The Pre-Producer, as we mentioned above, is pretty much "principle
photograpy" for the Machinima producer. While using the Producer,
you will "direct" the action for each of your scenes using a
keyframe system- essentially a series of timelines for each object in
the scene, on which events, like moving to a specific point, playing an
animation, or initialising a special effect, can be triggered, cut, pasted
and so on.
Each scene is played out in a single "set"- a world created
using DEdit, Lithtech's level-building tool- and can be built up out of
other Lithtech elements like skeletally-animated models, doors and other
objects in the world, or sounds, which can be tied to individual entites.
Using Lithtech's new ClientFX system (originally used in Monolith's Sanity),
it will also be possible to add complex special effects, from explosions
or smoke trails to entire effects sequences like those seen in the Final
Individual properties of each object are controlled, well, individually,
allowing cameras and entities to rotate freely from their direction of
movement and switch skins or even the file they're using in mid-move.
In addition, animations will be controlled using Lithtech's skeletal weighting
system, which Aaron Rose mentioned last week, allowing the film-maker
using LFP to combine animations smoothly together, allowing his characters
to have different moods, lip-synch smoothly in the middle of other animations
and many other applications.