Overview:
All right, I admit itI have been a pirate fan since I was a
small boy. Their stories always have fascinated me. Even my desktop has a pirate theme and
opens with a stirring rendition of a song from Disneyland's Pirates of the Caribbean.
So it was with genuine personal excitement that I anticipated the
release of Buccaneer, even though the company distributing itSSIis best
known for exacting strategic military simulations that lack the sense of fun I was
craving. However, I was not disappointedBuccaneer is truly a high seas
adventure that never leaves you bored or puzzled about what to do next. The game
successfully combines elements of combat and action on land and sea with strategy and
resource management in such a way than fans of neither orientation will be at all
disappointed. Although technically a simulation, it plays very much like a game.
Pirate-oriented computer games have a brief but interesting
history. The breakthrough game in this category was Sid Meier's Pirates!, published
by Microprose in the late 1980s, with great gameplay but extremely crude graphics, given
the limitations of what was available at the time. That game was followed up in 1993 by
the Microprose release of Pirates! Gold, a similar game that had better SVGA
graphics but somehow lost some of the fun of its predecessor. After that time, there have
been few games issued completely focusing on pirates, with a notable exception being an
excellent shareware game from Imagisoft called Redhook's Revenge.
Gameplay/Controls/Interface:
The central strength of the gameplay in Buccaneer is the
huge array of options. You can play the game by starting a campaign or by fighting a
battle, the second choice being for those die-hard action fans who want to cut to the
chase. There are six different campaigns available, each with multiple possible endings
and an emphasis on revenge, treasure, family honor, or love. As a part of the campaigns,
you visit taverns, supply houses, shipyards, and the governor, and fight ships or forts,
all with the ultimate aim of gaining wealth and better ships, keeping your crew loyal and
happy (you must watch out for mutinies), and ultimately acquiring amnesty, wealthy
retirement, or a governorship as a final reward. You may choose from a variety of
different ships to begin each campaign or battle, each with very different performance
qualities, and you may play at three levels of difficulty ranging from "smooth
sailing" to "batten down the hatches." You can view the ship-to-ship action
in "Look Thru'" mode or "Cannon Port" mode, with the latter providing
a unique and exciting view of enemy vessels directly from the spot where you are shooting
the cannon. There is ready access to a journey map of the Caribbean that helps with travel
and navigation and to a Captain's Log that provides a nicely-organized set of information
on your ship's condition and on your current mission. The game is equally enjoyable in
single-player mode and in multiplayer mode, where up to four players via the Internet or
up to two players via modem can engage in ship-to-ship combat; this multiplayer mode is
extremely well-implemented.
While both keyboard and joystick are supported as controls for
the game (the mouse is also used for menu navigation), I find that a gamepad is the best
method of keeping a handle on the wide variety of tasks needed for success in the game
while dealing with the rather precisely controlled movements needed in the action
sequences. The menu screens are not only well-designed and easy to use but also beautiful
to look at, with a dagger (with wonderful audio and visual effects when you use it) a
superb choice as the pointer. Most importantly to many game players, you can save and load
at will.
I have two minor disappointments with the game. One is that, even
on a very fast machine, the wait times when the game is transitioning between sections are
quite long, interrupting the smoothness of the gameplay. The other is that when you attack
a village or engage an enemy ship's crew in hand-to-hand combat, your control over the
outcomewhich is largely determined by the number of opposing people fightingis
quite limited. In Pirates! Gold, for example, you actually controlled the swordplay
when you were fighting an opponent, but not so here. Otherwise, you feel very much in
control in the game, and the artificial intelligence of opponents is more than enough to
provide a challenge.
Graphics
The graphics in this game are truly outstanding, but in a way
different from most other computer games. Having a 3D video accelerator card really
enhances the beautiful images and animation (with my 3Dfx card, the game was considerably
smoother than it would be otherwise). But what shines here about the visuals is not
the detail (it cannot compare to Riven, which sets the
standard here), nor the fluidity of motion (it cannot hold up to Extreme Assault in this regard), nor the varied use
of 16-bit color (it is nowhere near as colorful as a game like POD);
rather, it is the authenticity of the graphics, which really do look like the most famous
pirate paintings. The publicity for this product claims it contains
"museum-quality" art, and that claim is not an overstatement: the images compare
well to the work of the famous pirate artists Howard Pyle and N.C. Wyeth, and one example
of the historical accuracy is that when one chooses among pirate flags one is choosing
among the real flags actually used, not some computer-generated random set of
skulls-and-crossbones. All of the artwork has a unified feel, and so the depiction of the
ships, towns, and the ocean are designed not to look photo-realistic but rather to remind
us of images from the seventeenth century.
Audio
Everything about this game's sound is absolutely first-rate. The
music is rousing orchestral melodies, reminding me of the musical scores of some pirate
movies, with the only downside being the absence of well-known pirate songs as part of the
mix. The sound effects are brilliant, and the voice elements are extremely well-done. It
is really nice when background text about a campaign appears on the screen and you also
get to hear a vocal rendition of it rather than to have to read through it yourself.
Documentation:
The documentation for this game is simply excellent. The manual
is full-size, with over 60 pages filled with comprehensive background information and
black-and-white photographs as well as with fascinating pirate lore. It is extremely
well-written and well presented.
System Requirements and Comments:
The minimum requirements for the game are a Pentium 120 megahertz CPU, 16 MB of RAM, 60 MB
of hard disk space, a 4X CD-ROM drive, a 1 MB SVGA graphics card and a color SVGA monitor,
a Windows-compatible sound card, a mouse, and the Windows 95 operating system. This game
seems to be a bit more CPU-intensive than many current games, and as such a fast machine
is really desirable.
Bottom Line:
In the end, this game is a real masterpiece, especially for
pirate fans like me. Its careful design, attention to the historical record, and
incredible beauty make it a real winner. While the overall scope of the game is neither
innovative nor subtly complex, the execution has never been done better. Anyone who has
ever dreamed of being a pirate and roaming the high seas ought to go right out and buy
this game. |