0

LOOK FOR 

 
Print this   ·   E-mail it  ·   Set E-mail Alerts



The Worlds of Peter Molyneux
by Alexander Antoniades

2:00 a.m. Nov. 13, 2000 PST
   

It all started with an anthill Peter Molyneux saw when he was child.

He started playing with it, poking it with a stick and destroying parts of it. He was fascinated by the ants' struggle to rebuild their nest as he prodded it from above.

Feeling guilty for the destruction, he made a peace offering of a sugar cube, and watched them rebuild what he'd destroyed just moments earlier. He never forgot the tremendous feeling of power he had over the tiny creatures, and the wonder of being unable to predict what they would do next.


    


Get Wired News delivered to your inbox or hand-held device.


B U S I N E S S
  Today's Headlines
10:15 a.m. Nov. 16, 2001 PST
 
Irish Surfers on One-Day Strike

Picking Over the NextWave Carcass

Computer Optics Not an Illusion

The Trouble With Harry Potter

Yahoo Decides to Grow Up

Video Games for Couch Potatoes

Blodget to Leave Merrill Lynch

Globalstar: Broke But Not Out

Aria Lookin' for a New Browser?

Liquid Audio Faces Bitter Music

Europe's Own MS Hearings

Server Farm: Your Place or Mine?

Parents Not Grooving to HS Ban

Terror 'Mules': Bombs in Bodies

Notebook Batteries Recalled

How Handspring CEO Vaults Ahead

Dubinsky's 15 Lessons For Success

FullAudio to Offer Subscriptions

It's All Arabic-English to Him

Gates to Comdex: PCs Work Poorly

Excite Sells Off Its Name

Where the Dot-Dead Wind Up

Iceland's Genes Frozen in Time

The Irish Gift of SMS Gab


See also:
The Waiting Game for Games
Game Gods Get New World
Old Ideas in 'New' PC Games
Take your chances in Gamesville

p> Molyneux, the British-born son of a toy shop owner, dabbled in games before ultimately moving into a safer profession in the early '80s. He founded Taurus, a company that programmed business-management software.

But fate intervened when Taurus mistakenly received some free Amiga computers from Commodore. Molyneux was so inspired by the graphic capabilities of the legendary multimedia machine that he started a new company called Bullfrog to capitalize on it.

He set up shop in the Guildford, a suburb of London, and after a couple false starts embarked upon a game that would mark not only his career, but also computer gaming in general, Populous.

In Populous the player assumes the role of a deity trying to further its influence by helping its followers settle land. As the number of followers increases, the player takes on more powers and subsequently has more influence over the game's world.

The ultimate goal in the game is to thwart rival deities by attacking their followers and inciting your own followers to attack them.

Populous stood out over all other games at that point not only because it was real-time -- as opposed to the static turn-based games of the time -- but also because the player never had direct control over the followers in the game.

This was to become a trademark of Molyneux's games.

"I have always found this an interesting mechanic, the idea that you influence the game as opposed to controlling the game; also the idea that the game can continue without you is a concept that still fascinates me," he said.

Molyneux's vision, both in Populous and his later games, fascinated others as well. Bullfrog eventually grew into a multimillion-dollar company, winning every accolade imaginable in computer games. In 1997 British Prime Minister Tony Blair singled out "Bullfrog electronic games" as one of the products that marked England as a world class innovator.

Unfortunately, this accolade came at a rather inopportune time.

In 1995, after selling Bullfrog to computer game behemoth Electronic Arts, the builder of virtual worlds found himself in a situation he didn't like.

"I started to feel unhappy after about six months as I began to realize that the role I had carved out for myself was much more managerial that I would have liked," he said.

1 of 2  Next  >>


Have a comment on this article? Send it.
Printing? Use this version.
E-mail this to a friend.





     » Lycos Worldwide © Copyright 2001, Lycos, Inc. All Rights Reserved.  Lycos® is a registered trademark of Carnegie Mellon University.
     About Terra Lycos | Help | Feedback | Jobs | Advertise | Business Development

     Your use of this website constitutes acceptance of the Lycos Network Privacy Policy and Terms & Conditions