Modelling the Nissan R390 GT (Max) making the Lotus Elise Mk1 - Max poly-tutorial Modeling a Renault Laguna - Max Tutorial Car Nurms modelling - good "conceptional" Max poly-Tutorial Modeling Joan of Arc by Michel Roger - a great tutorial, Creating a character from A to Z, modeling, textures, skinning. Advanced IK Setups Afterburn: Advanced Explosions Afterburn: An Introduction Afterburn: Explosions Afterburn: Quick Clouds An Industry Lesson Animated Water/Sea Automated Tank Tracks in 3ds max 6 Box Modeling the Basic Shape of a Car CEL Shader: Chapter 1 CEL Shader: Chapter 2 Compositing: Advanced compositing at a smaller scale Compositing: Behind the scenes on Moa Compositing: Camera Matching Compositing: Giving Depth to Stock Footage Compositing: Pyrotechnics Creating a Bonsai Tree Creating a Realistic Animated Cable/Rope/Flex Creating a simple previewer with MXS Creating a Toon Shader Creating an Asteroid Creating Animated Grass Creating Fire in 3DSMAX Creating Realistic Water with Wakes Designing a Faucet Faking SSS with Mental Ray Faking Window-Shaped Highlights finalRender 101: Basic HDRI and Ray Tracing finalRender 101: Simple Environment and Object Based GI Guide to Making a Polygonal Head with NURMS Introducution to Polygonal Modeling Lighting, Texturing, Rendering in 3DSMAX: Part 1 Lighting, Texturing, Rendering in 3DSMAX: Part 2 Link Object to a Vertex Low Poly Modeling for Real Time Making objects splat Making of Audi TT Making of BMW Z3 Making of D'ni Firemarble Holder Modelling a head poly by poly Multiple Texture Mappings Muscle Bulging Using Muscle Bones in 3ds max Procedural Shaders: Magma/Lava Effect Procedural Shaders: Update on Lava Quick Poly Modeling of a Rim in 3ds max Reaktor: Intro to basic rigid body dynamics RealFlow: Simple "Pouring" Exercise Realistic head with NURMS Simulating DOF in 3DSMAX Renders Using Photoshop Spline + Subdivision Head Modeling Texture based particle emission The Claw (Expressions) Volumetrics: Combustion "It's all in the Eyes" - creating realistic eyes "Smokin 1" - Basic 3dsmax Particles "Smokin 2" - Intermediate 3dsmax Particles "Smokin 3" - Advanced 3dsmax Particles
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