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The Shackles of Conquest
War Herald Chronicle by J and Waylander
Representing Shadowbane Warcry


Chronicle Archived by Aerynthian College
- Archived August 2, 2002 - Shadowbane Closed Beta

Reporting Period Covered:
July 15 through July 25, 2002


Cities/Guilds Involved:

The City of Zion
City Leader: Bone Dancer
Lead Guild: Burning Legion
Population: (post-siege) 69


A Scenario Overview

When we last left off, the city of Semujin was defeated and given terms of surrender by Bone Dancer, leader of the Burning Legion. The leaders of Semujin ended up accepting those terms of surrender, and the flag of Zion was flown over the conquered remains of the city. Several members of the Semujin leadership were not happy with the surrender, and they struck out on their own to lead rebel bands intent on continuing the fight and gaining support from others neutral factions. Those who remained in Semujin tried to get on with their lives under the new rulership, and they began to rebuild.

At some point after the conquest of Semujin, one of the former ruling factions violated the terms of surrender by building a siege tent. This produced an immediate response from Bone Dancer -- "YOU ARE IN VIOLATION." The situation was not resolved, and as punishment Zion forces returned to Semujin and burned it and its Tree of Life to the ground permanently.

With the destruction of Semujin many people no longer had a free city to join, and they were forced to be outcasts with no access to trainers, equipment, and essential city services that are so important to veteran adventurers. Many homeless adventurers placed the blame on the leadership of Semujin for failing to defend the city, allowing them to be conquered, and for failing to enforce the terms of surrender which lead them to become homeless nomads cut off from essential services. The leaders of Semujin denied these accusations as the basis for why their city fell, but it did appear that their ruling council took too long to make decisions, member factions weren't equally informed, and the city's military preparations were not adequately planned before they went on the offensive.

After the fall of Semujin, the allied guilds tried to coordinate a combined effort to rebuild their city and continue to wage war against Zion. However the rapid destruction of Semujin and the appearance of an ineffective bureaucratic leadership caused some people to strike out on their own or defect to the enemy. One such defector was Kirel Redhand, the leader of Redemption. While leaders who chose to strike out on their own rather than reforming the Covenant of Swords were accepted with civility, any leader who openly considered allying with the enemy was reviled.

But instead of keeping Redemption within the Covenant’s fold, Kirel had accepted Bone Dancer’s offer to take over Almecka, the outpost city the Burning Legion had set up across a small lake from Semujin. Since Kirel had established himself as a competent leader over the course of several months, he was promptly rewarded with the responsibility of overseeing what would remain a key regional center for the purpose of Burning Legion controlling a large land block of the mainland.

While the Covenant’s town still stood, harsh words were thrown around once it became known that Kirel had joined under the banner of Zion. Gradishar, the spokesman of Semujin, had the following comments over Kirel’s defection.

"Those who have followed this turncloak...Aloran, Asir, Meram, Ransom, must now decide the road you wish to follow. You may follow Kirel's path of treason and chaos...alligning yourself with Bone and his egomaniacal quest for power [remind you of anyone guys?] or reject his villany and pledge your swords to our righteous cause.

What shall it be one-time friends? Are you again voluntarily placing the yoke of tyranny about your necks? Have you escaped from Patron only to find yourselves under the thumb of Bone? I had higher hopes for Kirel and Redemption. I had hoped their integrity was not so cheaply sold.

I await your decisions. You may still hold onto our crest as a sign of your honor. Give it up, however, and you shall doom yourself just as Kirel has done."

~Gradishar Tregaron~

Kirel responded to his critics, but not before the Burning Legion had razed Semujin to the ground:

"Playing the political game.

Some folks just don't seem to understand that Shadowbane isn't just about military might, it is also about economic might and political might.

I grow weary of people constantly slamming me for playing the political game. Which other ex-Council of Swords guild has a city owned in totality by them? C'mon, name one? You see, I only have 8 solid members from my guild, Redemption. We are not a large group, we are not a strong group, but we are a good group.

