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For over 4 years The CLQ has kept track of millions of game players (Quake, Unreal, Half-life, Tribes, etc.) on thousands of online game
servers. The statistics have been viewed by millions of people over 200,000,000 times. The CLQ has
been so extremely popular that major game designers actually adapted their games to optimize
their CLQ support.
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T.
Boersma
MAJOR PUNKatron[CYBA] |
T. never stopped looking for flaws in
the system.
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Mark H. Painless[pd]
http://www.xs4all.nl/~painless/
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Mark is the genius behind the
opening screen that you're all still talking
about.
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Nico
de Vries
BattleMode[SH2]
http://www.NicodeVries.com
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Nico
wanted a sure way to determine the best
Quake players and started coding until it
worked.
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The short answer? Time.
The long answer: incredible amounts of e-mail, GameSpy monopolizing access to game servers, constant
upgrading of hardware and software to process increased traffic, games getting their own
statistics, etc.
Thank you for playing.
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