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Steam release an update today for both the client, hl1 engine, and CS 1.6.
A normal restart of the steam client will automatically start updating your games and client.
Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Steam Client
•We're refreshing the survey data again. The results will be tallied over at http://www.steampowered.com/status/survey.html
•Fixed favorites list not refreshing on startup
•Fixed Counter-Strike: Source servers showing up in Counter-Strike list on startup
Half-Life 1: Engine
• Servers will default to starting up using VAC2
• Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
• Added "-sport" command line option to allow you to specify the VAC2 port the server should use
• Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
• Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
• Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
• Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
• Fixed possible lockup when refreshing a login ticket
• Disabled old style server queries by default.
Counter-Strike
• Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode