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Last Update: 31 December 2006
Just to end the year with finesse!
Xarvh finally has the much-needed pathfinder, and a (non-functional but still useful) textured minimap.
See Screenshots as always.
A second race has been added besides Eisen: Mareani.
Next Race will be Likroi.
Heroes can now be specifyed in the .raz files.
Initial conditions for each players will be most likely:
- the Player Mage
- one or two Heroes, with Mountaneer and Forester specials
- 4 Settlers, to create quickly a 4000 pop city wherever the player wants
- 4 Spearmen
Very important, I finally decided that units will be stacked, exactly as in MoM, and they will also move on fixed squares. In the long term, I'd like to transform this in DawnOfWar-like stack capable of continous movement.
The BlockViewer that I use to view races units is now integrated in Xarvh, and can be issued with the command line parameter "blo": "xarvh blo" will launch the viewer instead of the game.
Still tons of bugs here and there.
Anyway, tarballs updated: see Downloads.

29 September 2006
New computer, at last!
I could fix some multiplayer bugs, and add textures to the new terrain renderer.
Screenshots page updated!
Close priorities now will be overland and battle terrain renderers.
This is required by the mid priorities: a complete battle system, and the first spells.

20 August 2006
Wow.
Three years
Three years since the last update.
Many of you may think that i studied, or i got a social life.
Well, sort of.
I had not much time to dedicate to this poor game, and even less
to Update the site, but such passions never die and Xarvh evolved and improved, slowly but steadly.
The core stuff (combat, multiplayer, turn sequence) works, and as soon as i'll get a computer with hardware acceleration i'll start to add back the eye candy.
Yep, right now Xarvh is being developed on a old Duron 800 palmtop with no batter, broken CD reader that powers of everytime i touch the power cable; to barely reach 1fps in fullscreen i had to strip textures and transparencies.
Anyway, as soon as the game becames somewhat playable, Martin will start with the W32 port, and maybe i'll find someone to write an AI.
Check the Screenshots page a screenshot.
Also, there are some more people working to give you the next MoM, i added them on the Links page.

23 September 2003
Good news.
For me.
I've passed the first exam of Phisycs3, scoring 30/30.
But i've not passed the second exam.
This means i've some time now, and i'll have very few time this year.
Xarvh's crying...
However, i've also good news for Xarvh:
Some testing was done, all processes appear to communicate seamlessly, i've added also some space for features that will be required by the real-time communication.
Since the whole thing seems to be working very well, i've updated the source.
This is the first source relase since server-client system was removed.
See History.

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