Current Issue: Vol. 3-4 (07/31/2005)
 
 

 

 

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KC: Oh I just checked out the link in zebby's post ... [go]

KC: I think I once heard the difference between a harmless ... [go]

KC: I am female and choose to play female characters, since ... [go]

Mr. MMOG: It's not the 25 hours a week that Low's husband ... [go]

Lisa: I'm addicted to most any MMORPGs that are out there. ... [go]

 

 


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MMORPG Research, MMORPG Psychology, MMORPG Culture, everquest, dark age of camelot, ultima online, asheron's call, anarchy online, star wars galaxies, psychology of online games, psychology of mmorpgs, mmorpg research, understanding mmorpgs, understanding mmorpg players, mmorpg demographics, mmorpg statistics, MMO research, MMOG research, MMOG psychology, analysis, charts and table of mmorpg demographics, online research, studies of mmorpg players, stories of mmorpg players' experiences, comparative data of different mmorpg games, everquest players, dark age of camelot players, hours played per week, average age of mmorpg player, average age of everquest player, why do people play mmorpgs, addicted to everquest, addicted to mmorpgs, how to quit everquest, helping someone quit everquest, statistics on everquest playing behavior, gender bending in eq, marketing data of mmorpg players, marketing data mmorpg market, psychology of online communities, sociology of virtual worlds, psychological dynamics in virtual social groups, virtual social communities, online social constructs, understanding virtual communities, relationships in online worlds, relationship formation in virtual worlds, MMORPGs, analysis of MMORPG players, mentality of everquest players, age of typical everquest player, Nick Yee, Nicholas Yee, Stanford University, MMORPG research, MMORPG statistics, MMORPG factor analysis, why do people play MMORPGs, MMORPG motivations, World of Warcraft, Understanding MMORPGs, MMORPG information, MMORPG usage, cyberspace psychology, MMORPG avatars, psychology of avatars, male female avatars, social aspects of MMORPGs
 
 

Welcome to The Daedalus Project


For New Visitors: Check out The Daedalus Gateway for brief thematic primers to the data that has accumulated here over the past few years.

For Returning Visitors: The easiest way to scan through or find past articles of interest is through the "by Issue" or "by Category" listing pages. This link is also always available on the right-hand navigation bar.

For Students and Researchers: If you're looking for papers or articles in print you can cite, check out "The Psychology of MMORPGs" or "The Demographics, Motivations and Derived Experiences of MMORPG Users".

For MMORPG Players: Participate in the current survey.

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Introduction: The RL Demographics of World of Warcraft

An introduction to the rest of the articles in this issue of the Daedalus Project that focuses on the demographics of WoW players.

[Go To Full Article]

WoW Basic Demographics

Basic information on average age, gender distribution, hours played per week and also anchoring the survey data with server-side data.

[Go To Full Article]

WoW Alliance vs. Horde

Do players who prefer the Alliance differ from those who prefer the Horde?

[Go To Full Article]

WoW Character Class Demographics

What kind of people prefer playing Priests or Rogues? Are Rogues really played by younger players? Which class do min-maxers prefer?

[Go To Full Article]

WoW Character Race Demographics

And what about character race selection? Does race correlate with motivational differences in play? Which races are most likely to be played by older players?

[Go To Full Article]

WoW Gender-Bending

What's the likelihood that a female character in WoW is being played by a guy?

[Go To Full Article]

PlayOn Census Data

If you like stats and charts, you'll like the PlayOn Blog. It's a collection of findings from longitudinal WoW census data. For example, how long does it take on average for a character to get to level 60?

[Go To Full Article]

Reader Feedback / Ideas

Your feedback, questions or comments on any of the current articles or on the Daedalus Project in general are welcome. Also welcome are ideas for issues to explore in future surveys.

Your Email:





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Tribal design by snoopydoo. Crusader graphic by Gravity. All other materials available at The Daedalus Project are copyright 2003-2005 by Nick Yee.