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Star Wars: The Clone Wars
Another Star Wars game that fires direct hits, yet also manages to miss the target completely
Picture Rogue Leader with less emphasis on vehicular detailing and more on the size of the battles and dynamics of effects
Authentic Star Wars sounds, and some of the worst voice impersonations known to Man
Varied play styles with mixed results that span from brilliant to downright awful
A lengthy game with engaging gameplay, interesting missions, and tons of secrets
hrough a mélange of varied gameplay styles, The Clone Wars emerges as one of LucasArts’ most meritorious of releases. Although the presentation and mission structure cling tightly to the framework of Rogue Leader and the Starfighter games, the variety in terms of vehicles produces a unique twist. As the action unfolds, you never know what to expect next. You’ll find yourself gliding across the terrain in a fully loaded hovertank, stomping through a heavily fortified enemy camp in an assault walker, speeding through a junkyard on a speeder bike, taking to the skies in a Republic gunship, and hacking away at swarms of battle droids with a lightsaber as you infiltrate a Trade Federation complex on foot.
As expected, the assortment of playable craft and varying gameplay styles for each produces mixed results. Much like the old Nintendo 64 game, Shadows of the Empire, some of the gameplay components work well, while others leave much to be desired, or seem completely rushed off of the design floor. I loved the tank levels, appreciated the gunship, maru, and walker missions, but couldn’t wait for the speeder bike and foot stages to come to a close. Thanks in part to a host of checkpoints, the difficulty level is not nearly as taxing as it was in Rogue Leader, but you will run into challenging bosses, timed sequences, and bonus missions. To give the game some legs, a number of secrets can be unlocked by finding hidden items and excelling in specific areas.
 Even though it comes up short on several fronts, The Clone Wars does excel where needed, proving that its strengths greatly dwarf its shortcomings. The combat hits you at a fevered pitch, the visual presentation rocks your senses, and before long, you’ll find yourself locked, loaded, and completely hooked by the momentous battles that are unfolding before your very eyes. It’s definitely not for everyone, but if you are a Star Wars fan, it’s a no-brainer.

The usage of Episode II material is golden, as the epic battle on Geonosis won’t let you down. You can see units of clone troopers on the ground, while rich, earth-shattering explosions quake before you. Who said not to let your emotions take control of the Force? They obviously have never been dropped in some of these hyper-intense levels. The game goes wrong in the targeting department, however. There is no permanent lock-on, and due to the high number of targets, it’s way too easy for your reticule to slip off one foe and onto another. The only way to ensure a hit is to always keep your enemy dead ahead of you – a dangerous strategy. Even this doesn’t always work, because low flying craft have a hard time targeting high objects like turrets. Clone Wars tries to wear different hats with its segments putting you on foot, but it fails to be as well-rounded, or as fundamentally sound as Jedi Outcast. 

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