As one who began
writing as a boy, I find it astonishing that Stanley C. Sargent
did not write his first story until the age of 44. In the brief
years since that time, Sargent has further astonished by becoming
one of the foremost - and most original - practitioners of the Lovecraftian
tale, having seen his award-winning work appear in books and publications
from the likes of Chaosium and Mythos Books, and at a variety of
web sites. Sargent's first collection, ANCIENT EXHUMATIONS, 1999,
met with wide acclaim, and the publisher Mythos Books promises more
collections from this prolific author, including a reissue of ANCIENT
EXHUMATIONS, QOM-MAQ, NIGHTMARE OF KNOSSOS, and NYARLATOPHIS AND
OTHER LOVECRAFTIAN INCURSIONS. The novella NYARLATOPHIS, A FABLE
OF ANCIENT EGYPT will also see print in the book FROM KADATH TO
CARCOSA from Hive Press. Sargent resides in San Francisco.
JT:
There is a striking image in your novella NYARLATOPHIS,
A FABLE OF ANCIENT EGYPT, which I consider to be your finest piece
of work, in which a titanic sphinx-like creature emerges from the
burning ruins of its temple. While your fiction abounds in terrific
imagery, I see in this chimera a symbolic representation of your
approach to fiction - an awe-inspiring blend of archeology and mythology,
the real and the unreal, artfully fused together into one breathing,
living form. Your incredibly detailed research gives your fiction
a sense of credibility and a true sense of style. How did you arrive
at this approach?
SS:
I'm happy to hear you enjoyed NYARLATOPHIS so much! Quite
honestly, it was a bitch to write. Authoring fiction is such a personal
means of communicating one's dreams, fears, fantasies, etc., so
I find it very encouraging when the work is well-received.
In what are
often my longer stories, I do blend historical fact and myth with
my own creations, putting my own over-the-top slant on the past.
As you note, I do a great deal of research before using any historical
setting because, like Lovecraft, my aim is to supplement historical
fact without contradicting it in any way. When I first read "At
the Mountains of Madness" as a teenager, I was bowled over
by the utterly convincing argument Lovecraft made for the actual
existence of the Old Ones as he backed up his premise with hard
scientific facts that he then proceeded to embellish. It was magical
for me, so I try to achieve that same impact using similar techniques.
If I do my job well and my readers will allow the possibility of
certain supernatural elements, then who's to say my rendering of
history isn't what really happened?
The tough part
is being creative about it, especially when you're working on a
cosmic scale rather than with a monster that threatens just a few
people or a town. I love monsters, and despite the fact that it's
very tempting to write a new version of the same old monster scenarios
that have been kicking around forever, I can't bring myself to do
it. I can't write about how the evil monster miraculously appears,
people eventually come to believe in it, some folks die, then finally
someone comes up with a weapon to kill the thing so the world will
once again be safe. On top of that, I strive to create a sense of
"cosmic awe," trying to not only think big but write big.
And I assure you it's really tough to come up with any sort of original
beastie these days, let alone one that's unique yet believable,
especially when the monster is indestructible and/or immortal.
I always overdo
the historical research, which makes it impossible for me to churn
out stories quickly. NYARLATOPHIS, for instance, involved nearly
a year of research. The first thing I did was reject any thoughts
about mummies being in the story. The biggest challenges were to
come up with something original and to avoid any blatant historical
inaccuracies in the text. For example, I originally had 11th Dynasty
Egyptians traveling around on horseback and on camels until, that
is, I discovered neither the horse nor the camel was introduced
to Egypt until centuries later. The same applies to the use of the
bow and arrow. I like to think I even educate some of my readers
with these historical stories and encourage them to read more about
ancient history. I am appalled at the historical and scientific
inaccuracy so obvious in most books and films. That's something
I do my best always to avoid.
JT: You've been fortunate to
have done some traveling, and actually visit some ancient ruins.
Have you ever utilized any of your personal experiences in your
writing?
