New Horizons - Mechanics
Lead Designer
- Don James, Jr.
New Horizons Mechanics and Rules text explained
3 new mechanics are present within the New Horizons set
Terra-Forming
Terra-Forming gives normal spells the ability to transform themselves
into lands. In order to terra-form a card, a player simply announces
he is terra-forming it and puts it into play near his lands tapped.
As long as a terra-formed card is in play it counts only as a non-basic
land permanent and no longer it's original card type. Terra-formed lands
always come into play tapped and provide 1 mana of whatever color is
in its mana cost. Playing a terra-formed land is the same as playing
any other land: they may not be countered or responded to and only 1
land (whether terra-formed or not) is allowed per turn. There are two
Gold cards within the New Horizons set that have the terra-forming ability
(Hunger of the Beast and Wandering Elephant). Gold cards with terra-forming
may tap for one mana of any either color in their casting costs. Artifacts
with terra-forming tap only for colorless mana.
Filter
Filtering is a card drawing ability similar to the blue card "Impulse".
To filter a card a player pays the spells normal mana cost and announces
he is filtering the spell. The player then looks at the next X cards
in his library, puts one in his hand and the rest on the bottom of his
library in any order. X is equal to the number after "Filter:"
(which appears on the card). Filter is like the cycling ability from
Urza's Saga because it cannot be countered but does go on the stack
and therefore can be responded to.
Endurance
Endurance is a creature ability, which allows creatures with activated
abilities (which include the T symbol), to tap additional times before
untapping. A tapped creature with "Endurance: 1" may tap 1
additional time to activate an ability, if so the creature is rotated
another 90 degrees by its controller to signify it is double-tapped.
A permanent tapped more than 90 degrees untaps 1 time (90 degrees counter-clockwise)
and does not become fully untapped at the start of each turn as normal.
A card or ability which taps a permanent, cannot be used to tap any
permanent if that permanent is already tapped even if that permanent
possess endurance. A card or ability, which untaps a permanent, only
untaps it 90 degrees. As always only a creature fully untapped may be
declared as an attacker or a blocker in combat.
*None of the above mechanics are cumulative in nature.
An effect which gives 'Endurance: 1' to a creature with Endurance: 1
does not make the creature have Endurance: 2. Likewise if a spell has
filter: 3 and an effect gives it Filter: 4, you may activate either
ability (obviously 4 would be preferable) but you may not filter for
7.
RULES TEXT
-The New Horizons set has abbreviated or left out some
traditional and new rules text on cards (i.e. reminder text)
Islandhome - if you do not control an island sacrifice this creature,
your opponent must control an island for this creature to attack
High-Flying - a creature with high-flying has flying but can only block
creatures with flying (like Cloud Sprite)
Other terms (Haste, Untargetable, Trample, etc,) do not have reminder
text, but should be understood by non-beginning players.
CYCLES
There are two cycles of cards within the New Horizons
set which have new rules text which has been abbreviated on the cards
themselves
Permission Creatures
There are 15 permission creatures within the set (one in each rarity
and in each color). When you play a permission creature your opponent
may counter the creature itself by announcing his intention to do so.
Permission creatures contain the text OMC: (meaning an Opponent May
Counter). If an opponent chooses to counter a permission creature then
the effects after "OMC:" take place instead of the creature
coming into play. All decisions required by these effects (such as choosing
which player/permanent(s) to affect) are up to the discretion of the
player who played the permission creature. Effects after "OMC:"
never target. A player's decision to counter or not takes place upon
resolution of the spell, and therefore, the actions which result from
the spell being countered may not be responded to. Of course, permission
creatures may be countered by normal methods and in this case no additional
abilities of the spell take place. A permission creature brought into
play by other methods (other than casting it from your hand) is not
subject to OMC and is treated normally.
Swap-Spells
When swap-spells resolve they go to your opponents hand and not the
graveyard as normal. If a spell or ability causes a swap-spell to enter
a graveyard or library that is not its owners, then the swap-spell goes
directly to its owner's graveyard. Spells which switch hands by other
methods (Blatant Forgery, Honor Among Thieves) are also subject to these
rules. In other words, cards that go to a non-owner library or graveyard
always go to their owner's graveyard instead.