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Resource about introduction backgammon and chess rules, etc board games and ouija, pinochle rules, card games species and history, etc.

introduction about board game, chess and backgammon rules, strategy, etc board games and more card games, solitaire games history, pinochle rules, etc card games.

about board games and card games

board games

A board game is any game played with a premarked surface, with counters or pieces that are moved across the board. Simple board games are often seen as ideal "family entertainment" as they can provide entertainment for all ages. Some board games, such as chess, have intense strategic value and have become lasting classics.

There are many different types and classifications of board games. Some games are simplified simulations of real life. These are popular for they can intermingle make-believe and role playing along with the game. Popular games of this type include Monopoly, which is a rough simulation of the real estate market, Clue, which is based upon a murder mystery, and Risk which is the most well known of thousands of games attempting to simulate warfare and geo-politics.

Other games are only loosely, or do not at all, attempt to imitate reality. These include games like chess and checkers and word games, the most popular of which is Scrabble. Trivia games, the most popular of which is Trivial Pursuit, can also be placed in this category.

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Chess

Chess is a game for two players, played on a game board made up of 64 squares, alternately darkchess is a game for two players and light in color. Each player starts with sixteen chessmen, either white or black. Pieces are set down in a particular starting formation. Each different type of piece is moved according to specific rules and is removed from the board when it is captured by the opponent. The object is to "checkmate" the opponent's king.

Want to learn how to play chess? Want to learn how to play a bit better? Those relatively new to chess should play though the introduction to chess on chess strategy just below.

The initial position
The object in chess is to checkmate your opponent's King. Checkmate, or just "mate" occurs when a king is attacked and the king cannot escape capture on the next move.

Chess is played on a board with 64 squares set up in the following way:

The Rooks begin the game in the corners. The Knights (many beginning players call them horses) are next to the Rooks. The Bishops start next to the Knights. And then the King and the queen.
Note that white and black Queens both begin the game on squares of their color. The white Queen begins on a white square. The black Queen begins on a black square.

And, at the beginning of the game, always start with a white square in the lower right corner of the chessboard.

TO BEGIN THE GAME, white moves first, and then black... taking turns until CHECKMATE, or one player RESIGNS, or both players agree to a draw.

The relative values of the chess pieces
The following table provides the approximate value of the chess pieces. We assign a value of 1 point to the basic unit, the pawn. Of course, the king is not included in the table because, in a real sense, it has infinite value.

Use the values in this table as a rough guide. By that, I mean that a rook is roughly worth as much as a knight and two pawns. A queen is worth approximately as much as a rook, knight, and pawn. Two rook rooks are roughly equivilent to a queen plus a pawn. Of course, in most situations, there are many other factors to consider, especially the relative activity of the pieces.

You will also note that the bishop receives a value slightly greater than the knight. The bishop is usually, though not always worth a bit more than a knight. See the special section basic bishop strategy for more information on why this might be so.

Note also that there are many moments when it will be to your advantage to give up or "sacrifice" some material in inorder to gain other advantages. By giving up a pawn, you might gain an important square for your knight or an open file for a rook. By giving up a rook or queen, you might be able to force checkmate. You should therefore use this table of values only as a rough guide and not as the sole consideration in your play.

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Backgammon

backgammon gameBackgammon is a game of luck and skill. It is played by two people with 15 checkers each on a board consisting of 24 spaces or points. The checkers are moved according to rolls of the dice. Each player tries to bring his own checkers home and bear them off before his opponent does, hitting and blocking the enemy checkers along the way.
Backgammon has been around a long time, with origins dating back possibly 5000 years. The ancient Greeks played. So did the Romans. The game we know today was refined in England in the seventeenth century, which is also when it acquired the name backgammon. One significant innovation of the twentieth century was the addition of the doubling cube in the 1920s.
Backgammon enjoyed a huge resurgence in the 1970s, then again in the 1990s with the popularity of the Internet. Today, you can play online any time of the day or night with people from all over the world.

