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World of Warcraft
- Adventure together with thousands of other players in an enormous, persistent game world
- Create and customize your own hero from the unique races and classes of the Warcraft universe
- Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands
- Visit huge cities and delve through dozens of vast dungeons
- Enjoy hundreds of hours of gameplay with new quests, items, and adventures every month
The Editors Desk:
World of Warcraft didn't invent the online role-playing genre, but it certainly benefits from the missteps of other titles that have come before. A mind-boggling array of improvements in graphics, gameplay, networking, interface--really every category--makes this game the crown prince of the genre, a great starting place for newbies, and a challenge to any other MMORPG currently in the works. WoW takes place just four years after the real-time strategy Warcraft series, which chronicles a 25-year struggle between the Alliance (humans, dwarves, gnomes, and elves) and the Horde (orcs, tauren, trolls, and undead). Even though there's tons of accumulated story to the series, new players should not be daunted. It's there for you to explore, but you don't have to tread a lot of Azeroth history to get into the action. The game looks magnificent. There's lots of detail and variety to the landscapes and interiors, as well as a refreshingly playful style to the artwork. There's not a lot of variety in the character creation process, but with all the skills and proficiencies to combine in the game, WoW focuses its customization not on the appearance of your character but rather on the character of your character. The game lets you adopt any two trade skills, regardless of character race or class, and you can combine those skills in useful ways. If you choose skinning and leatherworking, for example, you can fashion bags from the carcasses of monsters you defeat, which will allow you to carry even more inventory items. You can sell the items you make, find, and loot through a variety of outlets. Like any role-playing game, WoW has merchants who will buy your cast-off items for fixed prices, but you can also sell to other players at your own price through in-game chat or by leaving it with one of the auction houses located across the map. This virtual free market is a game within the game, like Monopoly somehow inserted into the middle of Chess. Heck, you can even send items C.O.D. to other players via the game's mail system. In other online role-playing games, starting players have to invest dozens of hours whacking at small prey and doing other odd jobs one at a time to gradually "level up" to more interesting challenges. WoW lets players accept a variety of quests--up to 20 at a time without penalty for abandoning any of them before they're complete. The makers boast 2,000 existing quests with more being added, many of them non-combat in nature. Where some games only give experience through battle, WoW gives experience for exploring, and fulfilling quests, too. There's also a built-in handicap for casual players. Your character enters a rest state when you log-off from the game. The longer you're logged off (up to a week), the bigger the experience bonus you'll get when you return to battle. An enemy tagging feature--the player who lands the first attack on an enemy claims the loot for himself or his party--prevents onlookers from swooping in and pilfering items from a monster that you brought down. That resolves a common complaint of other titles. Most games severely penalize players when they die in-game, usually by shaving experience points, funds, or both. In WoW, death just relocates your ghost to the nearest graveyard, and the only penalty is the time it takes you to get back to resurrect your character's corpse. All of this makes for a very complicated game, but the well-designed interface puts all the game's elements into icons framing the action or within a simple keystroke. The enemy artificial intelligence is quite strong, too: Monsters will join nearby fights to aid their comrades, switch targets strategically mid-battle, and ambush players. The map system fills in details on places you've visited, so you always know where you are and where you've been. Overall, World of Warcraft is a game that's easy to learn, challenging to master, beautiful to watch, and tons of fun to play. --Porter B. Hall
Avg. Customer Review: 
Going to be completely amazing. I have been looking for as much information on World of Warcraft as possible and have gathered enough to write a review. World of Warcraft is going to be a massive online roleplaying game M.O.R.G. that will have many servers that will let thousands of people play in a single 'world'. They will be giving lots of room for character interaction. So far they have realeased 4 races that you can choose your character from including human, orc, tauren, and dwarf. They've also made a few character classes including magic user, warrior, a cleric type class. The graphics are going to be 100% amazing. They have recently announced they will have mounts for the characters to ride in the game. It's going to be a game of adventure, excitement, and addiction.
Game Review and System Requirements This game will go down in History as one of the best MMORPG's of its time. 4 gigabytes of massively online multiplayer terrain, combat, and role-playing scenarios. I would suggest this game to anyone with a knack for fantasy/midieval, role-playing, or shear love of online games. Account fee is $15 monthly. Each account can support 8 characters between different realms. Decide between 4 Allaince races and 4 Horde races. Pick a classes from Rogues, Warriors, Hunters, Warlocks, Shaman, and the list goes on. Test your skills in multiple Professions including Mining, Fishing, Skinning, Engineering, Blacksmithing and more.<br />
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What are the game's system requirements?<br />
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Windows® System 98/ME/2000/XP OS:<br />
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- 800 MHz or higher CPU<br />
- 256 MB or more of RAM<br />
- 32 MB 3D graphics card with hardware transform and lighting, such as GeForce 2 or better<br />
- 4 GB or more of available hard drive space<br />
- DirectX® 9.0c or above<br />
- A 56k or higher modem with an Internet connection <br />
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Mac® System OS X 10.3.5 OS:<br />
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- 933 MHz or higher G4 or G5 processor<br />
- 512 MB RAM or higher; DDR RAM recommended<br />
- ATI or NVIDIA video hardware with 32 MB VRAM or more<br />
- 4 GB or more of available hard drive space<br />
- MacOS X 10.3.5 or newer<br />
- 56k or higher modem with an Internet connection
Sys Reqs I have seen a bunch of you asking for the system requirements. I haven't seen them posted, so If they are sorry. Here they are...These are the minimum reqirements<br />
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Windows 98/ME/2000/Xp - <br />
Intel Pentium III 88MHz or AMD Anthlon 800 MHz<br />
256 MB RAM<br />
32 MB 3D graphics card with Hardware Transform and Lighting, such as an NVIDIA GeForce 2 class card or above<br />
Direct X 9.0c(included) and lastest video drivers<br />
4.0 GBavaliable HD space<br />
4x CD rom drive<br />
56K or better internet connecting[I suggest more than a 56k]<br />
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Mac OS X 10.3.5 or newer -<br />
933 MHz G4/G5 processor<br />
512 MB RAM, DDR RAM recommended<br />
NVIDIA or ATI GPU with 32 MB VRAM, 64 MB recommended<br />
4.0 GBavaliable HD space<br />
4x CD rom drive<br />
56K or better internet connecting[I suggest more than a 56k]<br />
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Those are straight from the bottom of WoW's box, so you can count on them; but remember, those are the MINIMUM.
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