SS:
I've not traveled nearly as much as I would like. In
the mid-1970's, I attended an international conference on the decipherment
of Mayan glyphs and visited a few ruins around Guatemala City as
well as hob-nobed (i.e., got drunk) with some of the top scholars
in the field, particularly the late, great Linda Schele. Then in
the summer of 1979, I spent a month in Iran shortly before the hostages
were taken. An Iranian friend and I drove from Tehran to the Caspian
Sea in the north, then all the way to Shiraz in the south. The Ayatollah
Khomeini was in power at the time, so we stopped in Qom, the holy
city where he had taken up residence, and spent two days at his
compound, discussing issues with other holy men and the Ayatollah's
personal body guard in hope of getting an interview. When I finally
got an appointment for an interview, it was set for over a month
away; unfortunately I had to be back in the U.S. before that, so
it didn't materialize. I reveled in the ancientness of that country,
and particularly fell in love with the ruin of Persepolis where
Cyrus the Great, Darius the Great, and Xerxes built grand stone
palaces on a plateau. I'd always wanted to see the colossal winged,
human-faced bull sculptures that had once guarded the gates to the
city, and I have a couple photos of myself standing next to them.
The city was burned to the ground by Alexander the Great around
500 b.c.e. Now that's history!
I used my recollections
of Persepolis in "Dark Demonize," and have plans for a
novella, THE VISION SERPENT, that will utilize some of the things
I learned at the Mayan conference.
I'd love to
visit Egypt, but alas, I doubt I'll ever make it there.
JT:
NYARLATOPHIS puts me in mind of the Egypt-based Lovecraftian
work of Robert Bloch, and for me surpasses it, though to be fair
Bloch was very young at the time. What other influences besides
Lovecraft have inspired your fiction?
SS:
I read a couple of the Bloch tales to which you refer
but so many years ago that I don't believe they had any influence
on my novella. I did, however, dedicate my "Tale of Toad Loop"
story to Bloch out of respect for his work.
As far as other
influences, I have to say John Varley's masterpiece trilogy of TITAN,
WIZARD and DEMON made a tremendous impression on me and on my work,
once I got through the difficult first 100 pages of TITAN, that
is. Varley masterfully combined exciting speculative sci-fi, Greek
mythology, philosophy and outrageous humor in those three volumes.
As much as Lovecraft influenced my style and plotting, Varley's
trilogy runs a close second. Varley also proved to me that a little
humor doesn't necessarily ruin the overall effect of an exciting
adventure tale.
William Hope
Hodgson's sea terror tales bowled me over and taught me that a truly
horrific action scene is often far more effective if kept to just
a few lines rather than being dragged out and belabored. He was
a genius at describing horrors that pop out of nowhere, strike and
vanish within a few concise and terrifying sentences.
The bizarre
imagery of Clark Ashton Smith's work also had an impact on my imagination.
JT: NYARLATOPHIS has the feeling
of an epic, and has a message about the indomitable courage of mankind
that offsets the oppressive sense of doom that permeates the story.
I was reminded of other great art as I read this tale ... the way
Nyarlatophis is kept sinisterly behind the scenes for the bulk of
the story put me in mind of DRACULA ... the framework of the story,
in which modern day researchers uncover the ancient tale, calls
to mind A. S. Byatt's POSSESSION...the ominous approach of the plague-bearing
sorcerer made me think of THE MASQUE OF THE RED DEATH and also of
Nick Cave's song RED RIGHT HAND. Can you tell me how this masterpiece
evolved ... what its initial sparks of inspiration were?
SS:
I purposely strove to instill an epic feel to NYARLATOPHIS
and the Qom-maq tales ("From Darker Heavens" and "Synopticon
of Fear"). Much of the body of these tales consists of translations
of ancient documents penned by highly educated men, so the language
had to have a somewhat formal and archaic feel to it without lapsing
into parody.
I've been reading
everything I can find concerning the "heretic pharaoh"
Akhenaten for years as I'm obsessed with him. Dan Ross and I went
to L.A. last year just to see the "Pharaohs of the Sun"
exhibit, and the colossal statue of Akhenaten stunned me; it was
the most beautiful thing I've ever seen, including Tut's golden
mask which I saw in the '70's.
When I mentioned
the possibility of writing a tale set in ancient Egypt, my good
friend and publisher, Dave Wynn of Mythos Books, encouraged me (read
"nagged me") to include references to Lovecraft's Nyarlathotep
in the story. I looked through Lovecraft's stories for references
to that mysterious figure, locating them with the aid of Joshi's
indices of his work. But, aside from the short poem "Nyarlathotep,"
Lovecraft doesn't exactly provide a precise definition of the character
and there are lots of conflicting indications from story to story.
By that time, however, the idea was lodged in my brain, haunting
me and challenging me to come up with a worthwhile premise. I plunged
into book after book about ancient Egypt until a scenario finally
began to congeal in my brain. Still, as I began the actual writing,
I wasn't all that sure where I was going with it, which made the
development over the next eight months rather drawn out and painful.
I am satisfied with the end product, however, so I guess it was
worth all the self-torture involved.
JT:
You are also an artist, and your love of ancient cultures
is evident here as well (of particular note are the illustrations
for your friend W. H. Pugmire's book DREAMS OF LOVECRAFTIAN HORROR).
Describe your influences and approach to your art. What medium(s)
do you use? Have you ever tried computer art?
SS:
I've never had any formal training in art, which would
have been vital if I were going to really try and make it as an
artist. Mayan art has always impressed me more than any other style
of artwork, possibly because, like me, they liked to throw a bit
of humor into complicated depictions of terrible, impossible creatures.
I enjoy working
with color and in black and white. After messing around with watercolors
for a while, I moved on to the airbrush because of the incredible
effects possible with that method. I wanted to achieve the realism
of Salvador Dali's work (although he did not use an airbrush) and
Alberto Vargas (who did use the airbrush). A commercial artist friend
gave me a few tips and I got quite good at airbrush painting. I
did a number of paintings, but as the small press usually can't
afford gray scale, let alone color, I've reverted to doing black
and white pen and ink work. I've had a fair number of pieces published
here and in the U.K., but the book I illustrated for my friend Wilum
Pugmire is likely to be the only book I will ever do all the artwork
for. I've come to realize the fiction is more important to me; I
am a better writer than I am an artist.
I did an illustration
for ANCIENT EXHUMATIONS using Photoshop on the computer with Dan
Ross instructing me every step of the way, but that's all the computer
art I've attempted.
JT:
While NYARLATOPHIS is very grim, your sense of humor
abounds in the body of your work (particularly in your series of
stories involving the characters of Jeb and Martin). Occasionally
one of your tales, such as "The Tale of Toad Loop," can
be painfully poignant. Do you know the tone of each story as you
begin it, or does that evolve over the course of the writing?
SS:
I definitely know the tone of a tale before I write it,
whether it is horror or humor-horror, although critics and readers
alike tell me my sense of humor plays a part in even the most serious
scenario.
I like to think
my stories not only entertain, but often teach a lesson or provide
food for thought. In particular, I've tackled some social issues
both subtly and brazenly, such as racism, homophobia, and even whether
or not mankind is a mistake of nature, a virus-like plague that
destroys its own host which, in this case, is the planet and all
the other living things upon it. I found it most interesting that
there was no sense of racial discrimination in ancient Egypt, for
instance, so I make the point in NYARLATOPHIS that the protagonist's
most trusted friend is a "dark-skinned Nubian" who becomes
the most honored person in the land next to pharaoh. In "The
Hoppwood Tenant," a town makes a rather unexpected decision
concerning the fate of a bizarrely alien creature, based not on
its bizarre appearance but its intentions.
As far as the
gay thing goes, well, I'm gay and open about it, but I'm not what
I'd term a "gay author" if that is taken to mean my work
caters to a gay audience, as it certainly does not. I feel I have
something to say to a much larger audience. Some of my characters
are gay, but they certainly don't dominate my work, and the majority
of my tales don't refer to the characters' sexuality at all simply
because it is totally irrelevant to the plot.
In "The
Tale of Toad Loop," the narrator relates his experiences as
observed from his point of view, which turns out in great part to
be a total distortion of a far more horrible reality. In "From
Darker Heavens," in order to stop the devastation, King Minos
must choose not only self-sacrifice but he must kill the pleading
remnants of his beloved son. Many of my characters go through complete
revision not only of their worldviews but also of their treatment
of and attitude toward their fellow characters.
I've also written
about the topics of suicide and how a child's familial environment
can lead to a murderously distorted view of the world around him.
In "Dark Family Values," which you published in your much-missed
"The End" magazine, I explored the effects of physical
and mental child abuse within a tale of the supernatural. In NYARLATOPHIS
and in another, as yet unfinished tale, I touch upon the AIDS issue
as well, something I am very familiar with, not only because I live
in San Francisco, but because I'm HIV positive myself.
JT:
How did Jeb and Martin come to evolve? How many stories
have they been in?
SS:
My readers are, for the most part, sharply divided over
my humor-horror tales, the most notable examples being the three
(soon to be four) Jeb and Martin adventures. They either love the
humor or feel it is a waste, even a betrayal of my serious work.
For me, the
writing of these particular tales is a lot like a welcome vacation
after researching, struggling and stressing over a serious tale
for months. At the same time, the fans of good ol' Jeb and Martin
really say they love them and want more! Peter Worthy, certainly
the pair's biggest fan, hopes to publish a collection of nothing
but Jeb and Martin tales next year, which means I need to pen one
or two more in the near future.
I actually wrote
"Trust Me," the first adventure of Deep Ones Jeb and Martin,
to work off a load of frustration. I'd only written three tales
ever at that point, including the first of my Qom-maq tales, and
when I finally got the nerve to send them to an editor, he rejected
them all with the not-too-subtle hint that I wasn't meant to be
an author. I sat down and vented my anger, frustration and disappointment
by writing this sarcastic piece aimed squarely at that particular
editor. It's short, so when I finished it, I submitted it to him
just for the hell of it. The fool didn't "get" the sarcasm
of the story at all -- he loved it! Unfortunately, he dropped out
as co-editor of that particular anthology, so the "boys"
weren't to see print until Bob Price printed the story in one of
his Necronomicon Press periodicals.
I enjoy the
fact that, although they come off as harmless, dumb hicks who share
a very dark sense of humor and love of outrageous puns, Jeb and
Martin are actually heartless, inhuman and irredeemably evil characters!
I picture Jeb as a J. Edgar Hoover look-alike, a heavyset man with
the sagging jowls and bulging eyes. Martin, on the other hand, is
younger and more svelte than his partner. The dialect may not be
authentic to New England, but that's because it's based on my memories
of the way the farm folk spoke in Ohio where I grew up. The pair
had actually come alive in my mind by the time I began the third
tale in the series, "The Deepest of Maters" [sic], so
the three of us have a lot of chuckles together as "we"
continue their adventures.
I'm proud of
the fact that the second Jeb and Martin tale, "Just a Tad Beyond
Innsmouth," won the Origin award for best gaming-related short
story after its appearance with "Trust Me" in Chaosium's
TALES OUT OF INNSMOUTH.
JT:
Your plots are intricately constructed, and in the case
of your historically-based epics, one doesn't know where fact and
fiction divide. I actually let out a gasp of both shock and admiration
at one point in NYARLATOPHIS (I won't give the scene away, but it
involves the utterance of the word, "Azathoth"), which
illustrated to me the skillfulness of your plotting. How much of
this is blueprinted ahead, before you actually write the tale? How
much revision takes place?
