PRODUCT


The Epsilon Conflict

The Epsilon Conflict is designed to provide the next platform for professional strategy gaming, focusing on fast and intuitive game play. It is a 3D top-down real-time strategy game with role-playing game elements.

Professional Gaming

The Epsilon Conflict is the first game production that focuses on the demands of the professional gaming community. There are two pro gamers working as co-designers.

Guillaume Patry (Grrrr…)
1999 World champion, official Starcraft™ ladder
Since Guillaume moved to South Korea in early '00, he has won all but one of the most prestigious tournaments he has participated in. Over the last two years he has earned over 100,000 US$ (salary and appearance fees / gage aside) from participating in tournaments, making him the most successful professional gamer yet.

Victor Martyn ([9]eVERLAST)
1998 World champion, official Starcraft™ ladder
Victor pioneered pro gaming by being the first gamer ever moving to South Korea to play as a full time professional. He has been top 10 in the world at 3 consecutive RTS titles.

The game in general is designed to be fast-paced and fun. It is easy to learn, thanks to simple rules, but these rules are carefully chosen to give a skilled player plenty of opportunities to outwit or outmaneuver his opponent. The element of chance has also been minimized, that one cannot lose a game due to bad luck. The aim is to create a game where skill pays off. The Epsilon Conflict takes five minutes to learn, but a lifetime to master.

Features

Feel and functionality

  • Fast-paced game play, easy to learn and play
  • Simple and flexible rules and behaviors with high tactical potential
  • "The Officer Assistant", human interaction interface
  • Adaptable AI with hotspot-strategy decision engine
  • Waypoint system

Game and design

  • Terrain designed with clarity and tactical ease in mind
  • Single player campaign with integrated tutorial
  • Dynamic storyline with 30 missions, containing several arbitrary sub-missions
  • Cooperative single player mode
  • Campaign editor
  • Original story with potential for expansion packs and community development

Internet and multiplayer

  • Developed for O3 Online
  • Multiplayer anti-cheat systems
  • Innovative team / ally communication functions

Units and balancing

Three totally different factions, 36 unique units
Nine heroes with unique characteristics and functionality
Experience system and ability upgrades for heroes

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