order by speaker)
are distinguished speakers at AC2004.
All of them have contributed important work to understanding
and responsibly guiding accelerating planetary change.
Research Scientist, HP Labs
Structure and the Dynamics of Blogspace
Abstract: The electronic nature of
blogs, email, and instant messaging allows us to study
the flow of information and the underlying social networks
on a large scale. Weblogs link together in a
complex structure through which new ideas and discourse
can flow. Such a structure is ideal for the study of
the propagation of information.
We describe general categories of information epidemics
and create a tool to infer and visualize the paths specific
infections take through the network. This inference
is based in part on a novel utilization of data describing
historical, repeating patterns of infection. We have
also developed a new ranking algorithm, iRank, for blogs.
In contrast to traditional ranking strategies, iRank
acts on the implicit link structure to find those blogs
that initiate these epidemics. [back]
Co-Founder, SimuLearn; Lead Designer, Virtual Learner;
and the Future of Learning, 2003
Talk: Simulation and the Future of Learning
Moderator: Virtual Learning and Community Panel
Abstract: Six criteria are emerging
as critical not just to simulations but to all successful
educational experiences. Three are focused on content,
and three on delivery elements.
Key criteria for content: 1.
Linear content. 2. Systems
of content. 3. Cyclical content. Additional
criteria for delivery elements are: 4. Simulation
elements that model reality. 5. Game
elements that provide familiar and entertaining interactions.
6. Pedagogical (didactic) elements
that ensure the students’ time is spent productively.
we understand pedagogy (#6) and linear content (#1),
we first mourn that they have become so dominant, but
then realize how powerful they are in concert. It is
only through the interelationships of all six criteria
that we begin to get results that can truly transform
Board Member, SAP
Achieving Enterprise Agility
Abstract: SAP customers process roughly
50% of the world's GDP through its systems annually. Flexibility,
interconnectivity, analytics and usability are key capabilities
that companies need to succeed in today's competitive
marketplace. Mr. Agassi will illustrate SAP's strategy
for enabling the "in-time enterprise" which
can rapidly adapt to market demands and increase the velocity
of events throughout business networks. [back]
Director, Virtual Human
Interaction Lab; Assistant Professor, Stanford U.
Virtual Environments and Transformed Social Interaction
Over time, our mode of remote communication
has evolved from written letters to telephones, email,
internet chat rooms, and videoconferences.
collaborative virtual environments (CVEs) promise to
further change the nature of remote interaction. CVEs
are systems which track verbal and nonverbal signals
of multiple interactants and render those signals onto
avatars, three-dimensional, digital representations
of people in a shared digital space. In this talk, I
describe "Transformed Social Interaction",
the manner in which CVEs can qualitatively change the
nature of remote communication. Unlike telephone conversations
and videoconferences, interactants in CVEs have the
ability to systematically filter the physical appearance
and behavioral actions of their avatars in the eyes
of their conversational partners, amplifying or suppressing
features and nonverbal signals in real-time for strategic
purposes. In essence, virtual reality provides interactants
with "conversational superpowers".
tools can have a drastic impact on interactants’
persuasive and instructional abilities. Implications
for communications systems, marketing strategies, and
behavioral science research will be discussed.
Online Community Developer, Themis Group
The Art of Community Management
Abstract: Community management is the
critical success factor in determining whether an online
game slips into oblivion or grows into a successful,
long-lived service. It directly impacts conversion,
retention, and, through word of mouth, sales. Although
many games have a "Community Manager", this
presentation will touch upon how community management
done right is really a team effort.
Art of Community Management also briefly provides an
overview of internal and external methods in this area,
as well as a few suggestions on what is needed to help
create and maximize the potential of a well-functioning
online community. [back]
Project Director, MyLifeBits, Microsoft BARC
MyLifeBits: The Memex Vision and Some Implications
of Storing Everything Personal
Abstract: Within five years, our personal
computers will be able to store everything we read, write,
hear, and many of the images we see including a bit of
video. Vannevar Bush outlined such a system in his famous
1945 Memex article. Since 2000 we have been working on
to hold all cyberizable items from both personal and profession
lives including articles, books, email and written correspondence,
photos, telephone calls, video files, web pages visited.
We are extending the reach to capture o(1000) images per
day and psychological data through wearable devices e.g.
the SenseCam from Microsoft’s Cambridge Lab, and
such a system has implications for future computing devices
and their users, these systems will only exist if we can
effectively utilize the vast personal stores. Although
our system is exploratory, Microsoft’s Stuff I’ve
Seen demonstrates the utility and necessity of easy search
and access to one’s own data. Also, Google has announced
its intention to provide a search tool for personal computer
While capture has implications for future computers and
users to have such a surrogate memory the implications
in other facets of a person’s life raise many issues.
For the user who may look at several hundred web pages
and emails each day, the over arching research question
the system needs to answer is: What can it provide and
do so that an item can be managed so that it can be easily
found again? Just navigating the stored life of individual
would at first glance appear to take almost a lifetime
to sift through especially if we are interested in a famous
person e.g. Einstein. How will technology help us better
archive these individuals?
MyLifeBits is currently focused on retrieval including
the hopefully automatic addition of meta-data (e.g. document
type identification, high level knowledge). Such data
is essential for the user and future archivists, because
without such higher level knowledge and concepts, the
vast amount of raw bits from individuals will be completely
unusable. The "Dear Appy" problem (unreadability
due to degradation) is most unsettling to archivists and
computer professionals. Can we provide a lasting store?
While we are making progress in the capture of less traditionally
archived content e.g. meetings, phone calls, video automatic
interpretation and index of voice still lags. The most
cited problem of personal archives is the control of the
content including personal security and privacy, together
with joint content ownership. In many corporations, periodic
document expunging is a standard. Similarly, one’s
life that is not in publicly available documents, is owned
by the organization. Will items have to be expunged when
an individual is no longer part of an organization? [back]
Technology Business Journalist and Consultant
Blankenhorn Effect: How to Put Moore's Law to Work for
The World of 'Always On'
Abstract: Business journalist Dana Blankenhorn
has covered the online world professionally since 1985.
He founded the "Interactive Age Daily" for CMP
Media, and has written for the "Chicago Tribune,"
Advertising Age's "NetMarketing" supplement,
and dozens of other publications over the years. Here
he'll tell you his insights about what it will take to
get us to the world of 'Always On', 24/7 connectivity,
broadband, wireless, and the secure and scalable standards
that will bring us to the next level of social opportunity
and business productivity. Many compelling new business
models will emerge in this transition. [back]
IT Innovation Strategic Program Manager, Intel
Innovation Through IT: Enabling Systemic Innovation
Abstract: The Intel IT division chartered
a small organization to work outside of the traditional
roles and responsibilities and empowered them to discover
new business value through innovation. The result was
surprisingly immediate – and dramatic. Intellectual
property capture rates within IT increased over 600% the
first year. Emerging technology prototypes were merged
with industry solutions causing adoption at government
levels to soar. A new business practice was developed
that provides IT managers with a means to project measurable
business value return from information technology investments.
The road to these successes, however, was not obvious.
In this session, Cynthia Breazeale will share
the key learning, strategies and a few of the industry-transforming
results of the Intel IT Innovation organization. [back]
Science Fiction and Nonfiction Writer;
Transparent Society: Will Technology Force Us to Choose
Between Privacy and Freedom?, 1999
Evaluating Horizons: What Limits Our Ability to Cope With
Abstract: Near-term trends—for
example Moore's Law—appear to indicate that progress
can accelerate. Complexity theory suggests that both cooperation
and competition can have synergistic effects when participants
within a system have full and rapid access to information.
We can perceive such emergent properties happening whenever
nature and civilization pass new thresholds. Such trends
suggest that we ought to be embarking on a new
era of power, intelligence and wisdom.
there are countless examples of "oughts" that
never happened. The logic of SETI suggests that our
cosmos "ought" to teem with ancient and advanced
intelligences, filling space with educational beacons,
yet no Sesame Street tutorials have been detected. Tendentious
wishing may be responsible for prematurely narrowing
our view of possibility horizons.
Horizon Evaluation is a process for exploring what
threats and opportunities may await us beyond the near
term. It can suggest plausible scenarios for science
fiction stories. It can also suggest ways to minimize
threats and maximize opportunities. It may be particularly
relevant for determining where to make investments.
Our civilization has already developed techniques that
work well at exploring some sectors of the Possibility
Horizon. Nearly all of these techniques rely upon rapid
discovery of errors before those errors can prove fatal.
Transparency of information flow appears to be the one
common element. Only an open society would appear to
have a chance of succeeding and taking advantage of
the opportunities that lie ahead. [back]
The Cost and Benefit of Transparency: How Far, How
Fast, How Fair?
CTO, VSee Lab
Design of a Visual Communication and Collaboration
Software for Afghanistan
will present VSee, a communication software designed
for austere environments. VSee is unique in that it
allows communication during emergency response when
cell phone, telephone and the Internet are not available.
was selected as the realtime communication system for
the recent Navy humanitarian exercise, Strong Angel.
Lastly, I will describe the deployment of VSee in Afghanistan.
Inventor of the Mouse; Digital Interface Legend; Founder,
Winner, Turing Award, MIT-Lemelson Prize
Keynote: Large-Scale Collective
IQ: Facilitating its Evolution
the pace of change is accelerating: the number of aspects
of our life that are changing is itself accelerating;
the rates of their respecive changing are accelerating;
the secondary adjustments of each change vector to accommodate
the other change-vector changes are accelerating --
an expanded "acceleration" perspective seems
necessary for appropriately dealing with this situation.
Picture all of the world's humans trundling along in
one common "human-society vehicle," carrying
us in semi-separate, national/cultural "compartments"
that are each evolving through its accelerating social,
technological, economic, political, religious, etc.
This vehicle is moving us faster and faster through
an ever-more complex, multi-dimensioned space -- and
increasing places in that "space" are dangerous
for our society to stumble into. Are "we humans"
in control? Sorry, but today we couldn't steer it even
if the path were laid out for us.
Do "we" anyway have vision that is clear-
and farsighted-enough to guide it if we did have "steerage
control" of the vehicle?
My personal orientation has focussed on the need for
what is essentially an "Augmented Collective IQ"
capability which can provide both (1) the improved collective
vision as to where we are headed and where we best should
be headed, and (2) the improved collective control for
steering our civilization/vehicle toward that envisioned
I will lay out a proposed strategic framework for facilitating
the evolution of our collective IQ on a world scale.
of Research and Design, Persuasive Technology Lab, Stanford
Technology: Using Computers to Change What We Think
and Do, 2002
Understanding How Computers Manipulate People
Abstract: Can computers manipulate
your thoughts and actions? Can they motivate you to
stop smoking, persuade you to buy stuff online, or convince
you to join the Army? Yes, they can.
For the past ten years I’ve been studying how
computing products can be designed to change people’s
beliefs and behaviors. During this period the purpose
behind computing products has changed dramatically.
More and more, interactive systems are designed to motivate
and persuade people. Some applications of captology
are beneficial, helping people achieve their own goals
(such as exercising more often). However, many of today’s
interactive products promote the interests of organizations
at the expense of individuals.
To help you understand this domain better and to help
you see what the future may hold, I will share key principles
of captology along with illustrative examples. In addition,
my students and I will demonstrate a new mobile phone
application we’ve created to change how you access
and read digital text.
Business and Technology Columnist, San Jose Mercury
the Media: Journalism By and For the People,
We, the Media: Journalism By and For the People
Abstract: Grassroots journalists are
dismantling Big Media's monopoly on the news, changing
it from lecture to conversation. Dan Gillmor will discuss
the importance of this emerging phenomenon, a deep shift
in how we make and consume the news. We the Media
is essential reading for all participants in the news
cycle: Consumers learn how they can become producers of
the news through web journals (weblogs or blogs), Internet
chat groups, email, and cell phones. Politicians, business
executives, celebrities learn how the top-down controlled
world of Big Media has segmented and undermined by the
Internet Age. Newsmakers are learning how to successfully
play by the new rules and shift from control to engagement.
Journalists discover that the new grassroots journalism
presents opportunity as well as challenge to their profession.
One of the first mainstream journalists to
have a blog, Gillmor says, "My readers know more
than I do, and that's a good thing." He makes the
case to his colleagues that, in the face of a plethora
of Internet-fueled news vehicles, they must change or
become irrelevant. We the Media is a book about
people. People like Glenn Reynolds, a law professor
whose blog postings on the intersection of technology
and liberty garnered him enough readers and influence
that he became a source for professional journalists.
Or Ben Chandler, whose upset Congressional victory was
fueled by contributions that came in response to ads
on a handful of political blogs. Or Iraqi blogger Zayed,
whose Healing Irag blog (healingiraq.blogspot.com) scooped
Big Media. Or acridrabbit, who inspired an online community
to become investigative reporters and discover that
the dying Kaycee Nichols sad tale was a hoax. Give the
people tools to make the news, We the Media
asserts, and they will. Journalism in the 21st century
will be fundamentally different from the Big Media that
prevails today. We the Media casts light on
the future of journalism, and invites us all to be part
of it. [back]
Near Death Studios
Real Money in Virtual Economies: The Future of User-Created
Not available at presstime.
Co-founder and Chairman of the Board, iRobot
Keynote: Mobile Robots - Saving Time,
Money, and Lives
Abstract: Mobile robots are an emerging
technology field, and iRobot Corporation of Burlington
MA is leading the way. iRobot's products are not far-flung,
far-off science fiction, but robots for the real world.
They are practical, reliable, innovative products that
effectively answer users needs with creative engineering
the consumer side, iRobot is credited for inventing
the first successful home robot, originally priced at
$199.99. The disc-shaped Roomba finds dirt and cleans
it up on all kinds of household surfaces all without
human intervention. iRobot's Roomba™ Robotic Floorvac
is already cleaning floors in more than a half-million
homes. iRobot also provides the PackBot™, a unmanned
ground robot in use by the United States Government
inspecting caves in Afghanistan, and investigating buildings
in Iraq. Currently, this tough, mobile, easy to use
robot is being used on hundreds of missions a day in
Iraq clearing terrorist-set bombs.
Greiner's talk will describe this new class of technology,
how technology accelerations have affected our field,
and how mobile robots will themselves catalyze accelerating
Real Money in Virtual Economies: The Future of User-Created
Abstract: Not available at presstime.
Business Development, Digital Auto Drive
Team DAD (Digital Auto Drive): Autonomous
Vehicle Navigation and the DARPA Grand Challenge
Abstract: Team DAD (Digital Auto Drive)
is known to all who participated or observed the first
Grand Challenge event (GC I) in March of 2004. Team
DAD completed the QID course 8 times, was awarded the
fourth pole position, and finished third, traveling
6.0 miles before being paused by DARPA, then becoming
hung up on a rock.
DAD was one of the true innovators at Grand Challenge
I. By employing a unique high-speed stereo-vision system
and exceptionally smooth servo control, Team DAD’s
technology impressed both the press and DARPA. This
presentation recounts Team DAD’s experience at
the event, describes the technology used, and their
plans for the next GC event, scheduled for October 2005.
CEO and Co-Founder, Kuma Reality Games
Reality Games: The Next Revolution
Abstract: Kuma Reality Games has gathered
tremendous attention with Kuma\War, an innovative
PC game delivering accurate re-creations of actual events
in the war just weeks after they occur—and set
off a storm of controversy. But behind its provocative
subject matter is a challenge to traditional game publishers.
The company's 'Episodic Games' are building new content
demand, new sources of revenue, and competitive distribution.
this talk, Kuma CEO Keith Halper discusses the techniques
and technology which make episodic games possible, their
cultural and financial impact, and the process of introducing
revolutionary change in the buzz-driven market for games.
VP, Linden Lab, creators of Second Life
Learning in Digital Worlds
Abstract: What does it mean to try
to teach in a digital world? The simulation aspects
of digital worlds are enticing. Instant focus groups,
real-time collaboration in a physically realistic environment,
the elimination of distance, and in a world like Second
Life, the ability to work together creatively,
all hold tremendous appeal for teachers and students
alike. How are people taking advantage of these opportunities?
What does it mean for the community in a digital world
to have a class of sociology students roaming the landscape?
Whether it's the Residents teaching each other, a college
class in game design, or a long-term experiment in participatory
democracy, digital worlds hold enormous promise for
learning. We will look at the different ways people
are experimenting with teaching and learning in a digital
world, and explore the impact of these experiments on
the community at large. [back]
Activist; CEO, Dandin Group; Director, Wireless Task Force,
Gigabit or Bust™ Initiative - A Broadband Vision
Abstract: It has been generally
accepted that the United States has fallen behind other
industrialized countries with regards to the adoption
of broadband services. Recent estimates show penetration
rates of only 35%, which compares quite poorly to countries
such as South Korea, which has adoption rates exceeding
95%, with far greater average bandwidth rates being delivered
at much lower costs. Other countries have adopted national
broadband initiatives to bring high speed broadband connectivity
to all its citizens such as the U.S.'s neighbor, Canada.
The United States has no such initiative in place at the
State of California has decided to move ahead with its
own broadband initiative. The that end it has tasked
the Corporation for Educational Networking Initiatives
(CENIC) to define and oversee a visionary broadband
access goal for the state. CENIC's Gigabit or Bust™
Initiative (GBOB) addresses critical technical, policy,
financial and organization challenges facing the delivery
of one gigabit broadband to all Californians by 2010.
The Gigabit or Bust™ Roundtable brings together
the interests of research, education, commerce, state
and local government and the general public to address
the issues surrounding the implementation of robust
end-to-end broadband capabilities to every education
institution, business and home in California.
the catalyst to businesses, government, community-based
organizations, and educational institutions to cooperate
and advance the state-of-the-art, CENIC’s focus
on “first mile” solutions at one-Gigabit
can provide the intellectual stimulation for dramatic
strides in broadband deployment. With the range of geographical
and economic issues within the state, effective learning
can occur that will help other regions in the nation
develop their own strategies for broadband deployment.
talk will outline the goals and objectives of the GBOB
initiative and report on its progress to date. The Initiative
is in the process of implementing a number of pilot
projects throughout the state, which will help to provide
a concise roadmap as to how the goals of the initiative
will be achieved, with an emphasis on the role of wireless
Three Rings; Lead Designer, Yoho! Puzzle Pirates
Real Money in Virtual Economies: The Future of User-Created
Not available at presstime.
Director, Draper Fisher Jurvetson
Moderator: The Cost and Benefit of Transparency:
How Far, How Fast, How Fair?
a Renaissance in Innovation
Collectively, we are going to be learning more in next
20 years than in the last 100 years. But there is a
glacial change of human nature compared to technological
international affiliates are partners in a global innovation
watch, maximizing the ability to discover the next disruptive
technologies while they are in their earliest and most
underfunded stages. Steve Jurvetson, one of Silicon
Valley's leading lights in innovation funding, will
discuss DFJ's general approach to the challenge of funding
for technology and business innovation. Such perspectives
may be helpful to designing and managing your own innovation
pipeline in a world of increasingly global expertise.
CTO and Founder, Socialtext
Enterprising Social Software: Wikis and Weblogs
we say someone "works with information," we
really mean they work with other people to assemble and
share information. Shouldn't our tools help us do this
Wikis and weblogs
are lean, efficient tools born and bred on the web for
working together as we share information. What can we
learn from these tools and the way they're used as we
adapt them for use within the enterprise? What do we
keep the same, and what do we have to change?
Socialtext co-founder and CTO Peter Kaminski discusses
these and other lessons learned in the course of developing
and bringing the original enterprise wiki to market.
VPL Research; Advisor, National Tele-Immersion Initiative;
Computer Scientist, Composer, Artist
Finding Humanity in the Interface:
Capacity Atrophy or Augmentation?
Abstract: Humans are seeking to create
life, and even consciousness. We're chasing immortality
through digital backup of brains. Possibly even transcendent
destiny, for those in the know (that old singularity
people are sounding a lot like religious people these
days. Meanwhile, old time religious people seem to distrust
the scientific program more and more. Would stem cell
research have been restricted if it had come up twenty
years ago? Religion has a way of sneaking up on you,
and so do religious wars. It
takes two to fight a war, and digital culture still
has time to shut this war down.
that we need is a little humility, honesty, and the
very hard work of designing computers for the sake of
people instead of the easy fantasy work of designing
computers for the sake of computers. [back]
Charmed Technology; Chair, North American IPv6 Summits;
New Unwired World, 2002
Brave New Unwired World
Projects Manager, Research and Development,
Sony Computer Entertainment America
You are Player One: User Interfaces in
Abstract: An interface revolution is
coming for computer entertainment. Though graphics have
improved tremendously in recent years, interfaces have
improved very little. Interactivity is the defining
characteristic that separates gaming from other media,
and this is the area that will advance the most in the
next few years.
Computer entertainment is a technology-driven industry,
and there are many new interface technologies ready
for harvest. These technologies will accomplish two
primary goals: 1) improve the interactive experience,
and 2) make the experience more accessible via intuitive
interfaces. Just as
graphical advancement has done recently, new interface
technologies will continue to grow the industry and
increase the audience for computer entertainment.
In my talk, I will describe the entertainment interface
technologies that are the most interesting now, and
I'll also give some insights on how these technologies
will move forward over the next several years. I will
demonstrate (live!) several EyeToy tech-demos for PlayStation2
that show how new interfaces can enable new gameplay
ideas. I'll also talk a little about tech-transfer and
give a quick overview of how the Sony EyeToy went from
a 1-person research project to a global product with
over 4 million units shipped.
Millenium Wave Advisors;
Eye Investing: Targeting Real Returns in a Smoke and
Mirrors Market, 2004
Eye Investing: Thriving in a Secular Bear Market
Abstract: It is not just in technology
that we see accelerating change. The world of economics
and finance is evolving to ever more sophisticated platforms.
The very growth and even meaning of money is slipping
away from the control of governments. And yet, the business
cycle is still with us. Innovation cycles still take
time to make themselves felt in the world.
How will The Next Big Thing affect our economy and lifestyles?
What will be the result of all the new wealth that has
been and will be created? Who will benefit? And who
will be left behind? [back]
of Search Quality, Google;
Intelligence: A Modern Approach (the world's
leading texbook in AI), 2002
Search as a Force for Good (placeholder)
available at presstime.[back]
President, TruNorth Data Systems
Advanced IT and Security Systems in Law Enforcement
Abstract: The use of information technology
in law enforcement has traditionally lagged behind private
industry and increasingly even consumers. This talk focuses
on the current state of the art in law enforcement technology
as well as new technologies that are in development. Paramount
to the successful adoption and use of these new technologies
is the resolution of privacy concerns by the general public.
To that end we will discuss those and other barriers related
to the implementation of new technology. [back]
VP of Product Development,
Linden Lab, creators of Second Life
the Dream: Business, Community and Innovation at the Dawn
of Digital Worlds
Abstract: Digital worlds are established
destinations for fun and adventure. Like all frontiers,
entrepreneurs are in these worlds, generating real-world
profits. Digital worlds face important decisions around
whether, and how, to embrace these business activities.
their populations grow, digital worlds are drawing from
all walks of life. People from around the globe are
discovering worlds where the only limit is human creativity.
People, ideas and cultures are interacting in ways never
economic growth relies on innovation. Historically,
innovation has been a function of transportation and
communication costs, property rights, belief structures,
and capital markets. Digital worlds optimize these factors
in ways the real world cannot, allowing significantly
higher per capita growth than any terrestrial nation.
the next decade, visionary entrepreneurs will emerge
from the digital melting pot of distributed and connected
populations. Innovation and growth will allow digital
worlds to capture an increasing share of the global
economy. They will soon be in direct economic competition
with real-world nations. [back]
Real Money in Virtual Economies: The Future of User-Created
of the Virtual-to-Real Labor Force: 5 Free Ideas—from
Underwear to Architecture
Abstract: People are creating content
of real-world value inside of massively multi- player
online environments. In many cases these virtual goods
are only useful within the context of the virtual world
they come from. But something of much wider significance
is also beginning to happen: items first prototyped
in virtual worlds are being manufactured in the real
world, and items manufactured in the real world are
being reconstructed in and sold through the virtual
presentation will quickly introduce some pros and cons
of prototyping in massively multi-user versus stand-alone
software environments, give examples of virtual world
prototyping thus far, examine some emerging technologies
that will facilitate this virtual-to-real exchange,
and suggest five business ideas dying to be worked on
and Vice President, Foresight Institute;
the Abyss: Putting Group Genius to Work, 1997
Championing Innovation in Nanotechnology: Lessons Learned
task at Foresight is to help maximize progress toward
and minimize potential problems coming from humanity's
ever-increasing control of the structure of matter,
down to the level of individual atoms. One of the most
powerful developments we expect in coming years will
be new classes of molecular machine systems -- artificial
structures inspired by those already found widely in
nature. Vigorous debate, policy formulation, and public
education on this controversial topic has been in progress
since the late 1970s, and organized since 1986. Major
progress has been achieved, but challenges remain.