SS:
I'd estimate I usually have only about a forty percent
idea of a story's plot figured out ahead of time, but I challenge
myself constantly as I write, devising new, subtle, and sometimes
not so subtle, twists. Why write a predictable tale? I never know
what the story's ending will be until I get to it. If I had it all
worked out in my head beforehand, I'd get very bored during the
course of putting the story on paper. This way, I'm as surprised
as much as the readers!
I have to forbid
myself to revise as I write, as I get stuck rewriting the same section
over and over again. So once I start, I keep going to the end, although
there are always pauses in the work, sometimes lasting for months,
while I strive to come up with something as exciting, original and
creative as possible.
Upon completion,
I revise the hell out of the language and phrasing of the piece
many times, although I rarely make any major alterations to the
storyline itself at that late date.
And, if you
want to find out where fact ends and fiction begins, the best way
to find out is to pursue the subject through further, non-fiction
reading, which I like to think my stories will inspire some readers
to do.
JT:
Tell us about your Qom-Maq Mythos; how did that come
about and how many stories are there in the series?
SS:
The second story I ever wrote was "From Darker
Heavens," and it had been brewing in my head for years before
I decided I was ready to tackle it. Qom-Maq, the bad-boy, is an
interdimensional entity that gets "shat" out of his own
universe by its own kind. "He" ends up in Knossos, the
ancient capital of Crete, at the court of the mythical King Minos.
A formless vapor in our dimension, Qom-maq is not a simple shape-shifter,
rather, he is a nearly indestructible blender of other living things,
thinking nothing of combining humans with animals, marine life,
plants, and more. His eventual aim is to bring down the gods of
Olympus themselves. He transforms himself into several deadly mutations,
the first being the Minotaur.
It's a story
within a story that embraces and reinterprets several aspects of
Greek mythology, and at the same time incorporates the latest archaeological
theories and discoveries concerning ancient Crete.
This story was
intended to be complete in and of itself, and it only contains one
Lovecraftian element mentioned in passing. However, I feel the spirit
and mood of the story are very Lovecraftian, When I finished, Bob
Price insisted the Qom-maq saga couldn't end there, that I had to
write a sequel. It was two years later before I came up with a viable
concept for a sequel, which became "Synopticon of Fear."
This installment takes Qom-maq to a much more threatening and powerful
level as he divides himself in two. Part of him travels the black
holes and dark matter of the universe in an attempt to undermine
and overthrow the god Jehovah that he's heard so much about, while
the other portion remains here within an artificially-created subterranean
land populated with Greek mythological anomalies.
Bob was delighted
with the sequel, dubbing it more of a fantasy with sci-fi elements
as compared to the pure horror tale of the original. But he still
wasn't satisfied; he insisted I make it a trilogy. It was two years
before I came up with even the germ of an idea for a third tale,
and it made for a hell of a challenge as I wanted to outdo myself
with each successive installment of the trilogy. About a third of
the way through "The Pall of Darkness," I realized I wasn't
satisfied with where it was headed, so I took a break. The next
thing I knew, I was sidetracked by other, more pressing projects,
including NYARLATOPHIS, so I have yet to complete the third installment,
which definitely will be the end of the series.
In the meantime,
other authors have asked permission to use Qom-maq in their stories,
one wanting to add Qom-maq to the Lovecraftian pantheon, which I'm
very much against. So I have refused permission for anyone to use
the character in any way until I'm done with him. Once the third
and final tale is complete, Dave Wynn of Mythos Books plans to publish
the trilogy as a novel.
JT:
Do films ever influence your work? What movies might
have made an impact on you, or are favorites of yours?
SS:
I was very influenced as a child by the special effects
Ray Harryhausen created for the Sinbad and Jason and the Argonauts
films, though to be quite honest, I'm not sure if I found the half-naked
handsome stars or the monsters more exciting! But those movies taught
me how easy it is, when writing as a character from ancient times,
to slip into a silly style with the character saying such things
as "By the gods!" and other hokey stuff. By the way, several
years ago Kerwin Matthews of "The Seventh Voyage of Sinbad"
came into a store where I was working. I couldn't believe the guy
who fought a cyclops was right there in the room with me. I shyly
let him know I recognized him and he seemed very pleased; he's quite
a gentlemen.
I loved "Evil
Dead II" and "Army of Darkness" so much that I not
only interviewed Bruce Campbell by phone (the interview being later
published on the Internet), but I began a screenplay for a sequel
to the latter film. My script was very Lovecraftian, just as Sam
Raimi's scripts for these movies tended to be, only more so, but
I didn't finish it after Campbell refused to look at it or pass
it on to Raimi, all but threatening me with copyright violation.
Now, however, even though Raimi and Campbell have both given their
blessings to other authors of stories based on the films' scenarios,
I am not interested in finishing my script.
I should also
mention the original film version of Shirley Jackson's "The
Haunting" and "Forbidden Planet" as influences on
me as a kid. And I love all those old black and white vintage sci-fi
and horror films so much that I have collected many of them on video.
Most of these are pretty bad, but they serve as excellent examples
of what's already been done and what should never have been done
in the first place ... on film or paper!
JT:
What writers amongst your contemporaries do you enjoy?
SS:
Frankly, I rarely have time to read fiction anymore,
particularly contemporary fiction. The vast majority of what I do
read, however, strikes me as predictable, unimaginative, uninspired,
and boring. I'm a very tough critic, as my author friends will readily
confirm. I usually can't bear what is termed "cutting edge"
stories, tales that capitalize on the latest trends and controversial
topics. And I care little for stories I have to trudge through only
to find, when finished, that I have no idea what, if anything, the
damn thing was about. I also pass on excessive slash and gore, whether
on paper or in films. I warned you I'm a tough critic!
I want to be
thrilled by something imaginative and creative, not just bloody.
If I want gruesome, horrendous tales of man's inhumanity to man,
all I have to do is read a newspaper or watch the evening news.
Beyond Varley,
the contemporary fantasy/horror authors I enjoy include Gary Myers,
Colin Wilson, Joe Pulver, Sr., Peter Worthy, W.H. Pugmire, Robert
M. Price and, of course, your work. I enjoy these all for different
reasons. I liked the early work of King and Rice, but I stopped
reading them both quite some time ago.
JT:
Your approach to the Mythos is not the Derlethian brand
that cleaves close to what Lovecraft has done and which his imitators
have done to death. In fact, your work has become its own independent
body (much as Pugmire has done with his Sesqua Valley cycle). Do
you ever see a day when you will cease using Lovecraftian elements
altogether?
SS:
Whenever I use Lovecraftian elements, I hail back to
the original tales of Lovecraft. Derleth bastardized and imitated
Lovecraft's work, just as many others have done since, some with
great popular success. If I use a reference to an element of Lovecraft's
work, it is true to the original; in other words, I reject all the
monsters and books that others have added to what is known as the
Mythos. The only exceptions would be a very few additions made during
Lovecraft's lifetime by such authors as Clark Ashton Smith and Frank
Belnap Long. As an example, the whole bit about the Star Stones
warding off the Great Old Ones strikes me as a too-convenient device
used by lazy authors when they should be using their imaginations.
Lovecraft never said the star stones could be used against the Great
Old Ones like a crucifix is used against a vampire. I have far too
much respect for Lovecraft to interpret his work in such a mundane
manner.
I'm not a strictly
Lovecraftian author in the sense that the majority of my tales only
reference Lovecraft's creations in passing. I have, however, written
sequels to "The Shadow over Innsmouth," "The Outsider"
(a prequel, actually), and "The Dunwich Horror." The latter,
entitled "The Black Brat of Dunwich," won an online award
for best Mythos story of the year a couple years back. To my further
delight, S.T. Joshi wrote me that he enjoyed the tale and looked
forward to reading more of my work in the future -- now that's a
real compliment as he has a reputation for despising contemporary
Mythos fiction.
