the players must be the same as after the word "land". The word
"water" may be changed into "sea", "lake",
"river", etc. The player who often mistakes is out.
FOOTBALL WITH THE BALLOON - Kids Games
A balloon is put on the floor. At the distance of 5-6 steps from it there stands
the person who wants to make a penalty kick. At first he is blindfolded and then
asked to come to the balloon and kick it. Sometimes you may make this game more
complicated by turning the player around for several times before he kicks the
balloon. It's a real fun when the player having accurately made those 5-6 steps
kicks the air, because he went in the wrong direction.
PAPER-BAGS - Kids Games
Make 2-4 paper-bags. Tie 2-4 2 meter long threads to the stake or to the chair's
back at the head-level of the players. The players put the paper bags on the
threads with the their wide parts facing them. The players are at the distance
of 1-2 steps from each other. The threads are tight. The paper-bags are
equalized. At the leader's command the players begin to blow into their
paper-bags. The player whose paper-bag moves forward faster becomes the winner.
MONGOLIAN GAME (TSOROG-BOMBOG) - Kids Games
For this game you'll need 2 large cardboard funnels. The opening in the narrow
part of each funnel must not be larger than a coin, the opening in the wide part
must be large enough to put it on the player's face. Beside the funnels you'll
need 2 little wooden bricks and 4 chairs. To begin the game put 2 chairs in a
line at a distance of 3-4 meters from each other. Opposite each chair (at the
distance of 10-12 meters) put one more chair. Two players compete in this game.
To begin with they sit on their chairs with the funnels in their hands. The
bricks are at their feet on the floor. As the leader commands:
"Begin!" - the players put the funnels on their faces (so as to see
the floor only thorough the little opening) and begin to drive their bricks to
"the goal" (the interval between the legs of the opposite chair). The
player who copes with the task the first becomes the winner. But it's rather
difficult to cope with this task, because the players can see only the little
space of the floor in the little opening of the funnel, while after each kick
the brick drops out of the field of vision. Advice for the leader: watch that
the players don't take off their funnels (otherwise the game makes no sense),
watch that the players kick the brick and don't drag it.
SPOON - Kids Games
Put a stool upside down. At each leg of the stool stands a player. The players
are blindfolded. Each of them holds a spoon in his/her hand. At the leader's
command the players make 3 steps forward, turn around and try to place the spoon
on the leg of the stool as soon as possible. Two players who place their spoons
the first win the game.
CENTIPEDES-2 - Kids Games
Divide the players into 2 teams of 10-20 members each. The teams form up in the
file. Each team is given a rope. The players take the rope with their left or
right hands from the both sides evenly. Then each player takes him/herself by
the right or left ankle. At the leader's command the centipedes jump 10-12 m
forward, holding the rope with their hands. Then they turn around and jump
backward. The players may also run with the both feet, but in this case the
players must stand in the line closer to each other. The team which manages to
jump or to run to finish line the first becomes the winner (while running the
players mustn't let the rope off).
TWO BODIES ON THREE LEGS - Kids Games
Each team delegates 2 players to take part in this competition. Two players of
each team stand hand in hand. Their adjacent ankles are tied together. At the
leader's command they run to the agreed place and return back. The fastest pair
wins this competition.
SPIDER - Kids Games
Draw 2 circles on the start line. Divide the players into 2 teams (15-20 players
in each one). Stand each team in a circle. Rope the players of each team
together. So, each team is "a spider". At the leader's command
"the spiders" begin to move to the finish-line. On the finish line
there are 2 more circles. The spiders must get to them as fast as possible.
IN THE STATE OF WEIGHTLESSNESS - Kids Games
The players sit down on "the astronauts armchairs" (on the chairs) one
at a time. Their task is to gather 10 objects disposed around the chair (at the
distance of 1,5m from it) at the leaders command. While gathering the objects
the players may stand up and move away from their chairs, but they must not
"let their chairs off". The player who fulfils the task the first is
the winner.
THE MORE HASTE - THE LESS SPEED - Kids Games
Put a rattle on a round elastic lace. The players have the round elastic laces
on their knees. The rattle must be between the knees. The players` task is to
cover the distance as soon as possible trying not to make noise.
RUNNERS - Kids Games
Get ready 2 very large shorts made of thick cloth. Each pair of shorts is for
the team which consists of 2 players. One of the players in each pair puts one
leg through one of the shorts-legs, the other puts his/her leg through the other
shorts-leg. Having one pair of shorts for two the players must cover the
prescribed distance. The team which manages to cover the distance the first
wins.
THE MOST PRACTICAL GENTLEMAN - Kids Games
Fill a toy lorry with any vegetables, fruit or nuts. Tie a string to the lorry.
