Registered Developer Login 
What's New

5/8/2002
Memory Management with VAR
This demo illustrates how to implement a simple memory manager for the GL_NV_vertex_array_ range and GL_NV_fence extensions.

5/7/2002
NVMeshMender
NVMeshMender is a tool designed to help condition meshes for per-pixel lighting.

5/5/2002
Demos from Carsten Wenzel
Many thanks to Carsten Wenzel for submitting a number of cool demos for the NVEffectsBrowser. The effects include:

- Beams (bright rays emanating from a sun-like object)
- Hair (spinning, shimmering hair strands)
- Infinite Zoom (a journey through the Mandelbrot set)
- Ocean Scene (beautiful and relaxing water waves)
- Soft Objects (interactions between bubbles)
- Volumetric Lighting (volumetrically illuminated letters)

4/18/2002
Photoshop Normal Map Generation Filter
This filter for Adobe Photoshop allows you to convert any image or Photoshop layer to a normal map. Also includes a 3D preview with per-pixel lighting to view the generated normal map.

4/17/2002
GDC2002 -- In-Game Special Effects
This presentation discusses techniques for adding special effects to game engines.



Events

Siggraph 2002


MacWorld NY 2002


Pro-User Conference 2002


IDF Fall 2002


The Gathering 2 (London)




Legal info  

Contact Us  

Site Map  



The Gathering 2

NVIDIA's developer relations group is excited to host our European developer community in London, on June 13th and 14th. Two days of focused technical tutorial sessions will give you the opportunity to test your software reflexes on NVIDIA's latest, greatest and future hardware and tools. Don't miss it! Details here...

Quest3D Contest

NVIDIA, 3D World Magazine, and Act-3D invite you to enter a 3D art competition for real-time graphics.  You could win an NVIDIA nForce-based PC with an AMD 1700+ processor and a GeForce4 Ti 4600 from Leadtek!  To find out more, click here.

NVSDK 5.2

NVIDIA is proud to release the NVSDK5.2.1, an upgrade to the major components of the developer's toolkit. The NVEffectsBrowser 3.0 has been expanded and now you will find hundreds of effects and permutations of the latest graphics effects possible with NVIDIA GPUs.

Note: Dynamic Web updates to the NVSDK are now enabled in the current version of the browser. Please see this page for details on a patch to enable upgrades.

GDC 2002 Presentations

We recently concluded a great GDC and it was fantastic to see all of our partners and developers at the booth and in the sessions.  We've compiled all of our GDC content here:



NVSDK
Effects
Memory Management with VAR
This demo illustrates how to implement a simple memory manager for the GL_NV_vertex_array_ range and GL_NV_fence extensions.


Demos from Carsten Wenzel
Many thanks to Carsten Wenzel for submitting a number of cool demos for the NVEffectsBrowser. The effects include:

- Beams (bright rays emanating from a sun-like object)
- Hair (spinning, shimmering hair strands)
- Infinite Zoom (a journey through the Mandelbrot set)
- Ocean Scene (beautiful and relaxing water waves)
- Soft Objects (interactions between bubbles)
- Volumetric Lighting (volumetrically illuminated letters)


Papers
Practical and Robust Shadow Volumes
This paper describes a robust, artifact-free method of rendering stenciled shadow volumes that eliminates the problem of shadow volume capping. Updated with a presentation from GDC.


Hardware Shadow Mapping
This white paper covers the details behind hardware shadow mapping with implementation details in OpenGL and Direct3D.


Tools
NVMeshMender
NVMeshMender is a tool designed to help condition meshes for per-pixel lighting.


DXT Compression Library with Source
Includes and image library with DXT compressor with full source written by Jason Dorie of Black Box Games.


Courseware
GDC2002 -- In-Game Special Effects
This presentation discusses techniques for adding special effects to game engines.


GDC2002 -- Contentment
This presentation was given by Richard Huddy at GDC 2002.


Audio
Thunder Audio Max Plugin (demo)
Cubicspace Studios have provided a demo version of Thunder, their 3D positional sound plug-in for 3D Studio max.


NVIDIA Audio SDK
The beginnings of an Audio SDK, containing information on getting the most out of DX8 audio.