As the guild leader of Redemption I had a choice to make when entering this land:

Leave my guild behind and join Burning Legion (pre-existing offer)
Stay with my guild and become our own power
Find the best method of insuring the survival of my guild

And knowing the traditional values of my membership, I chose to side with the less focused, more casual strategy. I knew that joining my cause to the Burning Legion would be a fracturing of our personas. I had good relations with House Tregaron and a fairly good reputation for fairness. Therefore I chose to enter an alliance with House Tregaron. Unfortunately for us all, the leadership of House Tregaron was away during the first few days of our start. We all saw the need to band together, but none were willing to subsume their own identities to do so. Therefore, I embraced a plan to pull everybody who was not part of the Burning Legion together under a pure alliance guild, the Council of Swords. That plan was successful, Redemption joined CoS, and all was good.

Soon however it became clear that the inner leadership of the Council was made up of fools. Perhaps "fools" is too strong of a word. The truth here is that many of those in the leadership portions of the council refused to hear or in some cases even listen to plain truth about simple things like tree and guardhouse management.

The Burning Legion placed a forward staging area, called that new city Almecka and instead of immediately destroying the council of swords city, they offered terms.

Terms you ask? Yes... Terms. Bone Dancer contacted me (for his own reasons) and offered us terms to allow us to level, yet put him and his people in control of the city. I immediately launched a plan to the council membership, suggesting that we embrace this occupation, use it as a basis for revolt later on. I have experienced being on the losing side of a conflict in Aerynth and would readily do what I could, up to and even including tarnishing my own name in order to help my people. Remember, the survival of my guild is my driving force.

Inside the council chambers, Gradishar, Zorak, Amexsos, Shaar, and many others threw verbal stones, keeping me out of their inner council because I wanted to use subterfuge and deception to win. In any event, I was not able to convince them so I re-evaluated my goals and my options.

I spoke with Bone Dancer, He offered me and my entire guild a place within his erstwhile nation. Hating the betrayal of my allies but weighing that against the survival of my own people, I did the unthinkable. I joined the Nation of Zion.

What I found amazed me to no extent. I found a group a people who were willing to literally give me gold, items, take me to hunting spots, and help me level. I had access to the greatest of Teachers within the Temple. I found that I could walk into a forge, speak with its master and soon, the sound of hammers would ring out, crafting superior armor for me. This was the land of milk and honey! This was what Saint Malorn was speaking of when he gave us instructions to rid the world of sin. The city of Zion was the birthplace of the new kingdom.

I can only surmise that my skill in running a city prompted Lord Angus and Lord Bone to grant control and eventual ownership of Almecka to me. Perhaps they knew of my attempts to save Semujin. Perhaps they did not care. But I accomplished what no other had. I had gained control of a city without a single drop of blood being shed.

I played the game of Politics."

~Confessor Kirel Redhand~

Seeing this announcement, Zorak, former leader of Semujin, had the following response.

"Well, well.... The Traitor has finally gained enough confidence to speak. Too bad he doesn't even know the name of the alliance that trusted him. It matters not. We know our identity, and we are a proud and free people. You have a pathetic little village that you only think you own. We still have our dignity. You can destroy our city, you can take away our forges, you can banish us from every town in Aerynth, but you can never have our soul, damage our character, or tarnish our honor. So go ahead and play your game of "politics." I call it a game of lies and deceit.

The Covenant of Swords will never bow down to the Foul Bone Dancer. The Dark Tormentor will never rule us. If necessary, we will wander the land of Aerynth without a home for generations. Unlike the Traitor, we value freedom over comfort; our soul is not for sale.

As for you, Kirel Redhand, your name will forever be remembered as The Traitor. The Words of the Covenant are for those with honor and integrity. You may have saved your people some temporary hardship, but you have damned them to eternal slavery. You've traded your honor for gold. That's the difference between you and me. My character is not for sale, at any price.

I hope you've enjoyed your little game. You had best keep playing it well, your Master is watching you."

