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Donald Duck: Goin' Quackers (PS)

Back in the heyday of the Sega Genesis, the Disney license actually meant something, due to a handful of great games like Mickey's Castle of Illusion. Since then, though, Disney titles have lost their luster, often devolving into mediocrity aimed solely at milking a marketable license.

Ubi Soft's new game goes a long way toward resurrecting Disney's former glory, for many of the same reasons that those older games became classics. Despite being 3D, Goin' Quackers is as old-school as it gets: It's basically a tightly focused platformer that's completely on rails (no free exploration here), using only two controller buttons (one for jumping, the other for attacking).

But here's the main problem: It's not clear who the game's intended audience is. Goin' Quackers starts off like a kid game, with the levels in the first world being painfully easy. But the challenge quickly ramps up, to the point where it takes multiple lives to get through some areas. The game also suffers from questionable collision detection and a lack of balance. Moreover, it can be finished in just a handful of sessions, severely limiting the overall play time.

Though it's not quite an instant classic, Goin' Quackers is a fun throwback, and the extras, like unlockable bonus levels and time trials, are worth the effort, giving the game a modest amount of replay value.

Donald Duck: Goin' Quackers

Publisher: Ubi Soft
Developer: Ubi Soft
Web Site:
Final Score: 3 points
Players: 1
Memory Card: 1 block
By Gary Steinman, Official U.S. PlayStation Magazine   [posted on: Nov 07 2000 12:00:00:000AM]

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