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My Last Bit
Posted on July 14, 2003 at 16:36 GMT by

FrikaC's post covered my thoughts on Quake development to the letter, so I won't try to add anything to it or rehash it here.

Instead, I want to thank all of you developers for making this Qexpo a bigger and better event than I had anticipated it would be. As much as I love Quake, I didn't think there was as much development going on as there was a few years ago, but the community surprised me yet again. This year's Qexpo saw some great, creative mods released. The IRC channel was full of people through out the whole thing, and it seemed to me like everyone was just having a great time. That's exactly what I hoped for out of the event.

I got the opportunity to run one of the speed modding events, and it was great to see that the members of the Quake community can still be so creative after all of this time.

What next? Well, 2 years from now we're going to do all of this again, so don't let it slip your mind! Keep up the great work, and surprise everyone yet again with more innovative development at the next expo! If you weren't satisfied with something this year, be it the editing system, the events, or anything else, feel free to e-mail me and give me your thoughts.

Great job everyone, and thanks again for participating!

Post QuakeExpo
Posted on July 13, 2003 at 18:03 GMT by

There comes a time in the affairs of men when we must honor those that came before us and those yet to come. To celebrate, honor and display those things that fuel our very passions and dreams. The Quake Expo is and shall always remain the ultimate expression of our collective love for a single game. A game that has both made great changes in our world and great strides in power and complexity. A game that has brought about the modern face of gaming and continues to breed new games from it's remains.

Some out there may scoff and point at Quake and laugh: "An antique, a relic from a forgotten era!" I see Quake as a game that is both old and new; simple and complex; ugly and beautiful. Above all, though, it is fun. A game is ultimately judged not by it's graphics, not by what year it was released, but by how fun it is.

What we, the authors of maps, mods and engines, do further enriches our fun and, sometimes, yours. It is the creations made from or made for Quake that continue and enhance it's greatness. Even after all these years, there are still things yet to be created and there are still people creating them. Quake Expo shows the world that Quake is neither dead nor forgotten.

Ultimately, everything that Quake is, and everything Quake will be cannot be contained here. The Quake Expo is just a narrow piece of a greater mosaic. It is but a short week frozen in time, a mere drop in the bucket of the life of an extraordinary game. I encourage you to seek out new projects, new maps and new engines. To boldly Quake what no one has Quaked before.

It has been my honor to preside over this edition of the Expo. This is FrikaC signing off.

More DP
Posted on July 13, 2003 at 11:09 GMT by

There's an update to the DarkPlaces engine and mod over on the Darkplaces booth. The updates fix a number of bugs found since the previous release.

RPG's Screenshots
Posted on July 13, 2003 at 11:04 GMT by

There's a flurry of screenshots over on RPG's booth for his upcoming maps. Go take a gander.

Speed Map Pack 41
Posted on July 13, 2003 at 08:51 GMT by

Starbuck decided to run a speed map session earlier on, and out of it came 2 SP maps, 1 SP/DM map and 8 DM maps. Thats a grand total of 11 crazy maps. You can get the pack here.

24 hour mods now due in
Posted on July 13, 2003 at 00:59 GMT by

Thats it people. Your mods are now due in. Submit your work here.

TF Bots Released
Posted on July 12, 2003 at 23:20 GMT by

Another mod I've personaly been waiting for, it's Coffee's Team Fortress Bots. Currently only at a beta stage with a few features missing but they'll play all 6 game modes, take your orders and use their class to their best advantage. There's also a 24 map pack with maps the bots currently support. Get the files over at AI Cafe booth.

UD Postponed
Posted on July 12, 2003 at 23:10 GMT by

Shadowalker sends word that Ultimate Deathmatch V1.70 won't be released for Qexpo but should be available within a few days.

Battle Mech Now Out
Posted on July 12, 2003 at 21:09 GMT by

Wazat's stand-alone TC Battle Mech has been released. This overhead mod features 6 aditional gameplay modes including CTF, Licence to Kill and Rob the Nest, All supported by 7 deathmatch maps and 1 Capture The Flag. Head over to Wazat's Booth to get your copy.

Pro-X Released
Posted on July 12, 2003 at 12:50 GMT by

I've personally been waiting for this one for a while and boy am I glad it's finally here. Pro-X comes in both NQ and QW flavours sporting 3 duel arenas, and 1 large teamplay arena per map. You can configure each arena via the in-game admin options. The NQ version also comes with modified Frikbots and Vwep. Go check it out at Electro's Booth.

Twilight 0.2.02
Posted on July 12, 2003 at 11:38 GMT by

The Twilight Project version 0.2.02 has been released, which fixes all reported bugs in 0.2.00, many of which kept people from testing and using Twilight. The updated release is available from the Twilight booth.

TROH: Neo Quake Beta 4
Posted on July 12, 2003 at 11:36 GMT by

Dr, Shadowborg sent word that TROH:NQ Beta 4 has been released over on his booth. The mod contains 5 classes, new items and equipment and upgraded monsters.

Ultimate Quad Capture 1.3a
Posted on July 12, 2003 at 10:20 GMT by

The latest version of UQC is out. This version sports two new game modes, support for some more maps, multi-weapon team games and a new bot menu. It also comes with the source files. Make sure you check out your local CocoT Booth for a copy today.

K-R-U-N Demo
Posted on July 12, 2003 at 10:07 GMT by

K-R-U-N is a base mod for a singleplayer or multiplayer online RPG. The project is planned as a cyberpunk themed MORPG. Check out KrimZon's booth for more info and download.

Nirvana 9: TFS Finished
Posted on July 12, 2003 at 09:55 GMT by

The Nirvana mod has finally reached its conclusion at TFS and its code is now open source. Head over to the Team Fortress Stroggos booth where the following things have been compiled for download:
-The Last TFS Teaser in MPEG-4 format
-The TFS main files
-Map Pack
-Masqeurade Multimodel Main files
-TFS and Masquerade Source code

Total Farce
Posted on July 12, 2003 at 03:33 GMT by

If you hadn't seen it yet, Total Farce has been released over at Cheapy's booth of Gargoyles. This realism mod features conventional weapons and enemies, hostages, locational damage, accurate falling damage are more. Make sure to check out CheapServer v.07b2 while you're there.

The Great 24 Hour QC Challenge
Posted on July 12, 2003 at 01:09 GMT by

Gather 'round folks we've got quite the modding challange. Not only do you need to complete a mod in 24 hours but you will be rewarded points for completing certian tasks within that time. The winner is the person with the most points! Check out the theme and scoring system at the Events Booth.

DJQuake Quest...err Guest Strip
Posted on July 11, 2003 at 14:39 GMT by

painQuin updated the DJQuake booth with a new set of hilarity in the form of a guest strip from Quest. Go take a look.

Curse of Korweh
Posted on July 11, 2003 at 14:03 GMT by

I've released The Curse of Korweh expansion pack to Prydon Gate over on my booth. Along with a half completed devkit. Take a look. Or not. Up to you, really.

Due time for turtle maps
Posted on July 11, 2003 at 11:57 GMT by

It's about high time we saw some turtle maps around these here parts, so get off your high prefab and start submitting your entries to your local compadre Preach.

Koolio's Reviews
Posted on July 11, 2003 at 07:15 GMT by

Koolio has reviewed Ground Combat Vehicle, Galactix and Cannon Fodder Quake over on his booth

CreatorsDream v1.00e
Posted on July 11, 2003 at 06:01 GMT by

It's the mod that lets you make your own weapons, base and even your own pet. It's CreatorsDream. This new version adds the use of a hover bike and also improves on the teamplay mode. There's also more deployables, like Tripmines, and deployable destructable walls. Be sure to check it out.

Wazat with Soldat
Posted on July 11, 2003 at 01:57 GMT by

An alpha version of Soldat has been released over at Wazat's Booth. There are no bots in this release and the movement still needs work but you can mess around with the weapons and shoot at some monsters.

Not-so-speed Imaging
Posted on July 11, 2003 at 01:39 GMT by

It might of taken twice as long but the result is twice is good. Check out the speed image pack now.

DJQuake Update
Posted on July 10, 2003 at 22:48 GMT by

It's time for your daily dosage of DJQuake. Make sure to check out latest guest comic courtesy of SantaClaws, its a hoot.

Satan's Den
Posted on July 10, 2003 at 21:05 GMT by

E-werd releases his second map for Qexpo, Satan's Den. A cute little ffa map with a runic/medieval theme, suited to 3-4 players.

Marathon Results
Posted on July 10, 2003 at 21:04 GMT by

The 24-hour QuakeWorld marathon has ended, with HangTime taking first place with 3770 frags. You can view the full report here.

TecnoX Released
Posted on July 10, 2003 at 18:17 GMT by

Gilgamesh has released his TecnoX mod (requires DarkPlaces) over at his booth. The mod has over 30 weapons, a new gib system, a detailed world, and more! Check it out right here.

Speed Fragging Starts
Posted on July 10, 2003 at 12:00 GMT by

Step right up! Frag the FrikBot with the rocket! Hey, you there little quaker, care to try your luck? 5 minutes to frag the FrikBot as many time as you can! Be sure to submit your demo before 12am GMT on the 11th. Check the Event Booth for more info.

Domination or Temptation?
Posted on July 10, 2003 at 08:04 GMT by

Straight from the AI Cafe booth comes Quake Domination. QD currently supports 12 deathmatch maps and, as you'd expect from Coffee, features bots. All this for a mere 317K. Even The latest booth babe, Eiko Koike (yum!) has a larger byte size.