Beyond the sequels
and the Jeb and Martin Innsmouth-set tales, however, I try to write
text accessible and understandable by a wider audience, including
those unfamiliar with Lovecraft's work.
I doubt, however,
that I'll ever completely shake the master's influence on the way
I write. I certainly relish battling world-threatening monsters
and grappling with supernatural forces. I can't even think of a
single story I've written that has a "happy ending." It's
not easy to devise a plot that deviates wildly from the run-of-the-mill,
but whenever I feel my work begins to verge on the predictable,
I stop writing, sometimes for weeks or longer, refusing to continue
until I come up with something unexpected. The final factor is that
the whole thing, wild twists and all, has to come together logically
in the end; it's got to be believably written and it's got to make
sense. I do my best.
JT:
Whom do you count amongst your personal friends, in terms
of other writers, artists, and editors? How did you meet? Have you
ever met any of them face-to-face?
SS:
Well, we've met. Wilum Pugmire, Bob Price, Peter Worthy
and Joe Pulver are good friends who are editors and writers; I've
met all but Wilum face-to-face (though he's not something one would
miss if you passed him on the street!). Daryl Hutchinson and Dan
Ross are good artist friends; Dan lives here in San Francisco, and
I hope to meet Daryl at this year's NecronomiCon if I can convince
him to come out of seclusion long enough. Ken Faig and Hugh Cave
are email buddies of mine. I met Ken at one of the NecronomiCon
conventions a few years back, along with Will Murray. I've chatted
with S.T. Joshi a few times in person and by email. Other email
friends are Todd Fischer, Jim Ambuel, and Ron Shiflet.
JT:
It seems every writer faces many disappointments - projects
that fall through, publications that fold before they can bring
out your work. Have you faced these problems?
SS:
Certainly. I've had my share of rejections and projects
that folded, and I'm sure there will be lots more. My work doesn't
go over well with mainstream horror publishers/editors for some
reason, even when it isn't a Lovecraftian tale. "Talebones"
magazine published a very short story of mine a few years ago, but
otherwise it seems I've only been accepted as part of the Lovecraftian
genre. Hugh Cave tells me I'll never make any money writing Lovecraftian
tales and that I'm definitely ready to break into the mainstream
horror market, but I've pretty much had nothing but rejections from
mainstream editors so far. I guess I'm counting on my collections
to get me some attention, which the first one actually did. Ellen
Datlow liked "From Darker Heavens", however, and "Locus"
and "Cemetery Dance" gave me very good reviews. And my
first collection sold 500 copies in less than a year, which isn't
bad for an "unknown" author.
I write a certain
way most of the time and definitely have a narrative style. I believe
in traditional, old-fashioned, good storytelling that has a beginning,
middle and end that flow logically and make sense. So there will
probably be a lot more rejections coming my way in the future.
JT:
What is your actual writing process like? Do you write
every day? In the afternoon or evening? Do you listen to music while
you write, and if so, to what?
SS:
I write almost exclusively at night when I won't be
interrupted. Plus the darkness seems to instill the right mood for
writing horror, at least for me. I tune out any background noise
such as the TV or music.
I don't write
every day and have no set hours or amount of time to write. I can't
force it; if I try, I end up writing crap that I'll have to dump
or rewrite later. My motto has always been that I never want to
see anything in print bearing my name that I find embarrassing,
and I'm pleased to say I've lived up to that motto, which is probably
why I've made almost no money from writing. My "style"
has improved over time, but I am still proud of my early work.
For the most
part, the writing process is hell for me. I get the spark of an
idea, then, in most cases, I dwell on it day and night for weeks.
If the idea involves research, that means reading tons of books
that I usually have to buy since the library here sucks. I'm an
insomniac, so I am often haunted by plot variations for hours before
I fall asleep; at times I dream of sitting at the computer typing
different versions of the same scene over and over. So by the time
I am ready to put some words on paper, it's frequently like recording
memories of events I've personally witnessed or lived through.
