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About Computers
[Columbia (supercomputer)]..
A computer is a [machine] which manipulates [Data (computing)] according to a list of [Code (computer programming)].
Computers take numerous physical forms. The first devices that resemble modern computers date to the mid-[20th century] (around [1940] - [1941]), although the computer concept and various machines similar to computers existed prior. Early electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers.In 1946, [ENIAC] consumed an estimated 174 kW. By comparison, a typical personal computer may use around 400 W; over four hundred times less. Modern computers are based on comparatively tiny [integrated circuit]s and are millions to billions of times more capable while occupying a fraction of the space. Early computers such as [Colossus computer] and [ENIAC] were able to process between 5 and 100 operations per second. A modern "commodity" microprocessor (as of [2007]) can process billions of operations per second, and many of these operations are more complicated and useful than early computer operations. Today, simple computers may be made small enough to fit into a [Watch] and be powered from a [watch battery]. [Personal computer]s in various forms are icons of the [information age] and are what most people think of as "a computer". However, the most common form of computer in use today is by far the [embedded computer]. Embedded computers are small, simple devices that are often used to control other devices — for example, they may be found in machines ranging from [fighter aircraft] to [industrial robot]s, [digital camera]s, and even [toy].
The ability to store and execute lists of instructions called programs makes computers extremely versatile and distinguishes them from [calculator]s. The [Church – Turing thesis] is a mathematical statement of this versatility: Any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, computers with capability and complexity ranging from that of a [personal digital assistant] to a [supercomputer] are all able to perform the same computational tasks given enough time and storage capacity.
History of computing
was one of the first programmable devices.
It is difficult to identify any one device as the earliest computer, partly because the term "computer" has been subject to varying interpretations over time.
Originally, the term "computer" referred to a person who performed numerical calculations (a [human computer]), often with the aid of a [mechanical calculating device]. Examples of early mechanical computing devices included the [abacus], the [slide rule] and arguably the [astrolabe] and the [Antikythera mechanism] (which dates from about 150-100 BC). The end of the [Middle Ages] saw a re-invigoration of European mathematics and engineering, and [Wilhelm Schickard]'s 1623 device was the first of a number of mechanical calculators constructed by European engineers.
However, none of those devices fit the modern definition of a computer because they could not be programmed. In 1801, [Joseph Marie Jacquard] made an improvement to the [loom] that used a series of [punch card] as a template to allow his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.
In 1837, [Charles Babbage] was the first to conceptualize and design a fully programmable mechanical computer that he called "The [Analytical engine]".The Analytical Engine should not be confused with Babbage's [difference engine] which was a non-programmable mechanical calculator. Due to limited finance, and an inability to resist tinkering with the design, Babbage never actually built his Analytical Engine.
Large-scale automated data processing of punched cards was performed for the [United States Census, 1890] by [tabulating machine]s designed by [Herman Hollerith] and manufactured by the [Computing Tabulating Recording Corporation], which later became [IBM]. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the [punch card], [Boolean algebra (logic)], the [vacuum tube] (thermionic valve) and the [teleprinter].
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated [analog computer]s, which used a direct mechanical or [electricity] model of the problem as a basis for [computation]. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.
A succession of steadily more powerful and flexible computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by [Claude Shannon] in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as "the first digital electronic computer" is difficult . Notable achievements include:
was one of the first computers to implement the stored program ([von Neumann architecture]) architecture.
- [Konrad Zuse]'s [Electromechanics] "Z machines". The [Z3] (1941) was the first working machine featuring [Binary numeral system] arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be [Turing completeness], therefore being the world's first operational computer.
- The non-programmable [Atanasoff – Berry Computer] (1941) which used vacuum tube based [computation], binary numbers, and [regenerative capacitor memory].
- The secret British [Colossus computer] (1944), which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically reprogrammable. It was used for [cryptanalysis] German wartime codes.