Movement of the Checkers
To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and alternate turns.

The roll of the dice indicates how many points, or pips, the player is to move his checkers. The checkers are always moved forward, to a lower-numbered point. The following rules apply:

1. A checker may be moved only to an open point, one that is not occupied by two or more opposing checkers.

2. The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point (either three or five spaces from the starting point) is also open.
Figure 3. Two ways that White can play a roll of .

3. A player who rolls doubles plays the numbers shown on the dice twice. A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.

4. A player must use both numbers of a roll if this is legally possible (or all four numbers of a double). When only one number can be played, the player must play that number. Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn. In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can.

Want to read more article about game, please visit Bkgm.com.

Checkers

Multiplayer Checkers
Avg user rating you can join any open game

Jump on over for a round of multiplayer checkers!

Instructions

Single/Multiplayer Game: Before playing, you must decide which type of game you wish to play. To play against real live human beings there are two options:

You can Join Any Open Game, which means you will be paired up randomly against another person waiting to play, but you won't be able to chat.

You can Create or Join A Private Game, in which case you and a friend select a screen name and password for your private table.
The game of checkers is played on the dark squares only. Each player starts with 12 pieces on the 12 dark squares closest to his/her edge of the board. Red always moves first.

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Chinese checkers

Rules of the Game

rules of the gameThis is a Java implementation of the traditional Chinese game for two to six players.
Each player has ten pegs of one color at one starting point of the star. The objective of the game is to occupy the star point directly opposite. The first player to accomplish this is a winner. Of course if in the same round more than one players reach the end point all of them are winners.

Each player moves in turn (clockwise). A move consists of placing a peg into one of the adjacent holes or jumping over any other one peg into a hole beyond. The direction of the move has to be one of the following: left/right, forward left/right, backward left/right in respect with the player's position on the board. Only one move is made at a time, except when jumping. Then the player can make any number of jumps in any direction as long as all the moves consist of jumps. Players may jump their own or their opponents' pegs.

No pegs are removed from the board during play. The whole game is split into two main panels, the "Game Setup" panel and the "Game Board" panel.

Airlines 2 (PC)

Game Descriptiongame description

In Airlines 2, players will take over an airline company and tackle storms, fuel shortages, irresponsible flight attendants, demanding passengers, and financial strategies. Gameplay offers 20 starting planes (up to 110 as players progress), 253 airports, 300+ airplane routes, 15 global regions, up to seven computer opponents, four game modes, over 100 company stock options, 12 minutes of music, detailed airline animations, an 800x600 resolution, and a spinning 3D globe to aid navigation. More info from: uk.gamesdomain.yahoo.com/pc/airlines_2

Ouija

The name "ouija" comes from the French and German words for yes, "oui" and "ja." There are many different types of Ouija Boards, which can have differing layouts and can be made from a variety of materials. The board usually consists of the letters of the alphabet, 0-9 in numbers and the words, "Yes" and "No." The user or users of the board lightly touch a pointer (sometimes called a planchette) and the pointer moves and spells out the answers to questions asked of the ouija. Usually this pointer is mounted on castors to help it move freely about the board.

ouija gameOuija boards became very popular in the 1960's, a time of resurgent interest in all things occult and metaphysical, and were sold in many countries as a board game.

Some believe that the Ouija offers proof as to life after death. Others, though, believe that the answers to the ouija come from the unconscious mind of one or all of the sitters.

Persons of a nervous disposition can be frightened easily when using a ouija board and it is suggested that they should therefore avoid them. It must also be pointed out that there is no scientific proof that they actually work, although there have been many claims over the years.

Reversi Game

Introduction game reversi
Reversi, otherwise known as othello, is a great game in which two players of opposite color pieces take turns taking pieces of the opposite color, trying to get the most. Like chess, it is analytical and takes a little time to get good at ("a minute to learn...a lifetime to master!").

