The Stats for Death Mire

Imperial Victories: 462 (61%)
Ork Victories: 297 (39%)
Total Games Played: 777
Total Points Played: 2,212,000


Key feature
Orks
Imperium
Outcome
Ork Rok Dropsites
33%
67%
Imperial held
River Insane Tunnel
40%
60%
Imperial held
Phlegethon Bridge
46%
54%
Contested
Motorway
47%
53%
Contested
Equatorial Jungle
30%
70%
Imperial held
Tempestor Victorum Line
45%
55%
Contested
Hecate Mountains
45%
55%
Contested
Death Ridge
40%
60%
Imperial held
Mire Anchorage
32%
68%
Imperial held
Hellstrom Fortress
43%
57%
Contested
Hive Death Mire
35%
65%
Imperial held
Eyes of the Emperor Observatory
42%
58%
Contested

CEASEFIRE CALLED! ARMAGEDDON CAMPAIGN DRAWS TO A CLOSE!

October 24,2000 - Despite being quickly encircled by the Orks, the defenders of Death Mire managed to hold the Orks at bay and prevent the Greenskins from crossing the River Insane. However, hundreds of thousands of feral Orks rampaging from the equatorial jungle swarmed over the facilities at Mire Anchorage, almost overrunning the rear of the hive in a single night. Five regiments of hive militia fought a desperate delaying action to hold the Orks, and only the timely arrival of two companies of the Storm Lords Space Marines finally broke the attack. The Orks went to ground, infesting the docking facilities and preventing the gigatankers from the Fire Wastes berthing in the harbour.

The lack of raw materials for the factories and weapons shops of Death Mire caused many of them to cease production and the defenders were sorely pressed as ammunition and fuel began to run critically low. It was essential that Mire Anchorage was reopened. Soldiers from the Armageddon Ork Hunters regiment deployed along the edges of the jungle and ruthlessly began to hunt down feral Orks. They killed thousands of Greenskins, calling in lethal artillery barrages whenever they discovered an Ork nest. With the flood of feral Orks halted, the Storm Lords were able to cleanse the docking facilities of Mire Anchorage. Three weeks after the war had begun, ships carrying weapons, ordnance and much needed supplies were unloaded onto the wharfs.

Reinvigorated and replenished by the liberation of Mire Anchorage, regiments from the Mordian Iron Guard launched a massive counter-attack along the River Insane Tunnel towards the Phlegethon Bridge. Simultaneously, Titans attacking from the Tempestor Victorum line swept across Death Ridge and pushed the Ork line back towards the Roks. The attack along the motorway was met by Orks from the Black Slayers tribe and here the fighting became particularly bloody. Titans from the Legio Tempestor closed with the Ork Roks, bombarding the gigantic asteroid citadels, their speed enabling them to avoid most of the Orks' return fire.

At Death Mire the Orks have been halted and even pushed back towards the Roks. More gigatankers arrive in Mire Anchorage every day, further strengthening the defences and, at one hive at least, the Ork invasion has been contained.

Total War! - Additional Ideas for playing 40K, Gothic and Epic 40K in the Armageddon Campaign

August 2, 2000 - We've gathered as many extra ideas, cool scenario threads and other ways to play Warhammer 40,000, Epic 40,000 and Battlefleet Gothic as we could and packed them into one overstuffed Microsoft Word documentTM named Total War! If you've played all of the scenarios in the rulebook and have gone through all of the extra stuff we've provided on the website, then check out Total War! for even more Armageddon action!