Despite the
fact that I usually have some idea for an ending when I begin a
tale, I almost never use it or, if I do, I really change it. Like
I said, I never know how a story will end until I get there.
I get stuck
a lot and can't/won't go on until I come up with something I think
will add an unexpected "kick" to the plot. Weeks can go
by before I come up with a resolution that pleases me. So I don't
consider myself nearly as prolific as you seem to think I am.
Of course, I
should add that, despite all the agony, I have to write. The stories
are in my head and they have to come out or I'd go nuts. Also, I
feel really high when I overcome a tough obstacle in a story or
a great idea dawns on me. Plus I literally crack myself up at times
while penning Jeb and Martin tales. So I can't claim it is all just
hard work. Then there's the tremendous relief I feel when a story
is completed to my satisfaction.
I have to write
continuously without going back for revisions unless I add or alter
something along the way that affects the continuity of the earlier
text. Once it's all in the computer, I proceed to revise the hell
out of the whole thing numerous times, rephrasing nearly every other
line and adding logical character reactions I might have overlooked.
By the time the story is actually finished, I usually never want
to read the thing again!
JT:
You didn't write your first story until you were 44,
but didn't you feel at least the compulsion to write earlier than
that? And why begin at that point? What changed?
SS:
Quite honestly, until age 44 I didn't have enough faith
in myself or my abilities to even attempt to write, although the
urge had always been there. I spent most of my life trying to justify
my very existence after my father beat it into me that I was worthless,
an "educated fool," and should never have been born. I
tried differing avenues to overcome those negative feelings to varying
degrees of success. At age 40, I lost my job, my apartment, had
to sell off the majority of my belongings, and move in with a friend
whose wife was a witch from hell. A very sincere suicide attempt
very nearly wrapped things up for me, but I survived despite myself.
As I slowly managed to get back on my feet again, I decided I might
as well give writing a shot as I couldn't find anything in the bookstores
that lived up to my standards. If I couldn't find it, I'd create
it.
Since then I've
kept at it steadily despite rejections, an AIDS diagnosis, and a
recent heart attack. On the positive side, I have had a great deal
of encouragement from folks like you, Bob Price, Peter Worthy, Dave
Wynn, Wilum Pugmire, Joe Pulver, Sr., Hugh Cave, Ken Faig, Daryl
Hutchinson, Dan Ross, and even S.T. Joshi. That's what has kept
me writing. I don't think I could stop now if I tried, as my small
successes have helped bolster my self-image and, as long as people
enjoy what I write, I'll keep doing it.
JT: What future stories are
in the works?
SS:
My next project is the completion of "The Black
Massif," a tribute to Clark Ashton Smith that bears a plot
that surely would have upset the ol' boy. It is dedicated to the
great Hannes Bok, a great hero of mine in the art world. I began
writing this particular tale in 1995. Bob Price and Peter Worthy
were both very enthusiastic after reading an incomplete draft, but
when I failed to conceive an ending that satisfied me, I put it
aside. Peter Worthy is currently reviving the publication of his
most excellent Lovecraftian periodical "Al-Azif" later
this year, and at his encouragement, I am determined to complete
the tale for the first issue. I think I have a good finale for the
story now.
I have a few
other incomplete tales lying around, including one called "Nether
Mind" that I hope to complete in the near future, and I hope
to do another Jeb and Martin outing. My tale of the Mayan Kukulcan
(Quetzalcoatl, the plumed serpent in Aztec), "The Vision Serpent,"
is also waiting in the wings; it will probably be of novella length.
And, I simply
have to finish the Qom-maq trilogy before Dave Wynn takes me to
task over it as he wants to publish it as a novel.
Who knows what's
after that, but there'll be brewing as long as I'm still kicking!
JT:
Thanks, Stan. Please search the web to read the online
fiction of Stanley C. Sargent, and access his listing at the online
"Reader's Guide to the Cthulhu Mythos", or visit his message
board at: http://www.terrortales.co.uk/terrortalk.htm
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