|Death Jr. 2: Root of Evil (PSP)|
|Publisher: Konami||Developer: Backbone Entertainment|
|Genre: Action||Release Date: 10/31/2006|
|ESRB: Teen|| More Info on this Game
By Heidi Kemps |
Nov. 3, 2006
It's not a game to die for, but it's still got some simple entertainment to offer.
|Solid gameplay mechanics; good sense of humor.||Control can be troublesome at times; nothing about the game is really outstanding.|
Just like its predecessor, Death Jr. 2: Root of Evil is a 3D action/platform game. It follows the standard platform game conventions: run and jump through assorted environments, bash enemies and collect power-ups and health, reach the end of the level to proceed to the next, occasionally fight a big mean boss along the way. Improvements from the original release include slightly overhauled game mechanics, a new playable character named Pandora, and a two-player co-op mode.
The graphics are quite nice, as far as the PSP goes. The settings, character designs and thematic elements have a similar style to films like The Nightmare Before Christmas and Corpse Bride, which will definitely win points with fans of those properties. To aid in creating its environments, the game makes use of a lighting technology called high dynamic range lighting to add various graphical effects -- a first on the PSP. You probably won't even really notice it, as these effects are very subtle, but it does help give the visuals an aesthetically pleasing look. Occasionally the frame rate will drop when there's a lot of action going on, but it doesn't occur very often and isn't too distracting when it does happen. While the sound and music are totally forgettable, the voiceovers for the characters are quite well done. There's a good deal of humor throughout the game as well, and while it's rarely ever laugh-out-loud funny, it will make you smile every so often.
The goal of the game is to defeat a powerful, rampaging plant she-beast that Death Jr. and Pandora accidentally freed from her cocoon. To accomplish this, the duo will traverse environments ranging from a toy graveyard to the most demented waffle house you've ever come across. They'll also be using some very... unique new guns their conjoined companions Smith and Weston fashion for them -- weapons like the Flaming TP Launcher and the C4 Hamster.
Death Jr. and Pandora both have the same basic skill sets, though their strengths vary slightly. They both have weapons they can use for melee attacks and latching onto poles and hooks, as well as various guns and ammo for long-range attacks. They can earn new weapons and attack skills by collecting orbs and gun parts throughout the stages and taking them to the lab. The effect each skill and weapon has is slightly different, and each is best suited towards certain situations. The guns in particular are a lot of fun to use -- who doesn't enjoy using a miniature cannon to launch hamsters at rocket speed?
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