- The [Harvard Mark I] (1944), a large-scale electromechanical computer with limited programmability.
- The U.S. Army's [Ballistics Research Laboratory] [ENIAC] (1946), which used [decimal] arithmetic and is sometimes called the first general purpose [Electronics] computer (since [Konrad Zuse]'s [Z3] of 1941 used [electromagnets] instead of [electronics]). Initially, however, ENIAC had an inflexible architecture which essentially required rewiring to change its programming.
Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the stored program architecture or [von Neumann architecture]. This design was first formally described by [John von Neumann] in the paper "[First Draft of a Report on the EDVAC]", published in 1945. A number of projects to develop computers based on the stored program architecture commenced around this time, the first of these being completed in [Great Britain]. The first to be demonstrated working was the [Manchester Small-Scale Experimental Machine] (SSEM) or "Baby". However, the [EDSAC], completed a year after SSEM, was perhaps the first practical implementation of the stored program design. Shortly thereafter, the machine originally described by von Neumann's paper — [EDVAC] — was completed but did not see full-time use for an additional two years.
Nearly all modern computers implement some form of the stored program architecture, making it the single trait by which the word "computer" is now defined. By this standard, many earlier devices would no longer be called computers by today's definition, but are usually referred to as such in their historical context. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the [von Neumann architecture]. The design made the universal computer a practical reality.
are miniaturized devices that often implement stored program [CPU]s.
[Vacuum tube]-based computers were in use throughout the 1950s, but were largely replaced in the 1960s by [transistor]-based devices, which were smaller, faster, cheaper, used less power and were more reliable. These factors allowed computers to be produced on an unprecedented commercial scale. By the 1970s, the adoption of [integrated circuit] technology and the subsequent creation of [microprocessor]s such as the [Intel 4004] caused another leap in size, speed, cost and reliability. By the 1980s, computers had become sufficiently small and cheap to replace simple mechanical controls in domestic appliances such as [washing machines]. Around the same time, computers became widely accessible for personal use by individuals in the form of [home computer]s and the now ubiquitous [personal computer]. In conjunction with the widespread growth of the [Internet] since the 1990s, personal computers are becoming as common as the [television] and the [telephone] and almost all modern electronic devices contain a computer of some kind.
Stored program architecture
The defining feature of modern computers which distinguishes them from all other machines is that they can be [computer programming]. That is to say that a list of [Instruction (computer science)] (the [Computer program]) can be given to the computer and it will store them and carry them out at some time in the future.
In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's [Computer storage] and are generally carried out ([Execution (computers)]) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or [Branch (computer science)]). Furthermore, jump instructions may be made to happen [Conditional statement] so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support [subroutine]s by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the [control flow] within the program and it is what allows the computer to perform tasks repeatedly without human intervention.
Comparatively, a person using a [calculator] can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time — with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example:
mov #0,sum ; set sum to 0
mov #1,num ; set num to 1
loop: add num,sum ; add num to sum
add #1,num ; add 1 to num
cmp num,#1000 ; compare num to 1000
ble loop ; if num {| class="wikitable"|+[Programming Languages]], [Categorical list of programming languages], [Generational list of programming languages], [Alphabetical list of programming languages], [Non-English-based programming languagess || [ARM architecture], [MIPS architecture], [X86 assembly language]|-| rowspan="1" | Commonly used [High level language]s ], [C (programming language)], [C++], [C Sharp], [COBOL], [Fortran], [Java (programming language)], [Lisp (programming language)], [Pascal (programming language)]|-| rowspan="1" | Commonly used [Scripting language]s ], [JavaScript], [Python (programming language)], [Ruby (programming language)], [PHP], [Perl]|-|}
Professions and organizations
As the use of computers has spread throughout society, there are an increasing number of careers involving computers. Following the theme of hardware, software and firmware, the brains of people who work in the industry are sometimes known irreverently as wetware or "meatware".
{| class="wikiInformation Reference: Wikipedia.org
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