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Duel Masters Sempai Legends  (GBA)
by Atari


Reviewer: Tha Wiz
Review Date: 06/24/2004


Card battle game … travel sized!


Click for screen shot 1 of Duel Masters Sempai Legends Click for screen shot 2 of Duel Masters Sempai Legends
Click for screen shot 3 of Duel Masters Sempai Legends
Duel Masters Sempai Legends
GZ Review Ratings:
 Gameplay  7.4
 Graphics  7.4
 Sound  7.0
 Difficulty  Medium
 Concept  7.5
 Multi-player  7.7
Overall 7.5

Reviewer's Scoring Details

All Reviews for Duel Masters Sempai Legends

Honestly, how many more card duel games can we get? Pokemon, Digimon, Yu Gi Oh, Magic, etc, etc, etc. This isn’t a complaint really, it’s just that I can’t keep up with all of the new titles that keep hitting the shelves (or the ones that enter the house thanks to my 10 year old). Well, here comes another one that I haven’t played until now … Duel Masters for the GBA handheld. While it was a new venture for me to learn a new card game, the good news is that it was pretty close to Magic (which I used to play frequently), so it was a little easier to get into. Also, I have to say that I liked the layout of the game altogether, so off I go to tell you potential owners all about it to see if it is a good fit for you as well.

 

Duel Masters is laid out more like an RPG kind of game versus your standard card battle game for the GBA, which was a nice change. The story revolves around the main character who gets a rare card for his birthday (and in his town, the Duel Masters game is ALL the rage), and it seems to be a pretty valuable one to boot. Lo and behold, a no-good thief wearing a mask simply donned with an “X” sneaks in and steals his brand new card for his birthday. He wakes up just in time to see the thief leaving, and off he goes on a journey to complete quests which will hopefully lead him to his card’s captor so he can get his prized possession back.

 

OK … let me stop for a second since many of you may be parents who have no clue what Duel Masters is all about (like I was), so let me explain the concept. Basically, each player has a deck of 40 cards consisting of spells and creatures from the elements of fire (red), nature (green), water (blue), light (white) and dark (black). Some of these creatures can attack, and some can defend, and they are used to either take an opponent’s five life points away (one per attack) or defend the life points to try and ensure that the player remains alive. Creatures and monsters are brought into play by using mana, which is generated by sacrificing a creature or spell into the pool. Sacrifice one of these cards, and you gain one mana of the color that the creature or spell was (one red creature = 1 red mana, etc). So, a monster that takes 5 mana to bring out needs at least one of it’s own color, then four of whatever color. Kind of like “Magic: The Gathering Lite” is a good way to look at it. 

 

The RPG element that I mentioned comes into play by the overall way that the game is set up. As you journey out, you will have objectives to complete (meet with so and so in this town, find this item), etc., and you even have a handy map that pops up to help you locate where it is that you need to go next. In addition, you will actually get into random battles along the way from town-to-town, which consist of you getting into duels with perspective opponents or running away rather than fighting monsters. Winning duels gets you booster packs of single cards, which in turn can be added to your deck to make it stronger, rather than getting experience points or gold. There are also tournaments to get into from town to town, and you have to meet certain criteria to enter (like beat five people in the town first), and as luck would have it … these need to be done to continue progressing through the story.

 

Other than the overall layout, I also was happy to see that losing a random battle does not mean that you are “out” or that you have to start all over again from a certain point. When you get into an encounter, losing simply adds a loss to your overall game score total and gets you a snide comment or two from your winning opponent, but you can just keep on going about your happy way. This also comes in handy with the “save anywhere” feature that was added into the game, so you can always go back and try again if you want to try and keep a perfect record.

 

Another cool thing about the game was that thankfully, deck creation is pretty easy and really doesn’t take a lot of time to figure out. Of course, the game is all about strategy and playing one card to boost another (like playing a card to return a monster back into play that you sacrificed to bring another one out), which is the most difficult aspect of it … but anyone who has played a card-battle game before should be used to this and should have enough material from the five elements to put together some really cool decks. Thanks to the fact that you can also play a two-player game with two GBA’s linked together, you can even test out your ability against a buddy.

 

Graphically, Duel Masters does a pretty good job in the overall game visual presentation as well, and the animations and backgrounds for the RPG part of the game were done well and had some good, vivid coloring which looked sharp. The duel part of the game didn’t fare quite as well unfortunately, and while it wasn’t horrible, the animations were usually monsters doing a one-frame movement. In addition, they were pixeled and a little outdated looking, and compared to the in game graphics while wandering around I think they could have come out a little better.

 

The sound to Duel Masters was also so-so for the most part, with music that did OK in just being fill in noise versus really adding into the game itself. Monsters simply made whooshing and cracking sounds when they would hit each other or get destroyed, and when a player lost a life it sounded like glass breaking. Again, not horrible, but just nothing that really stood out or made it more impressive.

 

Overall, Duel Masters Sempai Legends was an enjoyable game that was easier for me to get into than others thanks to the close resemblance to MTG. Also, I found it to be a little better in story and overall presentation thanks to the RPG style of gameplay, and out of the card battle games that I have played it’s been my favorite so far. So … for you Magic or card game fans looking for something to pop into the GB Player or take on the go this is a decent one to get that will keep you entertained for a while. If you’re not much on card battle games … you probably haven’t stuck around this review to get to this point so you more than likely won’t be getting it anyway.  
 


Gameplay: 7.4
The mechanics to the game worked well, and it’s pretty easy to pick up and get used to. The battles are, of course, turn-based and consist of laying out mana, then summoning creatures or spells, then attacking if you can. There are 180 cards to find and win, so there was a good amount of deck possibilities to put together.

 

Graphics: 7.0
The graphics during the RPG aspect of the game were well animated and colorful, but the battle graphics looked a little outdated and kind of acted as a counter to the good stuff. While nothing could really be defined as horrible, it could have been a little better.

 

Sound: 7.0
Also kind of in-the-middle overall, since they were simple things like whooshing noises or the smacking sounds of something getting hit. The looped music tracks weren’t bad to listen to either, but really did little more than provide some background noise. 

 

Difficulty: Medium
As my friend and cohort Aceinet used to say while we were playing MTG … “it’s all in the shuffle.” The game mechanics are easy to get into, but as with any card-battle game, strategies working or not working most of the time depend on what order the cards come out.

 

Concept: 7.5
While there are a ton of card-battle games to get into or try out, Duel Masters was done well in my opinion due to the fact that it gives gamers a little more than just dueling all the time. The RPG aspect helps in giving a decent storyline to follow in addition to the battle scenes that are encountered, obviously making it more interesting to play.

 

Multiplayer: 7.7
Any game is more fun when played two player, and opponents can square off in the car or on the porch or whatever provided they both have a copy of this game and a GBA. Who better to test ultimate deck strategies on than someone else testing theirs on you?

 

Overall: 7.5
Overall, as I stated before, I really have to say that I liked this card-battle game more than other ones that I have sat down and played. There was a better story, which game you more to do, and it seemed to make the duels more fun as well since I knew that there was a reason behind me doing it. If you like card battle games, give it a whirl.

 





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