sometimes feel like all I’m doing is playing games for movies I really want to see. While Enter the Matrix is a blast (with some admitted shortcomings), Wolverine’s Revenge introduced new levels of game-induced pain. The Hulk falls somewhere in-between the two. It’s far more technically sound and visually compelling than Wolverine; but doesn’t have the pulsing soundtrack or "Woah, that was so cool" feeling from Enter the Matrix.
Visually, Hulk has an interesting take on celshading, and the look fits here. Radical clearly spent a lot of time working on character models and animations, as Bruce’s meaner side can pick up anything in the environments (including people) and chuck it at anything else in the environment (including other people). This is a load of fun…for about 15 minutes.
Think of Destroy All Monsters Melee – it’s supposed to be played in small bursts with friends. The Hulk features the same play dynamics and schemes, but is dragged out through a dull, mindless Story Mode. Presumably, the stealthy Bruce Banner levels are supposed to break up the monotony; but they aren’t well developed, and although I thought this not possible, more bland than the action. Three phrases to describe The Hulk: technically solid, aesthetically pretty, and phenomenally dull.