Posted on July 13, 2003 at 18:03 GMT by FrikaC
There comes a time in the affairs of men when we must honor those that came before us and those yet to come. To celebrate, honor and display those things that fuel our very passions and dreams. The Quake Expo is and shall always remain the ultimate expression of our collective love for a single game. A game that has both made great changes in our world and great strides in power and complexity. A game that has brought about the modern face of gaming and continues to breed new games from it's remains.
Some out there may scoff and point at Quake and laugh: "An antique, a relic from a forgotten era!" I see Quake as a game that is both old and new; simple and complex; ugly and beautiful. Above all, though, it is fun. A game is ultimately judged not by it's graphics, not by what year it was released, but by how fun it is.
What we, the authors of maps, mods and engines, do further enriches our fun and, sometimes, yours. It is the creations made from or made for Quake that continue and enhance it's greatness. Even after all these years, there are still things yet to be created and there are still people creating them. Quake Expo shows the world that Quake is neither dead nor forgotten.
Ultimately, everything that Quake is, and everything Quake will be cannot be contained here. The Quake Expo is just a narrow piece of a greater mosaic. It is but a short week frozen in time, a mere drop in the bucket of the life of an extraordinary game. I encourage you to seek out new projects, new maps and new engines. To boldly Quake what no one has Quaked before.
It has been my honor to preside over this edition of the Expo. This is FrikaC signing off.