~Zorak~

Immediately following the sack of Semujin, when both sides reeling with success and defeat, a lone Aracoix flew over the walls of Almecka to see what he could see. Having been sworn to Semujin, Xzean was now errant. Alighting on the city walls, he spied a war tent inside, with several pre-made trebuchets ready for use. Finding the siege engineer with no quarrel, he flew inside the city proper and bought one, then took it up the slope leading to the parapets and targeted Almecka’s forges.

The stunt was short-lived, as Ranced, one of the Burning Legion faithful, recovered from the battle in time to drive off Xzean and his friend before they did much more damage. The mark was made, however, in the form of a ruined southwest corner wall.

Eventually a band of players, including many from what was once Semujin, built a city named Blackwood Keep some distance to the east, and they immediately agreed to Bone Dancer’s terms in order to avoid a war and give the unwashed masses a town to call home.

The terms of the agreement, according to both sides, included that the occupying guild not build any siege tents or even their own barracks -- the protection for the city would be provided by guards loyal to the Burning Legion only.

However someone under the Blackwood Keep banner built a war tent near the city, and Bone Dancer immediately ordered all the guards at Blackwood Keep to kill those living there on sight.

Comments from the Heralds of War

J. "In the span of a week, two attempts to defy Zion’s control had been crushed. At the present time the burning crest of Zion appears in three places on the world map, and little happens without their notice, if not sanction. Opposition still lurks in corners, however, waiting for the right opportunity."

Waylander "The current situation in the world is that one empire rules over all with an iron fist. There are many people in the land at the present time, but compared to those settlers still to come, the current populations could be considered small. The War Herald Journals to date have demonstrated that a smaller empire has been the dominant empire, but there is a reason why the smaller empire has been dominant. To be successful at empire building, whether you are large or small, you have to have the following essential elements:

  • A clear chain of command.
  • A clear method of communication at all times, in this world and in others.
  • A clear set of goals that everyone understands and can meet.
  • A timeline for accomplishing those goals.
  • A smart growth strategy for your city and good city management.
  • A sound economic policy and growth model.
  • A sound taxation model to build the empire treasury for growth or war.
  • An effective military strategy that is tied to timelines and economic growth.
  • A carefully planned deployment strategy for troops and war machines.
  • Recognized battle leaders and effective battlefield coordination and communication.
  • Strike teams carrying out predefined combat roles and knowing rally points.
  • Knowing when to subjugate or destroy an enemy city.
  • Having the ability to enforce your terms of surrender and maintain peace.
  • Creating and following a political agenda to achieve the empire’s goals.
  • Maintaining an effective informant network.
  • Establishing an effective foreign policy and trade or military alliance.

Large empires, at least the ones to date, have been ineffective mainly due to the large task of dealing with many allied guilds with differing agendas, no effective form of central communication, a cumbersome and lengthy decision making process, lack of a sound economic and military policy, no real battlefield cohesion, and the inability to address these issues before their enemies were on their doorsteps. While the leaders of Semujin are each outstanding people, thus far the challenge of organizing the various guilds that make up the Covenant of Swords and turning them into an effective world power has been too much of a task or has taken too long.

There are many unknowns in Aerynth at the present time, and future powers will eventually arise to pose a serious challenge to Zion and its ever-increasing ranks. It is safe to say though that no power will depose Zion until it is able to address the critical issues to success that I have mentioned and can put those things in place fast enough to survive. There are many people in the land who are not pledged to either town and new inhabitants entering the world each week, but it will take another organized group or a large organized group to break the rule of Zion.


Reporting live from the Shadowbane Beta,
Waylander & J of
Shadowbane Warcry signing off.
"What is seen shall never be forgotten."

If you are interested in becoming a War Herald, click here for information about the program.



Teen: Blood; Violence


©2002 Ubi Soft Entertainment. All Rights Reserved. Ubi Soft and the Ubi Soft logo are trademarks of Ubi Soft Entertainment in the U.S., and/or other countries. Shadowbane and the Shadowbane logo are trademarks of Wolfpack Studios, Inc.

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