|
Review
05/05/1999
Super Smash Bros. Reviewed by
Chris HudakOne- to four-player fighter game, featuring the stars of (and set in the home realms of) past Nintendo games. Leave it to Nintendo--the people who made us see dumpy, stereotyped Italian
plumbers in a whole new light--to come up with a melee combat game that has
guns, swords, hammers and incendiary devices...and yet still manages to be
funny, nonviolent and almost too cute for its own good. In Super Smash
Bros., up to four players can whomp on each other as the stars of past and
present Nintendo games, each said star presented with his own unique attacks.
A short intro presents the various characters and their home realms (Hyrule
Castle for Link, Yoshi’s Island for Yoshi, etc.) as toys and playsets in a
child’s bedroom a la Christopher Robin or Toy Story. Thus the
ultimate object in each brawl is not to kill the other characters but to
boot them off the edges of the immediate combat arena, be it Kirby’s
candy-colored Dream Land, Pikachu’s Saffron City skyscraper, or the outer
hull of a starship in Fox McCloud’s Sector Z. When an opponent’s defenses
are worn down, a well-timed punch or kick (or Koopa Shell, or laser blast, or
whop upside the head with a baseball bat) will send the target tumbling and
wailing harmlessly (but humiliatingly) off into the void. If the victim has
good reflexes, he may be able to perform a mid-air trajectory correction and
catch a ledge on the way down and climb back into the fray. On the
other hand, if the attacker is a real bastard, he’ll be waiting at said ledge
with a hammer or a bomb, just to make sure the job gets finished.
To get a sense of the full four-player mayhem, just imagine: it’s Link and
Mario and Pikachu and Kirby standing on the shiny metal curves of a starship
hanging in deep space--and it’s every man (or whatever) for himself. The
camera is in nice and tight, but as the four players begin to scatter, the
view zooms out to encompass the action. Pikachu emits his high-pitched
battle-cry "PikaaAAAAA-CHU!" and, sneaky little craplet that he is, brings
down a bolt of electric unpleasantness on Mario. Link immediately cranks off
a boomerang and nails Kirby, who’s just a big dumb marshmallow anyway. Mario
charges Pikachu, jumps to close the distance, lands a super jump punch and
knocks the shrieky Pokemon off the nose of the starship, to which he now
clings for dear life...at which point Kirby calmly walks up behind the
Italian, uses his creepy copy ability to morph into a pseudo-Mario, and
wallops our plumber hero solidly out into the void. Meanwhile, Link stumbles upon a mysterious crate, finds a Koopa Shell
inside and slings it down the metallic skin of the ship, picking off Kirby
like a spare pin. Pikachu has finally clambered his way back onto the craft,
begins his battle-cry...and Link silences it with a crude but effective bomb,
striking a dramatic fighting pose (for which he will actually get bonus style
points, a nice touch). The defeated Pokemon howls away into space until he is
nothing but a tiny dot lost among the stars. It’s like an evening with the
World Wrestling Federation, only with brighter colors and without the
concept of "crotch."
Other playable characters include Fox McCloud, Samus and Donkey Kong, as well
as four unlockable secret characters. This game also has some just plain
strange stuff. Among the opponents you will face in the
single-player game are a gang of 18 differently colored Yoshis, a veritable
army of polygonal we-don’t-know-what-they-are thingums, a Metallic Mario and
a large, disembodied (and white-gloved) Master Hand, which mainly floats
around and smacks you a lot. (Then of course there’s the old Yoshi Classic,
who snaps you up with his whiplash tongue and lays you as a temporarily immobile, polka-dotted egg). Some
20 special, undocumented bonuses reward and/or punish players for their
actions during gameplay--a 5,000-point "No-Smash" bonus, a 99-point "Cheap
Shot" penalty--and discovering new ways to rake in the rewards is part of
the fun. Super Smash Bros. is only a so-so single-player fighter, but it gets
exponentially better with each new added player and, with four players, stands
as one of the best multiplayer experiences available on the Nintendo 64.
Tips:
- Remember to pull off your character’s dramatic fighting stance whenever
possible--it gets you bonus points, and it looks really cool.
- Strong and smash attacks can be executed while in mid-jump for devastating
air-strike assaults your opponent may never see coming.
|
|