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007: Agent Under Fire (Xbox)
Sprung from the popular pages of Ian Fleming's spy novels, Bond comes to the Xbox, gadgets and all.
By Andy Mahood | Apr. 17, 2002
The Lowdown: A shallow and rather mediocre James Bond-themed shooter that fails to deliver anything even close to Rare's seminal Goldeneye.
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Game Type: FPS/Action
Developer: Electronic Arts
Publisher: Electronic Arts
Full Game Information
Enter 007: Agent Under Fire for the Xbox, a direct port of a game that has already seen service on both the PS2 and GameCube. As with its cross-platform siblings, the Xbox version of Agent Under Fire offers up a twelve-mission single-player experience that pits our man Bond against legions of villainous thugs as he struggles to save us from yet another megalomaniacal criminal mastermind bent on world domination. The storyline -- manufactured purely for the game and not based on any of the film treatments -- does a capable job of sticking to the tried and true Bond formula, with a clear emphasis on gadgets, girls, and gunplay. Lots of gunplay!
As a first-person shooter, however, Agent Under Fire is mediocre at best. Comparisons with the Xbox's genre-defining FPS title Halo are quite unfair because the older Microsoft game is so dramatically superior in its AI quality, game mechanics, and replay value that any serious analogies quickly become an exercise in apples and oranges. Where Halo offered a deep and superbly well-paced single-player experience, Agent Under Fire relies more on flashy visuals and a famous, well-pedigreed hero to carry the day. While there's no question that assuming the persona of "Bond, James Bond" is utlra-cool, it's not enough to make up for abbreviated gameplay depth and moronic enemy AI.
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