Attach a stick to the end of the string. The object is to wind the string on the
stick as fast as possible, trying not to spill the contents of the lorry. The
jury determines "the fastest" driver with the help of the stop-watch.
The gentleman who manages to deliver the load safe and sound in the shortest
period of time is the most practical gentleman.
SCORE A GOAL - Kids Games
Give 2 balloons to each player - a round and a long one. Using the long balloon
as a bat the players must drive the round balloon into the box, which is put on
one side. The player whose balloon is driven into the box the first is the
winner. It's easier to judge about the winner if the balloons of the players are
of different colors.
FROM HUMMOCK TO HUMMOCK - Kids Games
Ask 3-6 persons to participate in this game. Each of them is given 2 paper
(plastic) glasses filled with water. In front of each player on the floor there
are 5 cardboard circles which are situated at the equal distance from each
other. The players' task is to get to the finish line jumping from one circle to
another. The player who has water in his/her glasses at the end of the game is
the winner. To be more accurate and to make the game funnier you may measure the
water in the glasses by the measuring glass.
WHAT'S BEHIND THE BACK? - Kids Games
Two players take part in this game. They are rivals. Pin well-defined pictures
and paper circles with the numbers (c.f. 96, 105 etc.) on the backs of the
players. The players are in the circle. (The circle may be drawn with the chalk
on the floor.) They stand on one foot. Their task is to catch sight of the
picture and number on the rival's back, jumping on one foot. The player who is
the first in "deciphering" the rival is the winner.
UNDERWATER SWIMMING - Kids Games
Give a pair of flippers and a glass of water to each team. The first player
stands at the start-line, gets on the flippers, takes the glass of water and
lifts it above the head. So he/she is "under the water". At the signal
the players begin to move forwards. On having covered the fixed distance the
first "submariner" passes the flippers and the glass to the next
player. If the water spilled from the glass after the first run, add some more
water.
BLUE AND RED BALL - Kids Games
The teams which consist of the youths and girls get into the circle. The teams
are at some distance from each other. The youths and the girls take their turns
in the circle. The leader is in the center of the circle. He/she has 2 balls in
the hands (a blue one and a red one). He/she throws the balls to the players and
gets them back. The girls may catch only the red ball, the youths only the blue
one. The leader tries to confuse the players: he/she may throw 2 balls at once
or pretend that he/she is going to throw the ball in one direction, while he/she
is going to throw it in the opposite one. The player who makes a mistake pays a
forfeit (fulfils the task) and is out of the game. The team in which more
players remain wins.
HOLD THE HANDS - Kids Games
Draw 2 lines at the both ends of the playground. The distance between the lines
is 15-20m. The teams with equal number of players stand at the first line at
both ends of the playground. On the second line in front of each team there
stands a little flag. At the signal the first player of each team runs round the
flag, returns to his/her team, takes the next player by the hand and they run
round the flag together. Then they run to their team, take the third player,
then the fourth etc., until they have all the players of their team in the
chain. The players mustn't break their chain. The team which finishes the run
the first wins.
NIGHT ORIENTEERING - Kids Games
At the distance of 10m from the start line there stands a stool. The first
players of the teams are blindfolded. At the signal they must run (go) round the
stool and come back to the team. The second players in the teams are already
blindfolded and they get ready to continue the game. While the player is running
the team must support him/her crying c.f. "backwards",
"forwards", "a bit to the right", "a bit to the
left" etc. All the teams cry at the same time. So the player must sort out
the exclamations addressed to him/her. When the last player comes back to the
start line "day comes" for the team. The team to which "day
comes" earlier wins the game.
PUTTING A SHOT - Kids Games
Put a ping-pong ball on the edge of the table. The player is blindfolded. He/she
stands with his/her back to the table. At the command he/she makes 5 steps
forwards, turns around 3 times, comes back to the table and blows the ball off
the table. Very often after the turning around the players lose their
orientation. Then it's very funny to watch the player who tries to blow the ball
off the place the ball has never been.
FEED A FRIEND - Kids Games
The players stand with their backs to each other. They hold fishing-rods in
their hands. To the strings of the fishing-rods there attached the unwrapped
bars of chocolate. The players' task is to eat the bar from the other player's
fishing-rod as soon as possible.
WHO IS THE DEFTEST? - Kids Games
Put the figures (toys) on the floor. As the music plays everyone walks around
the circle, following the leader. When the music stops everyone must grasp the
figure. A person who hasn't a figure is out. The number of figures should lessen
every time. The winner is the person who stays till the end of the play.
FIND THE PLACE - Kids Games
The chairs are put in a line with their seats facing opposite sides. The leader
of the game takes a long stick and walks round all the players, who are sitting
on the chairs. Then he strikes the floor with the stick near one of the players.
