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 January 4, 1999



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 PC > news > story

 Best Selling Games of 1998

PC Data numbers cover January through November.

January 4, 1999

What were the best selling games of 1998? While the final numbers aren't in yet, early results--based on tallies of the first eleven months of the year--point to Blizzard Entertainment's Starcraft as being a likely candidate for the best-selling game of 1998.

This data comes from PC Data, and according to them represents some 80% of the US retail market, based on units sold by forty-two retail and mail order chains.
Rank Title Publisher
1 Starcraft Cendant Software
2 Deer Hunter GT Interactive
3 Myst Learning Company
4 Titanic Cendant Software
5 Flight Simulator Microsoft
6 Diablo Cendant Software
7 Cabela's Big Game Hunter Activision
8 Lego Island Learning Company
9 Riven Learning Company
10 Age of Empires Microsoft
11 Unreal GT Interactive
12 Deer Hunter II 3D GT Interactive
13 Frogger Hasbro Interactive
14 Quake II Activision
15 Monopoly Hasbro Interactive
16 Links LS Golf 98 Access Software
17 Rocky Mountain Trophy Hunter GT Interactive
18 Star Wars Rebellion LucasArts
19 NASCAR II Cendant Software
20 SimCity 2000 SE Electronic Arts

Source: PC Data Take-Two Takes TalonSoft Maryland-based wargaming house acquired in stock swap. Shortly before the holiday break, Take-Two Interactive announced that it had completed its acquisition of TalonSoft.

Founded in 1995, TalonSoft is a Maryland based wargamer focused primarily on wargames and strategy titles. Among the fifteen games it has published to date are East Front, West Front, The Operational Art of War, and a veritable stream of games in the Battleground series. TalonSoft was privately held by its two founders, John Davidson and Jim Rose.

"We are delighted to be part of the Take-Two family," said Jim Rose, president of TalonSoft. "Take-Two's strong worldwide distribution will broaden the reach of our award-winning products and allow us to focus on what we do best, which is make great games." Recently, TalonSoft signed noted wargame designers Gary Grigsby and Neil Bohrs to a three-title deal.

Take-Two's acquisition was paid for in Take-Two stock, and will be accounted for as a pooling of interests. New York-based Take-Two said the move gives them a broader product range both domestically and abroad.

--IGN Staff

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