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Revelations (Kali part one) for EVE Online is here

December 2nd, 2006 by Oliver

Well Kali is finally upon us. I haven’t really had chance to play yet. But the first thing I noticed was 29,000+ players online, the most I’ve seen personally (although I was apparently online when they first broke 30,000 - I was stuck in Jita with 700 other players).

They did post a dev blog about yet another cool idea they’ve had for the release beyond Kali - the ability to walk around stations in a nice 3D rendered world. Although they pointed out it will be mainly cosmetic at first. And to be honest isn’t high on my list of wanted features…

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9 Responses to “Revelations (Kali part one) for EVE Online is here”

  1. Ryan Says:

    It does looks very nice doesn’t it :) I like the instant transition from space to the map, and the ability to pick from local system, regions and so on.

  2. Oliver Says:

    And they’ve also enabled 0m warps. During an extended downtime on Tuesday they’re deleting all bookmarks within 25km of a station or stargate…

  3. RyanC Says:

    Hurray!!! So that will speed things up significantly? The Chief Technical Officer at CCP also said:

    “Fannar also revealed that the company is actively developing Linux support for EVE Online. He also strongly hinted - to the point where he basically confirmed - that an Apple client was also in the works.”

  4. Oliver Says:

    It is running a lot quicker now.

    It’s a shame they’re so obsessed with Vista and DirectX. Development would be so much faster if they just had to worry about one graphics engine (i.e. OpenGL which I’m assuming they’ll use for Linux and Macs). Unless they go the Aspyr route and essentially port DirectX.

    Or maybe they’re secretly working with Aspyr to port it…

  5. Oliver Says:

    I’m assuming a Mac version would signal your glorious return to EVE? :)

  6. RyanC Says:

    Yes it would! :D :D :D

    No point being a subscriber if I don’t have a client to play it with…

    With Cider they don’t need to do any porting:

    Cider works by directly loading a Windows program into memory on an Intel-Mac and linking it to an optimized version of the Win32 APIs. Games are simply wrapped up in the Cider engine and they work on the Mac.

    :D

    They should hurry up either way!!! I need to get me one of them new Tier 2 Battlecruisers…

  7. Oliver Says:

    Ahh, the kind people who also provide Cedega for Linux.

  8. RyanC Says:

    Yeah that’s the one. There is a similar thing to Cedega called CrossOver, but unfortunately I picked the worst possible timing when I decided to try it out - they were updating the client for Revelations and therefore the underlying Wine components will now need updating to bring back support.

  9. RyanC Says:

    Oh and they really do need to stop this fixation with Microsoft proprietary stuff - Windows Media Player for Mac behaves like it was written by a 3 year old, and doesn’t even play most of it’s own file types…

    Why is this relevant? Well because their trailers which are very good both in terms of video and soundtrack, are in WMV format and therefore suck on a Mac. I don’t think they can even be played on Linux??

    :’(

    When better standards that are more compatible exist, why settle for something that is inferior?

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