2006-10-26
Development log introduction
We are starting our public development log in order to give more information regarding Unigine v0.4. There you will find our concerns, achievements and some exclusive screenshots from internal tech-demos. The devlog will be updated each 1-2 weeks, we suppose.
2006-09-28
Unigine at GDC Russia 2006
Unigine Corp. is going to meet our partners at Game Developers Conference Russia (Saint-Petersburg, Russia), which will take place during October, 18th to 20th. Please contact us to make an appointment.
2006-09-04
v0.4 pre-ordering
Official pre-ordering of Unigine v0.4 has been started, v0.33 orders are no longer accepted. Scheduled release date for v0.4 is set to January 2007. There are also available new screenshots, feature list and licensing info.

Unigine v0.3 is released (official press-release)

Overview

Unigine Team has officially released Unigine v0.3, an engine for games and virtual reality systems. It is a next version of Engine v0.2 from frustum.org, after a year of hard work. Unigine v0.3 sources are more than 3 times bigger than v0.2, old code is almost fully rewritten and extremely optimized. A lot of improvements were made in Unigine physics, added many of modern visual effects and virtual 3D GUI.

Key features

  • seamless indoor and outdoor scenes interconnection
  • various light sources: omni, omni with cube map modulation, directional with 2D modulation
  • volumetric light
  • real-time dynamic shadows (including soft stencil shadows)
  • volumetric fog
  • particle systems
  • mirrors (planar and cube map)
  • realistic water with refraction, Fresnel reflection and volumetric fog
  • 64-bit color High Dynamic Range rendering
  • postprocessing: motion blur, refraction
  • rigid body physics system
  • ray car physics
  • ragdoll character animation
  • joint destruction
  • fluid buoyancy
  • interpreter with C-like syntax
  • sound support
  • virtual 3D GUI
  • supported platforms are MS Windows and Linux
You can download Unigine v0.3 demo to become acquainted with its capabilities.

About Unigine Team

Unigine Team is an international distributed team grown from frustum.org project. Frustum.org is a web-site of Alexander Zaprjagaev, author of more than 50 open source 3D programs. Aim of Unigine Team is to provide a high-end graphics and physics engine, which will be widely available.
For more information about Unigine visit unigine.com or e-mail info@unigine.com.


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