has been responsibly championing innovation in nanotech
research and policy debate for many years, through annual
conferences, our Feynman Prizes, the Foresight Guidelines,
and other strategies. We have concluded that open, cooperative
international development, including of defensive technologies,
combined with stable, trustworthy institutions is the
best path forward. As the National Nanotechnology Initiative
and other efforts outside the U.S. take new steps toward
Feynman's vision, we need calm, clear thinking about
abstract, complex, and potentially scary topics. We'll
discuss lessons learned in this process, as each year
takes us closer to a world of transformative molecular
VP of Wireless Research,
of Wireless Networking
Abstract: The wireless industry is
undergoing a transition. We see the evolution from cellular
2G to 3G standards, the migration from circuit to packet
applications, and the procession of voice to data. We
also see the industry incorporating new wireless access
technologies such as WiFi and WiMAX. All of this is
occuring in a market place where voice subscriber penatration
levels in many parts of the world are saturating and
there is incredible pressure to reduce network capital
and operating costs.
conditions present signicant technology challenges to
further increase network capacity, improve network operating
efficiency, and the air-interface spectral efficiency.
In this talk we present several technologies that address
these issues and the future applications that will drive
this traffic growth. [back]
and Director, CivicSpace Labs; Creator, DeanSpace social
Democracy through Social Software
Abstract: Social software will help define
the future of our political process and the worlds power
structure. We've seen great breakthroughs this past year
in the United States and glimpses of a radical reshaping
in South Korea. But what are the dynamics
that are driving this insurgency? What will be the next
breakthrough? What are the societal implications?
don't really know but after spending the past two years
in the thick of this movement (Dean Campaign / CivicSpace
Labs) I have fairly informed guesses. My talk will be
focused around these questions and the clues and theories
that best describe and identify what is really happening
to our democracy. [back]
President, Internet Gaming
Real Money in Virtual Economies: The Future of User-Created
available at presstime.[back]
Vice President Americas,
Smart Items in the Enterprise
Abstract: SAP is using smart technologies
to provide a holistic service-oriented architecture for
the seamless integration of real-world data and events
with enterprise software. This approach efficiently exploits
the capabilities of current, emerging and future ubiquitous
computing technologies like embedded systems and wireless
sensor networks, used reliably to assist enterprise-level
decision making. Distributing business logic to the periphery
of the network with business logic on the item, companies
can enable the new and improved business processes directly
at the 'point-of-action', therefore significantly improving
response time and scalability of 'real-time' enterprise
systems. Taking these new possibilities in networks and
networked devices into consideration, many companies will
soon provide high-value services that can be enabled and
distributed through an enterprise service architecture.
Chief Scientist, StreamSage
Processing: Is the Acceleration Missing?
Abstract: While advances in the field
of computational linguistics certainly add to the accelerating
pace of technological change within our society, the
field itself is riddled with exponentially hard problems,
inefficient development structures and incentives, and
disconnected efforts that fail to compound. In light
of this, the field is in some ways far less a model
of accelerating change.
talk will make a very concise attempt at untangling
this situation to provide expectations of what new changes
we will see in the near future. [back]
and CEO, Topix.net
Text Analytics for News
available at presstime. [back]
Simulation, Agents, and Accelerating Change: Personality
Capture and the Linguistic User Interface
Abstract: One of the most important
accelerating transitions occuring today is the emergence
of the Conversational
(or Lingistic) User Interface or CUI. The CUI is
the natural language front end to our increasingly malleable,
intelligent, and humanizing Internet. Primitive CUIs
exist today in interfaces like Google, but will become
dramatically more powerful over the next few decades.
will Windows (and the Google Browser) of 2015 look like?
It seems clear that it will include sophisticated software
simulations of human beings as part of the interface.