This player stands up and follows the leader. So the leader walks round the
chairs, strikes with the stick near the players and very soon he is followed by
the whole suite of the players. The leader makes different movements and all the
rest repeat them. Suddenly the leader strikes with the stick twice. This is a
signal for the players to take their places as soon as possible. (It is not easy
at all now, as the chairs stand with their seats facing different sides.) The
leader tries to take one of the places himself. The player who doesn't manage to
take a seat becomes the leader.
DISCOVERER - Kids Games
At first the players are asked to "discover" a new planet, i.e. to
blow up the balloon as soon as possible, and then "to inhabit" this
planet with the inhabitants, i.e. to draw on balloon with the felt-tip-pen as
many little men as possible. The player who has the greatest number of men on
the balloon - is the winner.
HEAD, HAND AND FEET - Kids Games
This game is a kind of little race. You must pass the distance of 10-20 meters
long with the book on your head, having a glass full of water in your left hand
and a broom in the right. At the same time you must roll a ball with your feet.
The fastest is the winner.
LONG ARM - Kids Games
There are 3 empty 0,33 L cans on the floor. 3 players stand by them. Then the
leader asks them to take as long step as possible. After that the players are
asked to take their cans on the spot, without touching the floor with the hands
and knees.
POOR PIGGY - Kids Games
Tie up the corners of the pillow with the string. Draw a snout and eyes on it.
Tie a ribbon round the "neck". Get into a circle and start the piggy
going around from player to player. As the music plays the piggy is passed
around the circle. As the music stops, the player who was the last in passing
the piggy says "oink-oink" and gets a prize from a bowl, standing in
the center of the circle.
BUILDER - Kids Games
In 1 minute time you are to build the highest possible tower, using 0,33 L cans.
After the leader's signal the construction is stopped. If the tower goes to ruin
and you have some more time, just begin from the very beginning. The number of
points got by the players depends on the number of cans in the tower.
NEWTON'S LAW - Kids Games
Under the ceiling there hang some apples on the strings. The players are given
the scissors. The players divide into pairs. The first player in each pair cuts
off the apple, the second player tries to catch it into the hat ( the hats are
given to them beforehand). The difficulty is that it is prohibited to take the
hat off the floor. The pair which manages to gather the greatest number of
apples wins the game.
JUMPERS - Kids Games
The players must make as many jumps with the skipping-rope as possible having
the flippers on their feet.
BAD PAINTERS - Kids Games
The players must draw any picture with the brush, having the boxing-gloves on
their hands.
HOW MANY CANDIES? - Kids Games
Under the ceiling there hangs a little transparent sac with candies. (Each candy
is wrapped.) On the wall there is a poster, proposing the players to guess the
number of candies in the sac. They write the proposed number of candies on the
sheets of paper and put them into a little box, standing not far off the poster.
(Sheets of paper and pencils are on the table near the poster.) At the end of
the party the so-called "account committee", made of the participants
of the party, calculates the number of candies in the sac and then
"unseal" the box with the answers. The player who guessed the number
or gave the similar answer gets a prize - the sac with candies.
HOP-DOP - Kids Games
All the players (any number of them) are divided into 2 teams and then sit at
the table facing each other. One group is given a little coin. The leader of
this team must give the coin to one of his partners. He must do it
imperceptibly. At the command "Hop" of the opposite team the coin must
be shown over the table. At the command "Dop" - it is again hid under
the table, where the players continue to pass it from hand to hand. At the
command "Hands on the table!" the players put their hands on the table
with the palms down. The leader of the opposite team must guess who has the coin
between his/her fingers. If he/she guesses, the coin is passed to the opposite
team and the game begins anew.
WHO IS IT? - Kids Games
Everyone takes a sheet of paper and at the top of it draws the head either of a
men, an animal or a bird. Then the sheet must be folded so as the drawn head
can't be seen, except a little part of the neck. Then this drawing is passed to
the player next to. Now every player has a new sheet with the picture he/she
hasn't seen yet. He/she continues drawing. Now everyone draws the body then
folds the paper and again passes it to the player next to. At last must be drawn
the low extremities. And now unfold the picture and let you be surprised at
seeing a creature you've got!
CHAIN - Kids Games
In a fixed time the player must make a chain of the paper clips. The player
whose chain is the longest wins the game.
BURGLAR - Kids Games
The players are given a bunch of different keys and a padlock. The object is to
fit the key and to unlock the padlock as fast as possible.
HEN - Kids Games
The object of the game is to write a word as legible as possible with the
felt-tip-pen tied to the foot.
