This page is devoted entirely to story structure in film and interactive games. This is my writing. It's for you to read, not take. As an author I am legally entitled to control the distribution of my words. If you want to publish something I have here, ask me. You can also use this gopher to learn about copyrights.

News! I'll be giving a talk about web design and creativity, at the American Film Institute in Los Angeles on the evening of Monday, Nov 16th. Contact Maija Beeton for all the details!

Learn about the Nine-Act Structure:
Caveat Scriptor: an introduction to me and the Nine-Act Structure.
The Anatomy of a Screenplay is a good place to start.
The Two-Goal Structure my story structure paradigm.
The Nine-Act Structure is a refinement of the two-goal structure.
A Structural Analysis of Myst for game designers.
What people are saying about the Nine-Act Structure selected comments.

Reference Materials:

Dave's $100+ List my list of films that have grossed over $100M.
Siegel's Film Glossary. Nine-Act-Structure terms.
Bibliography. Not many screenwriting books are worth reading; a few are.
A tribute to Joseph Campbell.
Film plot analyses to study. I'll get these up pretty soon.

Information about me:

About my consulting services for game and film producers.
References My client list so far.
More information is here. Please read before contacting me.
I'm looking for things and people Nine-Act Structure want-ads.
Back to my personal home page.


Thank you for coming.

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The Center for Fundamental Film Research