First-world culture today spends more on video games
than movies. These "interactive motion picture"
technologies are more compelling and educating, particularly
to our youth, the fastest-learning segment of society,
than any linear scripts, no matter how professionally
imagine that we have begun talking to our computers
in a crude but useful verbal exchange post 2015. Human
factors experience suggests that many of us will prefer
to relate to virtual human beings who actively
model our preferences and intent, as such parallel communication
has the potential to be considerably more efficient
than speaking to a disembodied machine. It seems likely
that tomorrow's leading CUI-equipped virtual avatars/digital
persona interfaces will model and display human emotion,
intentionality, and body language, increasingly with
a speed and consistency that no biological human being
our own most-preferred digital personal interface (our
"Digital Me") gains exponentially more storage
and processing capacity, it will incrementally engage
in a process that William Sims Bainbridge calls "personality
capture." Our DM's will carry an ever more valuable
record of all the past communication we have had with
them, and increasingly become our best professional
representatives, coaches, managers, and extended memory
for important events. How this profound technological
development is likely to change our global political,
economic, and social landscape, as well as the quality
of our personal and collective sense of self, will be
briefly discussed. [back]
Almaden Services Research, IBM
Science: An Emerging Multidiscipline to Accelerate Innovation
Abstract: This talk first defines what
is meant by the coevolution of technology and business
innovations, and then relates this type of coevolution
to waves of changing work practices rippling through populations
of people. Next, I summarize diverse perspectives on this
topic expressed at the Coevolution Symposium (http://almaden.ibm.com/coevolution).
A proposed collaborative research agenda on coevolution
that links academic and business institutions is outlined
-- specifically around the emergence of a new multidiscipline:
defining what services are, the astounding growth of
the service economy in the US and around the world is
considered. Next, the response of universities to the
demand from industry for more highly skilled service
practitioners, managers,and scientists is reviewed.
Finally, a vision of the future of the service economy
is presented, and the critical role service science
might play in making that vision a reality. [back]
Electronic Frontier Foundation
The Cost and Benefit of Transparency: How Far, How
Fast, How Fair?
Abstract: Can all-pervasive surveillance
be avoided? What are the dangers if we don't avoid it?
are the things that always go wrong? How closely tied
are privacy and freedom? Can we watch the watchers without
them watching us? These questions will be explored.
Co-Founder and Former CEO, PayPal;
President, Clarium Capital
Diversity Myth: Multiculturalism and Political Intolerance
On Campus, 1998
Money, Privacy, and Freedom
Abstract: For most of history, citizens
and their property have been largely immobile, subject
to the tyranny of place and the depredations of governments
with virtually absolute power over citizens and their
assets. But the past two hundred years have been a remarkable
break from the past: wealth has accrued in ever greater
proportion not to the tangible world, but to the realm
of ideas; the development of unbreakable codes has freed
citizens from the prying eyes of the state; and advances
in transportation and international trade have made
people and property more mobile than ever.
this new world, the bond between citizen and state is
no longer static and cannot be taken for granted. As
the power of the state wanes in the face of these trends
and the increasing interjurisdictional competition they
engender, citizens become clients of states rather than
subjects, and the power to decide the special case has
fallen for the first time from the hands of the state
to those of newly sovereign individuals.[back]
Founder, Maxis; Creator, Sim City, The Sims
Keynote: Sculpting Possibility
Abstract: Games and simulations allow
us to experience hypothetical situations in fun and
intuitive ways. From the designers perspective we need
to architect these "possibility landscapes"
which players will later explore. I will discuss some
of the informal methods, concepts and tools that I use
to approach this design task. [back]
Technologist, On Demand Innovation Services, IBM Research
Text Analytics for Asset Valuation: Tools for Evaluating
Intangible Assets are Emerging and Will Change the Investment
Abstract: Intangible assets, such as brand
value, customer opinions or management quality, constitute
80% of stock market valuation. Moreover, as a percentage,
the proportion of intangible assets is increasing. However,
there are few tools for evaluating and comparing intangibles.
This situation is about to change: tools for evaluating
intangible attributes of value are emerging; they use
text analytics and data mining, and exploit information
integration to bring together disparate data sources.
The coming change could be sudden, because there is
a core of a hundred or so attributes used to evaluate
intangible assets, and the existing technologies are
capable of adequately extracting their values. When
this process completes, the new tools and data repositories
will allow investors to quickly review company performance
with respect to the intangibles in the same way as spreadsheets
and balance sheets currently do for the tangibles.[back]
Emcees and Moderators (alpha