SPOILED TELEPHONE-2 - Kids Games
This game is well-known to many people. The players must transmit a complicated
phrase to the last player in the row. Usually when the phrase comes to the last
player it is distorted. There is a similar game. But instead of the phrase, the
players transmit a drawing. The first player draws an arbitrary object on the
sheet of paper. The second looks at it for 10 seconds, then draws the similar
object on his sheet of paper, shows it to the third etc. Then the players
compare the first drawing with the last.
PANTOMIME - Kids Games
Get ready as many different articles as there are the players. Take any articles
you like - a piece of soap, a pen, a sponge, a candy, a balloon etc. Do not show
all these articles to the players. Write the name of each article on the sheet
of paper. Fold up all the sheets of paper so that the players cannot see what is
written on them. Each player draws out a sheet of paper. With the help of
pantomime the players must show what is written on their sheets of paper. All
the rest players try to guess what kind of article is represented to them. The
player who guesses what kind of article it is gets this article as a prize.
WITH THE CLOSED EYES - Kids Games
With the thick mittens on the hands try to guess what object do you hold.
DRAW A COW - Kids Games
The players must draw a cow being blindfolded. At first they draw the eyes, then
drop the hand and make a pause, then draw the snout, drop the hand, make a pause
and draw the horns etc.
ARTISTS - VIRTUOSOS - Kids Games
Tie a felt-tip-pen to a ski stick. The task is to draw something or to write a
text. (Do not put the stick on the shoulder!) The player who fulfils the task
the fastest and the most accurate gets the prize.
DASHING DRIVERS - Kids Games
Put the glasses or little buckets full of water on the toy cars. Tie the strings
of 3-5 meters to the cars. At the command the players must wind the string on
the stick so as to draw the cars to themselves. If the water in the glass
(bucket) on one of the cars is splashing the leader loudly names the number of
"the driver". This "driver" stops winding for a second. The
player who is the first to draw the car to himself (not having splashed the
water) is the winner. He gets the prize.
PUSS IN BUTS - Kids Games
The players are divided into two teams. Each team is given a pair of very big
boots and a wide-brimmed hat. At the signal the players get on the boots, put on
the hat, run to the little flag, take off the hat, make a bow, put on the hat
again, return to their teams and give the hats and the boots to the next players
in the teams.
DOLLS - Kids Games
There are 2 dresses and 2 headscarves on the chair. The player who is the first
in putting on the dress and tying a scarf on his head is the winner.
DON'T DIE OF THIRST - Kids Games
You'll need a cardboard ring with the diameter of 3-5 cm. Attach the ring to the
1m. long stick. Place some bottles in the room. The object of the player is to
put the ring on the neck of one bottle, holding the stick by the end. It'd be
better to use in this game the beverages you drink in your company. These
bottles would be the prizes.
HOSTESSES - Kids Games
Two dolls lie in their cradles. Two players must wake up the dolls, do their
morning exercises with them, wash their faces, clean their teeth, comb, make
their beds, dress them, feed them, have a walk with them, play with them, wash
their hands, feed them, undress them and sing a lullaby. The player who copes
with the tasks the first is the winner.
TO BURST A RIVAL'S BALLOON - Kids Games
The balloon is tied to the left leg of each of 2 players. The object of the game
is to burst a rival's balloon with the right leg.
RAFFLING THE PRIZE - Kids Games
The prize is raffled among 2 players. They stand facing each other, the prize is
on the seat of the chair, standing in front of them. The leader begins to count:
one, two, three… hundred; one, two, three… thousand etc. The object of the
game is to grab the prize when the leader says "three" (not three
thousand or three hundred).
SKITTLE - Kids Games
The player stands at the chair, on which there is a skittle. Then he/she makes
8-10 steps forward and stops. Here the player is blindfolded and turned around
for several times. Then he/she must make 8-10 steps backward to the chair and
take a skittle. The player who manages to do it gets the prize.
POTATO IN THE SPOON - Kids Games
Each player must run a certain distance, holding a spoon with a big potato in it
in the hand. The players run in turn. The jury notes down the time. If the
potato falls down, the player must put it in the spoon again and continue
his/her run. To run without a potato in the spoon means to break the rules. The
player who covered the distance in the shortest time is the winner. The
competition of 2 teams in this game may be more interesting.
NOT WORSE THAN KANGAROO - Kids Games
Each player must cover the certain distance jumping with the small box or tennis
ball between his/her knees. The time is noted down. If the ball or the small box
falls down, the player places it between his/her knees again and continues to
jump. The player who covers the distance in the shortest time is the winner.
CATCH THE FISH - Kids Games
Put in a large cardboard box empty cans, old boots and cardboard fish. On each
can, boot or fish there is a special little wire hoops. The fishing-rod is a
long stick with the wire hook at the end. The hook is attached to the rod with
the help of the thick string. The players catch the fish not seeing it (because
it lies on the bottom of the box. The smaller is the hook on the fish, the
bigger is the number of points written on it. The players catch the fish in
turn. Each of them has only one minute to cope with it. The first player who has
the necessary number of points is the winner. The players who catch a can or a
boot loose half of their points.
