MENU:
STATS
WHAT
WHO
WHY STOP?

R.I.P. The CLQ
1998 - 2003


May the fragging go on forever.

   FINAL Statistics

Go to TOP   

Page views while active 200,412,261
Last update Mar 28 2003 12:33am CST (Mar 28 07:33 CET)
Clans 817,162
Players 29,687,370
Registered players 181,335
Servers 602,367
Levels 94,493
Minutes 82,948,451,254
Frags 26,616,783,152
Processed data 6,240,000,000,000 bytes
Database transactions 330,000,000,000
Peak performance 100,000 database transactions / second
   WHAT ???

Go to TOP   

For over 4 years The CLQ has kept track of millions of game players (Quake, Unreal, Half-life, Tribes, etc.) on thousands of online game servers. The statistics have been viewed by millions of people over 200,000,000 times. The CLQ has been so extremely popular that major game designers actually adapted their games to optimize their CLQ support.

   WHO ???

Go to TOP   

T. Boersma
MAJOR PUNKatron[CYBA]
T. never stopped looking for flaws in the system.

Mark H.
Painless[pd]
http://www.xs4all.nl/~painless/
    
Mark is the genius behind the opening screen that you're all still talking about.


Nico de Vries
BattleMode[SH2]
http://www.NicodeVries.com
Nico wanted a sure way to determine the best Quake players and started coding until it worked.

   WHY STOP ???

Go to TOP   

The short answer? Time.

The long answer: incredible amounts of e-mail, GameSpy monopolizing access to game servers, constant upgrading of hardware and software to process increased traffic, games getting their own statistics, etc.

Thank you for playing.

Page views: