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SWAT 3: Close Quarters Battle Rating: 1 2 3 4 5 6 7 8 9 10 best By Tom Chick (12/14/1999)
The good: Immersive team interaction, excellent AI, varied and realistic missions, impressive graphics engine.
SWAT 3: Close Quarters Battle is revolutionary. Not since Looking Glass's Thief has a first-person shooter offered such a dramatic breakthrough in gameplay. Although it follows in the footsteps of squad-based tactical games such as Rainbow Six, SWAT 3 has several new twists that make it unlike anything else you've ever played.
Police Story
Bad Boys, Bad Boys
Furthermore, SWAT 3 effectively captures the concept of nonlethal police procedure rather than scorched-earth commando actions. You are not here to kill people, but to protect and serve. The missions are often populated with neutral characters, or even characters whose motives are unknown. SWAT 3 calls for restraint, a quality that is missing from most first-person shooters. The campaign tracks your performance through a leadership rating, which is determined by a combination of factors, such as proper use of deadly force; the respect AI officers have for your methods; and the survival rates of suspects and officers. Although you're limited to the three guns a SWAT team uses, there's an impressive variety of police toys that are built into the gameplay: handcuffs, flashbangs, tear gas, lock picks, lightstick markers, and a very well-done surveillance mirror.
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