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Donald Duck: Goin' Quackers (DC)

It's hard to make a bad Disney game, because the characters all have such a rich backstory to them. The blurry, pixelly graphics from the PS one and N64 versions of this game are gone now that the game's come to Dreamcast, but there's a new problem instead: The graphics are so sharp that the animation looks choppy—not as smooth as the N64 version, at least. Sound effects are pretty quiet, overshadowed by background music, but the music that plays while you're invincible is gone for some reason. Gameplay is still sharp—this is a very tightly constructed platform game. It's derivative of others in the genre (especially Crash Bandicoot) and isn't groundbreaking or innovative, but it gets the job done well. And even though there are twenty or so levels, the game is a cakewalk for experienced platform fans. Granted, Donald is targeted toward the younger players, and in that respect, it's a pretty enjoyable game. It's just too bad that the levels and bosses aren't tied together as well as they could be. An average rainy day rental.

Donald Duck: Goin' Quackers

Publisher: Ubi Soft
Developer: Ubi Soft
Featured In: N/A
Players: 1
Supports: Jump Pack
Best Feature: Just plain ol' platform gaming fun
Worst Feature: You can finish it in a day
Web Site:
Visuals: 6
Sound: 5
Ingenuity: 3
Replay: 2
Electronic Gaming Monthly   [posted on: Dec 27 2000 11:19:00:000AM]

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