Professional Underground League of Pain developed by Beyond Reality Creations published by Psygnosis for PlayStation March 16, 1997
Professional Underground League of Pain is an apt title
for this futuristic combat sports game. This aggressive, rock 'em-sock 'em
contest will cause your overworked and happy thumbs mucho pain. As
simplistic and ultimately un-flashy as this title is, the speed and
intensity of P.U.L.P. can not be ignored. This is a game that will
make you want to stop eating and sleeping. You'll find all sorts of ways to
make more time in the day for your new addiction.
The graphics are clean and colorful but not on par with other futuristic
Psygnosis titles. The sound effects and music are only adequate. Even the
gameplay has some serious flaws. Still, in the end, P.U.L.P.
delivers big time in the fun department, especially for those lucky enough
to have PSX multi-taps and and a small army of friends to play with.
Sporting? Not Today, Mr. Plimpton
The insane world of P.U.L.P. has an enormous appetite for violence.
It is the year 2078, and because of the rabid hysteria surrounding
P.U.L.P., financial interest in other professional sports has
dwindled to nothing. Fans want to see real conviction in their sports
arenas. No refs, no rules - that's the foundation for this game of high
stakes goal scoring. Life or death; that's what pays in the pro leagues of
the future.
The actual team on team contest of P.U.L.P. is extremely simple. Two
teams of four players compete against one another to score the most points
by the end of two halves. The gameplay is a mixture of ice hockey,
basketball and bare knuckle fighting. The game takes place in an enclosed
hockey-shaped rink (no ice), that has a suspended goal hoop in the center.
Players run up and down the rink and try to deke out their opponents for a
shot on the goal hoop. There are two oval target lines painted into the
rink that correspond to the value of each shot. The further away you are
from the goal hoop, the more points your successful goal is worth - each
shot can be 1,2 or 3 points.
The ball in P.U.L.P. is made of plasma energy. It has to be charged
by either team before there can be an attempt to score. You have to run
into your opponent's territory and stay inside the charge zone for two
seconds to charge the glowing plasma ball. Once the ball is charged, it
changes color (yellow for home team, purple for visitors). Any goal
scored by either team while the ball is charged counts as a goal, either
for your team or your opponent's (be careful).
Getting the plasma ball away from your opponent is easy. You can slide in
and swipe it, or just run up to the ball carrier and start wailing away
until they finally give it up. Keeping the ball away from your opponent is
a little more tricky. You have to get accustomed to quick and well aimed
passes, as well as all kinds of sneaky deke moves, and if those are not
helping, you can always use the plasma ball as a weapon.
The last control element that you have to practice on is the use of the
automatic goaltender that protects the hoop goal. When you're on defense,
you have control of the goal hoop (which looks like a giant floating yo-yo
in the middle of the arena). When your opponent takes a shot, you have a
split second to slam the door shut and make the plasma ball ricochet off
the goal hoop's spectacular metal teeth. Timing is critical; because you
can't hold the protective teeth down, you have to slap the protect button
at the exact moment the ball is about to hit the hoop goal. The closer in
to the hoop goal the offensive players are, the more difficult it becomes
to save shots.
Got all that? Trust me, it's simple.
It's A Small World
There are 16 international teams in P.U.L.P., who each have
different strengths and weaknesses:
Frankfurt Vipers
LA Lasers
Leningrad Reds
Liverpool Dockers
London Royals
Lyon Sharks
Melbourne Destroyers
Mexico City Aces
Moscow Maulers
New York City Knights
Osaka Comets
Paris Strikers
Sydney Sentinels
Tijuana Tigers
Tokyo Tornadoes
'Course, if you're not happy with these choices, P.U.L.P., like most
recent sports games, does allow you to customize the teams and players.
You can't create brand new teams, but you can tweak the 16 that are already
in the game. You can also rename the manager, as well as the players, to
anything you'd like.
Spiked Gloves
Surprisingly, there is quite a bit of finesse involved in playing this game
effectively. You won't get very far in P.U.L.P. if you're only in
for the opportunity to knock your opponents around. Hitting the enemy team
can be fun but you have to be adept at spin moves, last minute passes and
glory shots from outside the 3 point arc if you're in for the big points.
Playing against the computer will prove a little challenging at first but
after you've gotten comfortable with the controls, you'll discover that the
AI of P.U.L.P. is quite lame. The defensive players on your own team
scatter as soon as the other team's offensive force is coming in and when
you have the ball, you'll discover that the defenders on the opposite side
like to stand around a lot, making it easy for you to run rings around
them. By the fifth game of P.U.L.P., I was pulling off convincing
wins of 31 to 1. The computer offers you an opportunity to
flex your muscles and learn the game, but when you're looking for a real
unpredictable challenge, teach your friends how to play.