CINDERELLA - Kids Games
Mix some peas, beans, lens, dried ash berries (not more than 3-4 kinds at a
time). "Cinderella's" object is to sort this mix being blindfolded.
The player who manages to sort this mix in the shortest period of time becomes
the winner. Sometimes the players make mistakes - they put the corns to the
wrong heaps. In these cases the players must be fined. The leader puts the wrong
corns to the mix again.
WIND UP THE CORD - Kids Games
Make a knot in the middle of the long cord. Attach a pencil to each end of the
cord. Two players wind up the cord on their pencils. The fastest player becomes
the winner. Instead of cord you may take thick string.
CUP AND BALL - Kids Games
It's an old French game with a cup and a ball. The object of the player is to
catch the ball with the cup. Take a 40cm long lace and attach one end of it to
the ping-pong ball with scotch. Another end of the lace is attached to the
bottom of the plastic cup or tied to the handle of the cup. Several players
participate in this game. They must toss the ball up and then catch it with the
cup. The player gets a point each time he/she catches the ball. The ball is
caught in turn. If one of the players doesn't manage to catch the ball, he/she
passes it to the player next to. The player who has the greatest number of
points is the winner.
THE FASTEST - Kids Games
The players are divided into 2 teams. Each team is given a sack with a shirt, a
cap, a pair of boots and trousers. At the command the first player of each team
runs to the sack, puts on all enumerated pieces of clothes, says "I'm the
fastest", takes off the clothes, puts them back into the sack and runs to
his team. The next player of each team does the same. The team which finishes
the game the first is the winner.
CROOKED PATH - Kids Games
Draw a crooked line on the floor with the chalk. It's "a path". The
object of the players is to walk along this "path" looking at it
through the binocular turned upside down. The player who walks this
"path" the fastest is the winner.
CAP ON A CAP - Kids Games
Make a large paper cap and several smaller ones. The smaller caps must be of
different colors. The small caps hang each on the string. In turn the players
put on the large cap and then being blindfolded and turned around for several
times they must squat and stand up so that to hit a smaller cap with the large
one.
DECORATE A - Kids Games
Take several new year tree decorations with the wire hoops. Take a fishing-rod
with hook. With the help of the fishing-rod the player put all the decorations
on the fir tree and then takes them off. The player who copes with it in a
prescribed time (e.g. 2 minutes) wins the game. For a fir tree you may also use a
dry branch with plenty of twigs.
THERMOMETER - Kids Games
Without using the hands the teams pass a fake thermometer to one another. The
thermometer must always be under the left arm. The fastest team wins the game.
JOURNEY - Kids Games
Draw several crossing "paths" with the color chalks on the floor. Each
player chooses his/her own path and walks along it as fast as possible. The
player who finishes "the journey" the first is the winner.
BUTTERFLY - Kids Games
Each of the 2 participants takes a big butter-fly-net and a balloon. The object
of each player is to catch the rival's balloon with the net as soon as possible,
trying not "to loose" his/her own balloon.
HUNTERS - Kids Games
The players' object is to fire a gun or to shoot a bow. But they should fire at
those animals only, the voices of which they hear on the tape. Among these
animals may be a fox, a cock, a duck, a cow, a frog etc.
PUT ON A CAP - Kids Games
The object of the player is to put on a paper cap attached to long stick onto
the rival's head. Usually 2 players take part in this game. They try to put on
the caps on each other's heads as fast as possible.
MARATHON - Kids Games
With the help of a usual syringe the player must lead the ping-pong ball to the
end of the distance as fast as possible.
TWO OXEN - Kids Games
Put "the harness" (a long string) on 2 players. Each of them tries to
drag the rival off his/her direction. At the same time each player tries to
reach the prize, which lies at a 50cm distance from each player.
RALLY - Kids Games
Sitting on the skateboard the player must reach the place where there is a
prize. You may change this game: Standing on the skateboard and using the skiing
sticks to reach the finish as fast as possible.
DIVER - Kids Games
With the flippers on their feet the players must pass a certain route, looking
through the binocular turned upside down.
WITCH - Kids Games
The player steps with one of his feet into the empty pail. Another foot is on
the ground. Holding the handle of the pail in hands and a swab in another, the
player must cover the fixed distance and then pass a pail and a swab to the
following player.
