15 July 2003
Added another binary package for MacOS X. If you are having trouble with the previous package, give this one a try. It has improved sound mixing and looks for the datafiles in the Resources folder.
Thanks to Evan Jones.

6 July 2003
Added a binary package for MacOS X. It includes the datafiles, so there's no need to download them as well.
Thanks to Julian Mayer.

15 December 2002
New Release: Abuse-SDL 0.7.0 is out. Apologies for the huge gap between releases. A few small bugs knocked over and some great new features like OpenGL and MacOSX support.
NOTE: A known bug exists when running Abuse-SDL on some systems for the first time.
Please read the README for details and a workaround until a real solution is found.

Changes can be found here.

4 February 2002
New Release: Abuse-SDL 0.6.1 is out. This is a bugfix release, fixing compilation under GCC 3.0.x and providing a large speedup to the video code. Other changes can be found here.

19 January 2002
New Release: Abuse-SDL 0.6.0 is out. Aside from a few bug fixes, the big change is scaling. Abuse-SDL can be scaled to a larger window using the -scale command-line option. Other changes can be found here.

2 October 2001
As part of my site redesign, I gave the Abuse-SDL site a facelift to match. Hope you like it.

28 September 2001
Abuse-SDL is going to merge with Abuse32 and become Abuse 2.
There's a project set up on Sourceforge already.
Home page is here.
Project page is here.

15 August 2001
I know it's been a long time since I've updated Abuse-SDL, but finally here's a new version. Abuse-SDL 0.5.0 is now available. The big news is that I have been kindly given permission to make the original Abuse datafiles available for download. So if you've been playing with the shareware version grab the full set and see if you can finish the game. The later levels get quite tough. Other notable changes include the ability to customize the keys, and Abuse-SDL now compiles correctly on Solaris. More changes can be found here.
Abuse-SDL is a port of Abuse by Crack Dot Com to Linux using the Simple DirectMedia Layer library. This allows Abuse to run at screen depths greater than 8bpp as well as fullscreen.
Abuse-SDL has the following extra features over the original Abuse:
- Run at any screen depth from 8bpp to 32bpp.
- Run fullscreen or in a window.
- Software and OpenGL hardware accelerated scaling.
- Lock the mouse to the window.
- Mousewheel support for changing weapons.
- Stereo sound.
Abuse-SDL requires the following:
- SDL 1.1.6 or greater.
- A set of datafiles : Registered Abuse, Shareware Abuse, or fRaBs (Free Abuse).
The latest version of Abuse-SDL is 0.7.0 (ChangeLog)
Source: abuse_sdl-0.7.0.tar.gz
Binaries: Linux i386 (Requires SDL 1.2, glibc 2.2)
Linux i386 (Requires SDL 1.2, glibc 2.2)
MacOS X from Julian Mayer (Requires SDL 1.2, includes Datafiles)
MacOS X from Evan Jones (Requires SDL 1.2, includes Datafiles)
Older versions can be found here.
Abuse - The official Abuse site.
Abuse 2 - Sequal to Abuse for Linux and Windows.(Still under development)
Abuse32 - A windows port of Abuse.
fRaBs - Free Abuse. User levels and addons.
SDL - A cross-platform multimedia library.
LinuxGames - For all your Linux gaming news.
The Linux Game Tomb - The place to go for Linux games.
(C) 2001-2002 Anthony Kruize