The Witcher E3 View
The game appears to incorporate a compelling combination of core elements. The setting contains many familiar fantasy archetypes but still exudes a distinctive personality. Combat, which is naturally a significant aspect of the play, looks gripping, with over 200 animations, a selection of attacks emphasizing speed, strength and effectiveness against multiple opponents, a quick but not frantic pace, and a control system in which timing your mouse clicks properly produces increased damage. Also of considerable interest is a moral emphasis wherein decisions have both positive and negative consequences, meaning there is no clear best choice. This also suggests high replayability. As you can easily see for yourselves, the visuals are both detailed and highly attractive.
The team has promised a strong story ever since the project was announced, but as usually happens, has not revealed much about it. In a similar vein, we've only seen selected parts of the gameworld and the play. Sapkowski is better known in Poland and Eastern Europe than in North America. The length of the development period, which may still have a year to go, has led to some questions, and the title's visibility in western markets hasn't been tremendous.
The Witcher was very well received at this year's show, where it looked more promising than ever, and very much like a game that will be worth the lengthy wait.
[E3 Views are intended to provide our current impressions. They may be based on information from interviews, demos, presentations, announcements et al, and limited or no playing time. - Ed.]
The Witcher E3 2005 Report
CD Projekt brings its monster-hunting action RPG back to Los Angeles to show us how development is progressing.The Witcher Update Interview
As CD Projekt's endeavor powered by BioWare's Aurora engine heads for E3, we get a status report from the team.The Witcher Media #1
Developer CD Projekt offers you and us an advance look at a sumptuous image prepared for next week's E3 show.The Witcher Peek #15
The dwarven sihil, the gnomish gwyhyr and other blades we may encounter in CD Projekt's tale of a monster hunterThe Witcher Peek #14
Our guide to the realm in which CD Projekt's game is set place tells us about its weapons, including a special bow.The Witcher Peek #13
A new lore segment from CD Projekt tells us more about author Andrzej Sapkowski's strife-ridden fantasy domain.The Witcher Peek #12
Returning to the comfort of the tavern, we learn about CD Projekt's gameworld and its sundry embattled realms.The Witcher Peek #11
Our friendly guide to the dark fantasy environment in CD Projekt's endeavor turns to the topic of the magical arts.The Witcher Peek #10
We learn about prophecies related to the end of the world in which CD Projekt's fantasy-themed game takes place.The Witcher Interview, Part 3
Weapons, enemies, quests, the BioWare Aurora engine et al as we wrap up our introduction to CD Projekt's RPGThe Witcher Interview, Part 2
We continue our examination of CD Projekt's game by asking about the player character, combat, magic and more.The Witcher Interview, Part 1
An introduction to CD Projekt's action-oriented fantasy RPG based on a best-selling European literary property