GOLDEN KEY - Kids Games
The players act as swindlers from the tale "Pinocchio". In each pair of
the players there should be Alice fox and Bazilio cat. Alice fox bends one knee
and holds it with the hand. Bazilio cat is blindfolded. Alice fox and Bazilio
cat cover the distance embracing one another. The pair which hobbles the finish
the first gets "the golden key"- the prize.
WITCH-2 - Kids Games
Each player takes a twig. Then the players choose "a witch". "The
witch" must be the deftest player. At first "the witch" draws the
line of border of her camp. All the rest players are out of the camp, they
mustn't walk there. Then the witch goes out and cries: "The witch goes out
for a walk!" and begins to chase the players with the twigs. The player who
is struck by the witch's twig, becomes her "son" and they quickly run
the camp. All the rest players chase them striking them with the twigs. Then
"the witch" goes out for the second time. Now she holds her
"son" by his twig and they chase the players together. But it is only
"the witch", who may strike the players with the twig. Her
"son" may only detain the player. But the player becomes the witch's
captive only when she strikes him/her with the twig. New captives become witch's
"children". They hold each other by the twigs, so they make a chain.
As the new player is caught the chain breaks and they together run to the
witch's camp, being chased by the other players. The witch's
"children" must also save themselves (to run to the camp) if the chain
is broken by one of the players or if "the witch" forgets to say her
words: "The witch goes out for a walk!" The player who strikes the
witch's children not in time becomes witch's "son". The game finishes
when all the players become witch's children or when she catches more than 4-5
players.
POLAR BEARS - Kids Games
Outline the playing ground (approximately 10m x 12m) - "the sea". Near
it outline the less ground - "the ice - floe". 2 players are
"polar bears", whose place is "the ice - floe". All the rest
players are "the bear cubs". They take up their positions on the large
playing ground - "the sea". On hearing "the signal"
"the polar bears" begin to catch "the bear cubs" ("The
polar bears" link their arms and catch "the bear cubs "so that
they are between their linked arms). The captured "bear cub" is led to
"the ice - floe". When there are 2 "bear cubs" on "the
ice - floe" they may also catch "the bear cubs". The game
continues until all 'the bear cubs" are caught. The player who is caught the
last is considered to be the deftest. The rules of the game. The players who run
out the playing ground are considered to be caught and they must go to "the
ice - floe". "The polar bears mustn't grab the players at their
clothes or hands. They may only encircle them. The captured "bear cubs"
mustn't tear themselves away from "the polar bears".
CROSSING ROADS - Kids Games
One player chases the other. But the chased player may be "saved", if
one of the players crosses the line of run between the chaser and the chased.
According to the rules of the game the chased turns to chase the player who
"saved" his/her fellow-player.
FISHING-ROD - Kids Games
The players get into a circle. The leader is in the center of the circle with
"the fishing-rod" in his/her hands. "The fishing-rod" is a
3-4m long string with the sac full of sand attached to the end of it. Standing
in the center of the circle the leader spins round "the fishing-rod".
While gliding the floor the sac may touch the players' feet. So their task is to
jump up as the sac does not touch them. The player touched by the sac is out of
the game.
HUNTING WITH THE BALL - Kids Games
Divide the players into "animals" and "hunters". Give "
the hunters" the balls. "The hunters" try to hit "the
animals" with them. "The animal hit by the ball is out of the game.
The task of "the animals" is to catch the ball on the spot.
TAG - Kids Games
There are several variants of the well-known game.
The first variant - to catch the running player only (not to catch players who
squat)
The second variant - not to catch the players who hold each other by the hands
The third variant: Every player except the leader has a fillet hidden under the
collar. The leader tries to draw the fillet out. The player whose fillet is
drawn out becomes the leader.
LITTLE FISHERMAN - Kids Games
Draw a circle (5-7m in radius) round the tree or the stake - "the
pond". Tie a 3-4m long string to the tree. The leader - "the little
fisherman "holds the end of the string in his hands. "The
fisherman" tries to catch the players - "the fish" - who run
within the circle. The players who are caught are out of the circle. The last
player who remains within the circle becomes the leader in the next round.
SQUIRRELS, NUTS, CONES - Kids Games
Divide players into groups of three. The first player in each team is "a
squirrel", the second is "a nut", the third is "a
cone". Each team, which consists of "a squirrel, a cone", and
"a nut" links their arms, forming a little circle. The leader is in
the center of the playing ground. The leader cries: "Squirrels!" and
all the players named as "squirrels" must exchange their places. While
they are changing the leader tries to occupy any of the vacant places. If he/she
manages to do it he/she becomes "the squirrel" and the former
"squirrel", who has no place becomes the leader. At the command
"Nuts!" or "Cones!" The players exchange the places
accordingly. When the game is in full swing the leader may command:
"Squirrels, nuts, cones!" Then all the players must exchange their
places. Here you may stop the game.
