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Kyle Katarn, Jedi Outcast

An Expanded Universe Character from Star Wars Jedi Knight II: Jedi Outcast, available now

By Cory Herndon

One of the Rebellion's most successful intelligence agents, Kyle Katarn also danced on the edges of Jedi greatness for years before fully joining Luke Skywalker's New Jedi Order. In the chaotic early years of the New Republic, however, Katarn grew distrustful of the Force for many years after too many perilous brushes with the dark side. He returned to intelligence work full-time, giving up his Jedi studies (albeit temporarily) and handing over his lightsaber to Master Skywalker.

During this stretch of his career, Katarn willfully gave up many skills and techniques he had learned over years of study. He took to the spacelanes in a new ship, the Raven's Claw, which replaced the Moldy Crow.

By the time Kyle Katarn resumed his studies, he did so as a green apprentice. (The stat block below is based upon information created for the upcoming Power of the Jedi Sourcebook.)

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Kyle Katarn: Male Human Scoundrel 5/Soldier 6/Jedi Guardian 1; Init +3 (Dex); Defense 22 (+9 class, +3 Dex); Spd 10 m; VP/WP 107/18; Atk +12/+7 melee (1d6+2, unarmed) or +12/+7 melee (2d4+2, vibrodagger) or +13/+8 ranged (3d8, heavy blaster); SQ Illicit barter, lucky, precise attack +2, deflect (defense +1); SV Fort +12, Ref +11, Will +4; SZ M; FP 7; DSP 0; Rep +8; Str 15, Dex 17, Con 18, Int 12, Wis 11, Cha 13. Challenge Code D.

Equipment: Heavy blaster, blaster rifle, thermal detonator, vibrodagger, combat jumpsuit (DR 3), space transport (Raven's Claw).

Skills: Astrogate +6, Balance +3, Bluff +9, Computer Use +4, Demolitions +7, Diplomacy +3, Disable Device +11, Disguise +3, Gather Information +5, Hide +11, Intimidate +6, Jump +4, Knowledge (streetwise) +4, Knowledge (Jedi lore) +4, Knowledge (tactics) +5, Listen +8, Move Silently +14, Pilot +9, Read/Write Basic, Repair +7, Search +5, Speak Basic, Speak Huttese, Spot +8, Treat Injury +5, Tumble +8.

Force Skills: Battlemind +8, Enhance Ability +11.

Feats: Ambidexterity, Armor Proficiency (light), Dodge, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Two-Weapon Fighting, Martial Arts, Mobility, Skill Emphasis (Move Silently), Spacer, Spring Attack, Starship Operation (space transport), Two-Weapon Fighting, Weapon Group Proficiencies (blaster pistols, blaster rifles, heavy weapons, simple weapons, vibro weapons).

Force Feats: Control.

Read more about Kyle in the Databank at the Official Star Wars Web Site!

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©2002 Lucasfilm Ltd. & © or TM where indicated. All rights reserved. Used under authorization.