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COD2 and Quake 4 |
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Thursday, December 01 2005 @ 11:28 AM AKST
Contributed by: hhedberg
Views: 182
GCI has added Call of Duty 2 and Quake 4. This games are running on games-2.gci.net (209.165.174.116) on their default ports.
We will be working on getting the MRTG graphs for usage of those games up in the next couple of days.
Also, if anybody has great suggestions for game settings, toss them into the support forums for either game.
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BF2 Update |
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Tuesday, November 22 2005 @ 02:48 PM AKST
Contributed by: hhedberg
Views: 628
Battle Field 2 Server update to 1.12
GCI has updated the BF2 server to version 1.12 which will require that you update your clients to the same version in order to connect. The client update will be posted in the DOWNLOADS section for quicker download.
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Battle Field 2 |
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Friday, October 28 2005 @ 02:22 PM AKDT
Contributed by: hhedberg
Views: 541
Battle Field 2!
We have added BF2 to games-1 (209.165.174.115)!
Its on the default port and is the latest version. I dont have management graphs up yet but I will be working on those.
See you there!
-Henry (kubi)
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Servers Opened Up! |
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Wednesday, October 26 2005 @ 05:32 PM AKDT
Contributed by: hhedberg
Views: 122
GCI has opened up access to the GCI game servers to all users. Now you can play against anybody in the world and finaly enjoy the "low ping" advantage that the Seattle guys have been loving for years!
Check back often for new about upcoming changes and possible new games!
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Word of Mouth |
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Friday, August 19 2005 @ 10:31 AM AKDT
Contributed by: dnangel
Views: 5443
As the community continues to grow we are constantly looking to increase the amount of players we have in the community.
read more (81 words)
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Steam Update |
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Tuesday, August 09 2005 @ 05:52 PM AKDT
Contributed by: dnangel
Views: 238
Steam release an update today for both the client, hl1 engine, and CS 1.6.
A normal restart of the steam client will automatically start updating your games and client.
read more (233 words)
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Recent News Update |
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Friday, August 05 2005 @ 11:52 AM AKDT
Contributed by: dnangel
Views: 317
Thank You for all your support and hopefully we can provide a quality service for the Alaskan gamers, I would just like to update the community on our current goals and a few of our future plans.
read more (300 words)
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WELCOME TO GCI'S GAMING SITE |
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Monday, July 18 2005 @ 09:55 AM AKDT
Contributed by: kkastner
Views: 499

Welcome to GCI's multiplayer game site, exclusively for GCI customers. We are just getting started and look forward to your participation and feedback regarding this new service.
Click on GAMES or SERVERS above to get started and to find the IP addresses of the new dedicated game servers.
More to come...
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#gci on GameSurge |
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Wednesday, July 13 2005 @ 03:26 PM AKDT
Contributed by: dnangel
Views: 297
Idle and support #GCI on the GameSurge Network.
read more (24 words) 5 comments
Most Recent Post: 11/06 06:05AM by Anonymous
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Reactions Are Overrated |
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Tuesday, July 12 2005 @ 04:07 PM AKDT
Contributed by: dnangel
Views: 314
People ask me all the time how they can improve their reaction time. I always just tell them to ask Method. He DOES have the fastest reaction time in the world afterall. But for those of us who are just hopeless when it comes to improving our reactions, how can we gain the upper hand?
an·tic·i·pa·tion - Foreknowledge, intuition, and presentiment.
That is how. Anticipation is one of the most useful skills you can develop as a player. It is something my soccer coach always tried to force into my mind, "Don't react; anticipate." If you anticipate what an opponent is going to do you can stop it from happening and prevent disaster much easier than if you react to what they do.
This skill is something that comes with experience. As I got better at the game, I began to notice that I would look at the right places 75% of the time. If there were two entrances to watch for some reason the enemy would come out of the entrance I was looking at. It is a talent that you barely ever notice yourself doing.
One of the best ways to improve your anticipation is by communicating with your team. A team who is constantly talking and communicating to eachother what they see and hear during a round gives all of their players an idea of where on the map their enemies are located. That gives you, as a player, a chance to anticipate where they team is going to attack. If you do it correctly, you can gain a crucial couple seconds on a rotation from Long A to Bombsite B, or from the CT Spawn to Bombsite A.
The in-game leader of your team is the one who should be the best at anticipating opponents. He should be able to read them as rounds go on, but even before a round starts he should have a good idea what an enemy is going to do. His calls are what allow you to set up stacks like this when he thinks they will attack middle or catwalk.
Reactions aren't as important as you might think. Stop beating yourself up over your lack of reactions. Learn to read your opponents. When you learn how to anticipate what your opponent is going to do, you will be able to counter it by doing something completely unexpected and you will become a more dangerous player, and a more effective teammate.
written by jason "moses" o'toole @ esportsea.com
6 comments
Most Recent Post: 01/25 08:15PM by Anonymous
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