Rules
In reversi, two players take turns placing disks of opposite colors (each disk has a black and a white side) on an 8 by 8 board. One places a disk adjacent to the opponent's disk so that the opponent's disk or row of disks is directly in between that first player's disk and another of the person's disks. The player then flips, or "flanks," the opponent's disks to match his or her color and the two players take turns doing this until the board is full. If a player cannot move, he or she must pass, and the player with the most disks at the end wins the game wins.

Strategy
Othello is a game with very simple rules but very complex strategy. Its box reads "a minute to learn...a lifetime to master," and this is a very accurate description of the game. Please note that reading this won't make you an instant success, but through playing it and learning from your mistakes you can get better and better at it (although this should act as a catalyst for your learning by giving you some ideas and appreciation for its concepts). Always remember that the best way to learn good strategy for othello is to play it yourself.

Read more article about game, contact Mathjmendl.org.

Battleship Timothy C. Benner, 1998

Rating: Shareware [ Screenshot ]
Battleship is, not surprisingly, a version of the popular board game of the same name. You place your ships on a grid, and your opponent (computer, or human) takes turns trying to guess where they are located, while you take turns trying to guess where theirs are. It's a well-made game that works well and has a good "feel" to it.

If you want to know more about game, please visit Dos Games.

Chess Books

Wood chess sets, analog and digital chess clocks & timers, chess pieces, and more from the Chess Express Store. ... General Instruction. Chess Books. Chess Opening Books. Chess End-Game Books ...

Continue to read more about game, please visit Chess Express Store.

Introducation of Monopoly

Object...The object of the game is to become the wealthiest player through buying, renting and selling propertythe object of the game is to become the wealthiest player through buying

Equipment...The equipment consists of a board, 2 dice, tokens 32 houses and 12 hotels. There are Chance and Community Chest cards, a Title Deed card for each property and play money.

Preparation...Place the board on a table and put the Chance and Community Chest cards face-down on their allotted spaces on the board. Each player chooses one token to represent him on his travels around the board.

Banker...Select as Banker a player who will also make a good Auctioneer. If the Banker plays in the game, he must keep his personal funds separate from those of the Bank. When more than five persons play, the Banker may elect to act only as Banker and Auctioneer.

The Bank...Besides the Bank's money, the Bank holds the Title Deed cards and houses and hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells houses and hotels to the players and loans money when required on mortgages.

Need more info about game, please visit Central Connector.

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Tic-Tac-Toe Strategy

tic-tac-toe game strategyIf you know what you are doing, you can't lose at Tic-Tac-Toe. If your opponent knows what they are doing, you can't win at Tic-Tac-Toe. The game is a zero sum game. If both players are playing with an optimal strategy, every game will end in a tie.

Surpisingly few people know optimal Tic-Tac-Toe stategy. Yes there are some people (and computers) that you will never beat, but they are relatively rare. Knowing this, you can become a Tic-Tac-Toe master.

Before getting started, open a Tic-Tac-Toe playing board in a new browser window so that you can experiment while you read this article.

Players
There are four player types in Tic-Tac-Toe.
The Novice player makes random moves
The Intermediate player will blocks their opponent from winning
The Experienced player knows that playing in certain first squares will lose the game
The Expert player will never lose

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Card games

Familiarity with playing cards and card games can provide children with entertainment, social interaction, and educational playing card games is a pastime that offers immediate pleasurebenefits. Even at a very early age, children are naturally attracted to the bright colors, shapes and pretty designs found on most playing cards, and these can help stimulate a child's recognition of letters, symbols, and numbers.

Best of all, playing card games is a pastime that offers immediate pleasure, as well as many advantages that will last into adult life. The fact that grown-ups enjoy playing with cards is a gratifying discovery for a child, and most children will want to play cards too. This is a great opportunity for adults to teach timeless favorites such as Go Fish or Old Maid

About Baccarat

about baccarat gameThe object is to assemble a hand of two or three cards with a points value as close to nine as possible. The perfect hand is one that totals nine in the first two cards. Eight is the second-best hand and, along with the nine, it constitutes the two "natural" hands. The only hand that will beat a natural eight is a natural nine. If any player hand or the Bank has a crazy eight or nine, the others may not draw a third card. In a tie, bets are called off.

Aces count as one, picture cards as 10 and the others their face value. If your hand total is in double figures, then the first figure is ignored. So a hand totalling 18 would count as eight.

The player with the most money is usually is declared the banker - this is the casino in Baccarat Banque and rotates in Chemin de Fer. The banker deals three hands of two cards each, face down. These hands are for two players, one to the right and one the left of the banker, plus his own hand. Other players at the table may bet on either hand (cheval) or both to beat the banker's hand. If a player declares "banco", it means they are betting the total value of the bank's funds and all other bets are withdrawn.

If either player has a count less than eight or nine, he may stand (saying "non") or get one more card face up (saying "carte"). The player must stand on six or seven and must draw on four or less. Casinos usually take their percentage of the bank and bets as their fee for the game.

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Solitaire Games History

Solitaire games have a rich and varied history.
Solitaire games has a long and controversial history. For most of its life solitaire was called patience. In most of Europe it is still referred to as patience. In Spain it is called ?olitario? The reference to the word solitaire in place of patience has only been around relatively recently. It is believed that solitaire games were first played with tarot cards, which would indicate that solitaire most likely preceded traditional multiplayer card games.

In its early days, solitaire was most prevalent in Europe. Playing cards were first introduced in Italy in the 1300s. During that time they also became popular in Northern Europe. There is a card game called Tarok that was invented around that time that is still played to this day. The first known solitaire game rules were recorded during the Napoleonic era. During his exile at St Helena, Napoleon Bonaparte played patience in his spare time. Around that same time, the author of War and Peace, Tolstoy, enjoyed playing solitaire and mentioned it in a scene from his famous novel. Tolstoy sometimes used cards to make decisions for him in a somewhat superstitious way. Most early literature mentioning patience is of French origin. The names of most early solitaire games are French names as well, with the most well known being La Belle Lucie. It is not known whether Napoleon invented any of these solitaire games or someone else around that same time period.

The end of the sixteenth century was an active period for the invention of various card games. This was when the ace first appeared as high instead of low in the rankings of the cards. Several new card games were invented during this time and new variations were added, so this is likely a time when solitaire games were invented and named as well

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Rules of the Blackjack Game

The rules of Blackjack differ slightly from area to area and/or from casino to casino. For example, a casino in downtown Vegasrules of the blackjack game may have different rules than one of the Vegas Strip casinos which may have different rules from a casino up in Reno or Tahoe. The rules in a casino in Freeport Bahamas may differ from those in Atlantic City, etc. Therefore, it is important to research what the rules are for the area/casinos you plan on playing in.

The BlackJack table seats a dealer and one to seven players. The first seat on the dealer's left is referred to as First Base, the first seat on the dealer's right is referred to as Third Base. A betting square is printed on the felt table in front of each player seat. Immediately in front of the dealer is the chip tray. On the dealer's left is the deck or shoe and beside that should be the minimum bet sign, which you ought to read before sitting down to play.

On the dealer's immediate right is the money drop slot where all currency and tips (chips) are deposited. Next to the drop slot is the discard tray. Play begins after the following ritual is completed: the dealer shuffles the cards, the deck is "cut" by a player using the marker card, and the dealer "burns" a card. Before any cards are dealt, the players may make a wager by placing the desired chips (value and number) into the betting box.

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Info about chess and backgammon rules, etc board games and card games species, rules and history, sports cards etc.
poker

Three games successively dominated poker, particularly as limit-betting games in the USA, during the first century and a half of poker history: draw, seven-card stud, and holdem, with each game cornering over 2/3 of the market during their ascendancy. Draw was far ahead in popularity until sometime in the early 20th century, when seven-card stud took the lead, which it kept until about 1980, thriving in the armed forces during WWII, and then during the rise of the Nevada casino industry in the fifties and sixties.

