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There are some principles of animation that can be consciously used in any scene. We should familiarize ourselves with them for both animation and animation-cleanup. To illustrate these principles, I have chosen a supposedly simple scene. When the scene is analyzed, it is apparent how far one may go in using these principles. The action in this scene is quite broad, making the principles easy to find, but they should be applied to subtle scenes also. Rarely in a picture is a character doing nothing- absolutely nothing. Snow White and Sleeping Beauty spend a short time in complete inactivity, but even then certain of these principles were used. The use of held drawings and moving holds can be very effective, but only if they contain the vitality of an action drawing. Again, the use of these principles makes that possible.

The purpose of studying and analyzing a scene like this is to acquaint oneself with the possibilites in the use of the principles of animation. I have listed 28 principles, though there well may be more. At first these will have to be used consciously, then hopefully in time will become second nature. These are the tools of animation and should be incorporated whenever possible. Some of them are accidentally stumbled upon while animating in an emotional spurt, but when the emotions are lax, knowing these principles will enable the artist to animate his scene intellectually, logically and artistically as well as emotionally.

This drawing would be called the "push off". Note that every line and shape on the drawing helps the upward thrust. Even the tail, which is still following the path set up for it by its primary force, the rump, helps by way of contrast and followthrough. Pick any shape on the figure and compare it to drawing #6 on the preceding page. Note how each shape changes to enhance the overall shape and action: the neck, the chest, the legs, the back, etc. Even though this is just one drawing, there is no doubt about the action that is taking place in this part of the scene. This should be true of any drawing in any scene.

Consider Anatomy Alone: Aside from its purpose in the scene each drawing can be analyzed for different aspects of drawing. The whole body is a caracature of an animal, but all the parts of a real animal are present i.e., head, neck, back, hips, tail, etc. And each of them work and move in a plausible way.

Anatomy, of course is essential to any drawing whether it has a direct reference to nature or is completely imaginary. Though a character and/or its action may be greatly exaggerated or caracatured, anatomy in a sense remains fairly constant. An elbow is an elbow and only bends in a certain way, and has its limitation. Liberties may be taken but the "reality" of even a cartoon must be kept or it will lose plausibility or credulity. It is not an easy thing to convert one's knowledge of structural anatomy to the cartoon medium. It has been said that the location of a joint is more important than the joint itself. For instane if an arm shape has been established, it cannot have an elbow bend in an improbable place, no matter how well the elbow is drawn. Compare tiger's arm to that of a real tiger.




2d Animation Designing News

Animation is not just cartoons (Deccan Herald)
Animation is used everywhere. From movies to music videos to games, it’s everywhere, and it is getting bigger by the day. Architects and industrial engineers use 3D animated models to run stress tests on buildings, submarines, aircraft and cars.

Character Generators have HD/SD switchable architecture. (ThomasNet)
Housed in 3RU chassis, single-channel Clarity3000 offers HD functionality with real-time 3D animation, video/audio clip player, and dual input 2D DVE squeezeback capability. Graphics platform lets preview and main outputs be switched together between SD and HD in all established formats. Also available, dual-channel Clarity5000 is available with video and audio clip player option that supports up

Post Magazine | News | TOON BOOM USERS PRODUCE 'CURIOUS GEORGE' (Post Magazine)
MONTREAL - Toon Boom Animation's (www.toonboom.com) Opus animation software was used in the creation of the 2D feature film Curious George . Produced by Universal Pictures and Imagine Entertainment, the feature is an all-new adventure based upon the beloved tales of the inquisitive monkey.

PRESS RELEASE: C-130 Hercules: Available To Order (gamesindustry.biz)
The RAF's heavy hauler is fully loaded and on its way to re-supply Flight Simulator 2004. Clear the decks and get ready to see some leading edge logistics!

Adobe Brings New Dimension To Digital Documentation (Aviation Now)
How much more efficient would your company's - or customer's - mechanics be if the technical documentation they relied on included animated, interactive, 3D how-to demonstrations right next to existing step-by-step work instructions?


 
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