P.U.L.P. is a superb multiplayer game. The playing area is contained
and the controls are exceedingly simple, so even novices won't take too
long to get a bead on how to play.
I would have liked to have seen more of a challenge in the single player
games but even still, I enjoyed playing tournament and season mode. The
action is fast, the announcers are inspiring, and like usual for a
Psygnosis game, the graphics are pretty darn cool.
Hi-Res Hurting
The visuals of P.U.L.P. are sharp and clean. With the hi-res (but
Power Soccer-stiff) animation, beautiful
light sourcing and detailed textures in this title, one could easily
imagine that this game's arenas are just over the crests of some of WipeOut XL's hills. The esthetic look of
P.U.L.P. is angular and shiny, with just a slight hint of Designer's
Republic rave-type funkiness sprinkled over top for good measure.
There are a multitude of camera angles to play the game with, but as usual,
the choices will come down to one or two, as it is difficult to tell what's
going on with most of them. I ended up sticking with the tried and true
"X" camera angle, which was very similar to EA's 16-bit NHL Hockey
viewpoint. Not the flashiest way to play but definitely the most
effective, for me anyway.
The colors in the game are dark and muted, to present the ominous feel of
this sport. Unfortunately, the rather conservative color schemes of each
team's uniforms means that being confused as to who's who will be a
constant problem for whoever plays. You do get used to the look of the
teams, but it would have been nice to be able to alter the colors a little
more to make things easier to read. Of course, if you play the game with
7 friends, you eliminate this problem because each player is assigned an on
screen representative that stays the same throughout.
A great instant replay option is thrown into the package, and it will let
you go through your victorious moves frame by frame. The closer in to the
action you go, the more you'll see how much effort was put into this 3D
polygonal sporting madness. Because the game plays so fast and furious,
and so much information is flashing around on the screen at once, it's easy
to miss the details. The instant replay is a great way to rectify that.
One visual (and gameplay) element that isn't all that hot in
P.U.L.P. is the lack of any real innovative alterations to the
individual play fields. All of the arenas are nearly identical, save a few
superficial changes. Seeing as this is a game without refs and rules, it
would have been cool to have the ability to fiddle with the environment.
Adding all kinds of potentially harmful traps and fixtures into the arenas
would have sent this game into the realm of Cyclone's amazing, BattleSport, which this game more than
passingly resembles. As the arenas stand though, the moving textured fans,
the crisp jumbotron screens, and the occasional glowing power-ups thrown
onto the textured rink surfaces, do make P.U.L.P. something to see.
One Hit Wonder
What little music there is in P.U.L.P. is good. But after a while,
like any song you hear too much of, the pumped up jangly guitar drum beat
mania of the title theme starts to get on your nerves. It would have been
great if the talented, Dave Lowe, who wrote and performs all of the music
in the game, had come up with a few more tracks. I did enjoy the moody,
Blade Runner-like, synth-tech embedded under the credit list,
however.
The sound effects in P.U.L.P. are understated but still solid.
The voice over work, provided by the animated duo of Dave Turner and Howard
Clough, is exceptional. These guys do repeat themselves quite a bit but
their genuine excitement fuels the frequent adrenaline bursts you'll have
during this game.
I wasn't blown away by the sounds of the supposedly brutal physical contact
in P.U.L.P. but after the stupendous audio effects of NFL GameDay '97, that's a tough accolade to
snag.
The electrical sparks and zaps of the plasma ball slapping against the
boards worked well, as did the crowd sounds, which, thankfully, are a
reflection of whether or not you're playing on your home turf or not.
The stereo separation and audio clarity of P.U.L.P. is in keeping
with the rest of Psygnosis' high quality library of PlayStation games. A
surround sound option is included on the disc and I suggest that gamers, who
can, take advantage of this.
Not Painful To Play
Professional Underground League of Pain is a very
satisfying experience. It combines the basic, essential elements of great
sports games (a fast pace, lots of evenly matched teams, easy controls and
multiplayer capabilities) with the flash of late ‘90's next-gen 3D nirvana.
I would have appreciated more coaching and play making abilities in the
game but I understand that this is supposed to be a no-holds-barred
free-for-all. The graphics could also have been tweaked to allow for an
easier read of the action but your eyes do become accustomed to the darker
hues in this game.
There are definitely components of P.U.L.P. that Beyond Reality
could go in and adjust (especially if we're in store for future updates),
but for now, this combat/sports title is good enough to fill many of the
nights that you and your friends had reserved strictly for playing the best
PSX pro sports games. And looking at the quality of the PlayStation's
latest sports titles, that's high praise indeed.
Professional Underground League of Pain....................8.5
out of 10
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