BLIND MAN'S BUFF - Kids Games
The instructor holds an open umbrella in his/her hands.
- Children, my umbrella longs to fly away. It longs to travel. Those, who are
not afraid, follow me!
All the children stand under the instructor's umbrella. They are whirling to the
music with the leader. Then it gets dark. (The instructor switches off the
light.) Strange sounds are heard. (The instructor imitates animals' cries.)
- Where we are? It seems to me we are in jungles. Let's listen to the sounds.
The trees want to tell us something. Can you hear? They propose us to play blind
man's buff. But this game is not a usual one. (The children are given the masks
of animals - bear, wolf, panther, monkey etc.)
- Who are you now? What tale have you remembered?
- "Jungle Book"!
- Right you are! Your leader is Mawgli, all of you - are his friends. Mawgli
must remember the masks of the players. When he catches one of the players he
must recognize the player by his/her mask. All the players may attract leader's
attention by the sounds. But the players may only utter the sounds of the
animals the masks of which they have. e.g. "the panther" may utter
"mew", "r-r-r", "the snake" - "sh-sh-sh"
etc.
You may make this game more difficult. All the children take different noise
making and musical instruments: pipes, rattles, bells, mouth organs etc. The
leader must recognize the players by the sounds of their instruments. The
players exchange the instruments every round.
CITIES - Kids Games
Draw some circles (1,5 m in diameter) on the ground. The circles are at the
distance of about 2 m from each other. Each circle has the name of the city:
Moscow, Washington, Berlin etc. The number of the circles is less by one the
number of the players. At the instructor's command the players take up their
places in the circles. One of the players has no "the city" of his/her
own. He/she is a leader. The object of the leader is to occupy any of the vacant
cities. The object of the players is "to tease" the leader. They
decide upon their exchanging the cities behind the leader's back with the help
of the gestures and run to each other's circles. In this moment the leader can
take up any of these circles. The player who "looses" his/her circle
becomes the leader.
WOLF AND HARE - Kids Games
The players choose the leader and sit down on the ground in a circle. The leader
slowly walks round the circle from the outside. As he/she walks he/she touches
each player saying "wolf" or "hare". If the player is called
"wolf" he/she stands up and runs down the leader, while the leader
tries to take up the vacant place of the "wolf". If the leader takes
up the vacant place, "the wolf" becomes the leader.
MUDDLE - Kids Games
There are 2 teams in this game. The players of the first team stand with their
backs to the other team. Meanwhile the players of the second team take each
other by the hands and get into a circle. They begin "to tangle" (to step over each other's hands so as to make a tangled ball). While
"tangling" the players mustn't let each other's hands go. The players
of the first team must "untangle" this ball.
PASS THE BALLOON - Kids Games
Players are in a circle. They pass the balloon to each other behind their backs,
trying not to hold it for a long time in their hands. Then after the signal the
player who has a balloon in his hands is out of the game.
WHO IS THE MOST ATTENTIVE? - Kids Games
The players get into a circle and fulfill the commands of the leader. But they
must fulfill only those commands which begin with the word "Children".
For example: "Children, squat!" "Children, link your arms!"
"Stand apart!" The player, who fulfils the last command is out.
BLIND MAN'S BUFF ON THE SPOT - Kids Games
The leaders is blindfolded and placed in the middle of the room. All the players
choose their places at any piece of furniture (at the chair, table, sofa etc).
Then "the blind man" turns around for several times and starts his
search. All the rest players try not to be caught by him. But at the same time
they mustn't leave their places. They are only allowed to squat, to bow, to
climb on to their pieces of furniture etc. Anyway they must touch their places
at least with the fingers or toes. Those who come off their places are out. The
task of "the blind man" is not only to touch the player, but also to
recognize him/her. If "the blind man" mistakes in identifying the
person, all the rest clap their hands and the game goes on.
WHO HAS THE RING? - Kids Games
Take a little ring, pass string or fishing line through it so as to make a large
circle with the ring on it. The players sit around the circle holding it in
their hands. The leader is out of the circle. On hearing the signal the players
pass the ring along the string round the circle. If the leader notices the ring
in someone's hands, the player who has it becomes the leader.
MUSIC CHAIR - Kids Games
It's probably the most popular game. Put several chairs in a circle with their
backs inside. The number of the chairs must be less by one than the number of
the players. As the music plays the players walk round the chairs. As the music
stops, the players try to take their places on the chairs. The player who hasn't
taken the place is out. After that take away one chair (as the number of players
became less by one). The player who remains the last in the game is the winner.
Sometimes you may change this game a little bit. As the music stops, the player,
who hasn't taken the place, sits down on the lap of any player. Then one more
chair is taken away. The game goes on until all the players sit on the lap of
each other.