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Gin Rummy

the "Rummy" family of card games

Gin Rummy, or just "Gin", is a member of the "Rummy" family of card games. Gin Rummy adheres to the documented rules of Hoyle's Rules Of Games, but provides rule variations should you be familiar with other methods of playing. Both the Oklahoma Gin game and the Hollywood scoring method (favored by movie stars in World War II) are fully supported.

The game progresses with the player or the opponent starting their turn. If this is a new game, the loser of the previous game starts. If this is a new round of an unfinished game, then the loser of the previous round starts. The player who is starting has the option of taking the card from the discard pile. If this option is declined, the other player can elect to take it instead. If this offer is also declined, the first player takes a card from the stock.

Whether you started your turn by taking a new card from the stock or by taking the card from the discard pile, you continue your turn by determining whether you can, and wish to, "knock", which will signal the end of the current round. In order to knock, you must be able to meld cards from your hand to the table such that you will have ten or less points in your hand after discarding. If you meld all ten cards, you have scored "Gin". You conclude your turn by discarding a card from your hand.

Cartomancy

Cartomancy Guide, Meaning , Facts, Information and Description
Cartomancy is a form of fortune-telling or divination using a deck of cards. The practise of cartomancy has been observed since playing cards first came into use in Europe in the 14th century, with some practitioners (known as cartomancers) claiming its origins date back to Egyptian times, the art being derived from wisdom given to the ancient Egyptians by the scribe-god Thoth. A standard deck of Anglo-American playing cards (i.e. 54-card, four suit set - hearts, diamonds, clubs, spades) may be used for this purpose, however this usage is frowned upon by many people in the art, who believe that one should not use divination cards for playing. As a result there are many decks designed specifically for use by cartomancers, the best known of which are Tarot decks. Whichever cards are used, there are specific layouts designed to tell different things, from one card to about thirty.

Sports Cards

Sports Cards. BASEBALL * BASKETBALL * FOOTBALL * HOCKEY * RACING. Stars - Rookies - Commons. Singles - Inserts - Sets - Lots. Trading is welcome. Set Builders - Send me your want list. Check out my want list below. Scans available

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The Last Crusade

The Last Crusade (TLC) is a collectible card game of World War II. It's not the first, and it won't be the last, but it's certainly a good one. A deck consists of 60 cards in a generous mix of 10 rare, 20 uncommon and 30 common. Except for collectible card games with no rarity distinctions at all (such as Dixie), TLC has one of the most customer-friendly ratios in the market. You can play a good game with two decks, and you'll be able to get varied deck-building strategies with four to six decks. Unless you're a collector rather than player, there is no need to get all the cards.

Crazy Eights

the basic game of crazy eightsThe basic game of Crazy Eights uses a standard 52 card pack, or two such packs shuffled together if there are a lot of players. The dealer deals (singly) five cards to each player (seven each if there are only two players). The undealt stock is placed face down on the table, and the top card of the stock is turned face up and placed beside the stock to start the discard pile.

Starting with the player to dealer's left, and continuing clockwise, each player in turn must either play a legal card face up on top of the discard pile, or draw a card from the undealt stock. The following plays are legal:

  • if the top card of the discard pile is not an eight, you may play any card which matches the rank or suit of the previous card (for example if the top card was the king of hearts you could play any king or any heart);
  • an eight may be played on any card, and the player of the eight must nominate a suit, which must be played next;
  • if an eight is on top of the pile, you may play any card of the suit nominated by the person who played the eight.

The first player who gets rid of all their cards wins, and the other players score penalty points according to the cards they have left in their hands - 50 for an eight, 10 for a picture, and spot cards at face value (one point for an ace, two for a two and so on).

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