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Feedback (207)
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recent articles
Hiding in Shadow
21/08/04 01:11pm PDT
Describes how to create a function that has monsters disregard you if you are hiding in a certain level of "darkness," which can be set from within map properties.
- Anders [Wolf] Jenbo (NoBody)
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Bump Mapping in Half-Life
08/08/04 11:58am PDT
Details a method of achieving real-time bump mapping in Half-Life, and provides an implementation of the algorithm.
- Francis 'DeathWish' Woodhouse
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Real-Time "TRON 2.0" Glow For Low-Spec Hardware
19/06/04 02:06pm PDT
A sequel to the original "Real-Time 'TRON 2.0' Glow" article, this describes how to implement real-time glow that works on low-spec graphics cards.
- Francis 'DeathWish' Woodhouse
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Hitboxes and Code
05/06/04 06:25pm PDT
How do I make only one part of a monster take damage? Learn about the relationship between model hitboxes and what you can do with them in a characters code.
- Jonathan 'Teh_Freak' Smith
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Gib Item List
05/06/04 08:44pm PDT
Ever need a simple item for your map, like a roll of duct tape or a screwdriver? Well, use gib models instead of making them from brushes! This list details most of the useful gib models for adding that final touch to your map.
- Spencer 'RabidMonkey' Rose
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Real-Time "TRON 2.0" Glow in Half-Life
15/04/04 12:30pm PDT
Describes how to implement an image-space glow effect into Half-Life using vertex and pixel shaders.
- Francis 'DeathWish' Woodhouse
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Texture Alignment on Curves
03/04/04 01:43pm PST
Learn how to easily align textures evenly across curves. Also includes Vertex Manipulation and Align to View tool tips.
- Andrew "KungFuSquirrel" Weldon
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Dynamic Lighting
12/03/04 01:29pm PST
A little description of the TE_DLIGHT and how to implement it to monsters attacks.
- Jonathan 'Teh_Freak' Smith
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description
The trigger_multiple allows you to trigger events multiple times.
usage
The trigger_multiple is functionally equivalent to the trigger_once entity, with the exception that the trigger_multiple has a "wait" key that controls how long the trigger_multiple stays inactive after it has been used.
properties
targetname (target_source) Name target (target_destination) Target killtarget (target_destination) Kill target delay (string) Delay before trigger (default: 0) wait (integer) Delay before reset (default: 10) Master message (string) Message (set sound too!) netname (target_destination) Target Path sounds (integer) Sound style
0 - No Sound (default) |
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Flags This entity has the following flags. Flags can be either on or off. In the editor, these flags can be accessed in the Flags section of the entity properties.
1 - Monsters 2 - No Clients 4 - Pushables |
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modified: Tue Feb 04, 2003 / 05:22pm PST this item has been viewed 2128 times
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[Half-Life ]
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noone has commented on this entity
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