THE MOST PRACTICAL LADY - Kids Games
Pour some wheat, peas, oats, beans etc. into the basin. All the ladies sit
around the basin. They are blindfolded. Their task is to pick out as many peas
as possible in one minute. The lady who manages to pick out the greatest number
of peas is the most practical one.
VISITING THE GRANDMOTHER - Kids Games
There are 2 teams (6 players each) in this game. The leader is "a
grandmother". She sits at a table. On the table there is a tea-pot, two
cups, two dishes with cookies. At the leaders command the grandchildren one at a
time come to "the grandmother", greet her politely, ask her how does
she feel, pour out a cup of tea take a cookie and thank "the
grandmother". "The grandmother" chooses the kindest, the politest
and the fastest "grandson/daughter" and gives him/her the prize.
RACE - Kids Games
The players run over the blocks of wood in zigzag line riding a broom. The
blocks of wood are at the distance of 2-3 m from each other. The player who runs
the distance the first and doesn't topple over the blocks of wood is the winner.
PRIZE IN A LOOP - Kids Games
On the table there are 2 prizes (e.g. an apple and a candy) over them there
stands a stool. From the stool hang down two loops. The player must put his/her
hand in them to take the prize. One of the players holds the ends of the laces
with the loops in his/her hands. The second player tries to grab the prizes. The
player who is caught by his hand looses one point as well as his opponent who
doesn't succeed in tightening the loop. If the first player tightens the loop
before the other touches the prize he also looses a point.
Chinese
whispers
Sit everyone in a circle.
Whisper a long phrase to one person. They, in turn, whisper what
they heard to the next person, and so on. The last person
announces what they heard.
Pass
the Parcel
Wrap a bar of chocolate
(or some other gift), in a layer of paper. Now wrap it in another
layer and repeat until you have about 10 layers. Finally wrap it
in gift paper (so it looks nice).
Sit everyone in a circle and play a short snippet of music. When
the music stops, the person holding the parcel removes ONE layer of
wrapping. Repeat until the last layer of wrapping has been removed.
The winner keeps the present.
Pass
the Parcel with forfeits
As above but every layer
contains a forfeit (such as Sing a song, Eat a teaspoon of Mustard, have
your belly button filled with water).
The
Chocolate (or Jelly) Game
Sit everyone in a circle
and place a tray in the middle with a hat, scarf, gloves, knife and
fork, die and a wrapper bar of chocolate.
In turn, players throw the die. If they throw a SIX, they must put
on the Hat, Scarf and Gloves before they start to unwrap the chocolate
with the knife and fork, ad then start to eat it.
To speed up the game add a second die and require a Double SIX.
The Jelly Variation is to turn out a set jelly onto a plate and eat it
with the knife and fork.
Musical
Chairs
The old favorite.
With one fewer chairs than people, a short snippet of music is played
while the people move around the room. When the music stops
everyone tries to sit on a vacant chair. (Only ONE person per
chair) The person who doesn't find a chair is out. One chair
is taken away and the game continues until only one person (The Winner)
is left.
Memory
Game
On a tray, place about 10
to 15 small items (e.g. pencil, watch, comb, shoe lace, spoon, toy car,
etc.) and cover with a cloth. Sit everyone in a circle. Place the tray in the middle of the circle and remove the cloth for 60
seconds. Everyone has to remember the objects. When the time
is up, replace the cloth. In turn, each person has to name an object on the tray. The first
person to fail to name an object, repeat an object or name something not
on the tray is out. The tray is then removed and some or all of
the objects replaced, and the game re-started with the person following
the one who is out. If the game is too easy for the group, add
more objects or reduce the time.
Musical
Statues
This is like Musical
Chairs, but when the music stops, the players have to keep still.
Anyone who moves, quivers, shakes etc is out. The winner is the
last one still playing.
Listen
and Move
Place party shapes on the floor in a circle. For
example if your theme is Knights the shapes could be shields, swords,
and castles. Children walk around circle while listening to music. If
the music is loud the children move fast. If the music is quiet the
children move slow. If the music stops, the children stop on the closest
shape. Young children like to play it this way.
To make it more challenging for older children have 1
less shape than the number of children. Continue remove shapes as the
children are 'out'.
Postman's
Knock
All the boys gather in a
group and each takes a card with a sequential number (One, Two, Three
etc). The girls do the same. The boys then form a line
(shoulder to shoulder) facing the girls who are in a similar line.
(Players should NOT stand in order. First a girl calls out a
number and the boy with that number goes across to kiss her. The a
boy calls out a number and the girl with that number goes and kisses
him.
Port
and Starboard
On the command (from the
list below) the children have to do the appropriate action. After
a while, start removing the last player to comply, until only one
remains.