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Carol with her PSP - Image 1We have just stumbled upon new screens for Carol Vorderman's Sudoku, which was first announced by Empire Interactive and UK publisher XPLOSIV waaay back in March last year. And now, Eidos has announced that they will be taking on the N.A. publishing duties for the game, thus hauling in tons of game goodies and info for American PSP users to get a fill of.

So just in case you weren't able to catch the gameplay vid we brought you last year, we're gonna share with you this brand new batch of screens we were able to score from Gamespot which shows just how the pretty MENSA genius will look like on your handhelds.

If this is your first time to have heard of the game, here's a rundown of some of the features you can look forward to seeing:
  • Over 1 million unique puzzles with 4 difficulty levels
  • Over 30 minutes of high quality video featuring Carol Vorderman
  • Step-by-step tutorial for beginners and Hints and tips for advanced players
  • Intuitive easy interface and customizable assist functions
  • Ask Carol puzzle solver
  • Multiple game modes (Classic, Career, Challenge Carol)
  • wireless play
Oh, and FYI, Carol has an IQ of 154. But hey, if you think you can beat this genius at Sudoku, you'll soon be able to prove just that once the game hits shelves March 6th. On to the screens!

Carol Vorderman's Sudoku - Image 1Carol Vorderman's Sudoku - Image 2Carol Vorderman's Sudoku - Image 3Carol Vorderman's Sudoku - Image 4


More screens await in the full article!


[Full Article]

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The Autobots wage their battle to destroy the evil forces of... the Decepticons! - Image 1 


After much hopeful speculation, careful stabs at the dark, and an otherwise overlooked confirmation, we're finally treated to what a lot of people would call as the "Optimus" of interviews. Yep, after the long wait, the very first few details for Transformers: The Game have been revealed. The game will be developed by Traveller's Tales, under the publishing license of Activision.

IGN was able to talk to Producer Andy Burrows for the lo-down on the 2007-movie tie-in game, and as things stand, it looks like everything each and every fan ever imagined. The long and short of it:
  • The game will tie closely to the movie. There is even some talk that the film's voice actors could be part of the development for the game.  As for the trademark transformation sound in the cartoon series, Burrows says we just have to wait and see.
  • There'll be two campaigns to choose from: 1) the Autobots, following the story arc of the movie, and 2) the Decepticons, putting a fresh twist to the background and critical points in the movie. You'd be able to use most of the bots featured in the movie and wreak havoc on your environment during missions.
  • Transformations will be "as intuitive and as useful as a punch, a run, or a jump." Fighting a boss as a raging boombox is yet to be confirmed.
  • Game mechanics will be the same across all the platforms, however, given the unique features of the SIXAXIS and Wiimote, control schemes (and ultimately overall gameplay experience) will differ from this or that console/handheld.
The game is currently set to be released on the PS3, 360, Wii, PSP, PS2, PC, and NDS sometime during the third quarter of this year. Click the Read link for the rest of the interview.



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XviD4PSP v4.102 rolled out

Posted Feb 09, 2007 at 04:50PM by Jex H. Listed in: Homebrew Applications Tags: PMP, Winnydows, XviD4PSP, MP4, mov
xviD4PSP - Image 1Winnydows has just informed us that he has released an update to his renowned homebrew app, Xvid4PSP, that makes video conversion for your PSP a lot easier. And if you thought the changes in the 4.049 version were massive, you should take a look at this version's changelog.

Donning loads of fixes and minor tweaks in the UI, it looks like this app really has nowhere to go but up the list of hottest media apps for the PSP. For first-timers, you should know that XviD4PSP has the following minimal system requirements: Windows Vista or Windows XP SP2 + Microsoft Framework 3.0, DirectX 9.0c december (only for 3D GPU).

Changelog:
  • Fixed aspect calculation.
  • Ffdshow now installed with selected language.
  • Ffdshow icons removed from tray by default.
  • Add new SBC prest - Ghost Buster. Help remove red ghosting on PSP.
  • Removed format MP4 PSP (MP4 PSP 2.80 and MP4 PSP 480 full replace it).
  • Removed Fix gray flicks option.
  • For AVI format audio now encode in video path - doesn`t need muxing.
  • For AVI format now possible create files with PCM sound.
  • Added two new formats - AVI DV PAL and AVI DV NTSC. DV files created progressive (no interlacement = HQ)!
  • Removed encoding VirtualDub - mencoder full replace it.
  • For AVI format added two new LossLess (без потерь) codecs - FFV1 and FFVHuff.
  • From framerate list removed non-standart framerates (15.000). All non-standart inut files will be converted to near framerate. This fix sync on some RM and MOV files.
  • Removed Engine DropDown.
  • Removed PMP 2.01 - PMP AVC much better in all cases.
  • Removed Base64 encoder-decoder tool.
  • Removed VirtualDubMod.
  • Default aspect correction now - Black.
  • Mencoder updated to r22178.
  • Finished CLI for x264.
  • Reorganzed tabs and fixed small bugs
  • Now always used mencoder MT.
Download: [XviD4PSP 4.102]



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There's no 3.11 OE yet because...

Posted Feb 09, 2007 at 02:35PM by Ryan A. Listed in: Homebrew Development Tags: downgrader, Sony, Dark_AleX
PSP - Image 1When it comes to the different PSP firmwares, homebrew history dictates that a downgrader almost always follows a decrypter. Right? Right. With that said, it is logical to expect that a new downgrader will be released soon after 3.11 was successfully decrypted yesterday. Right? Well, not quite.

Word has recently been going around that  Dark_AleX won't be making a 3.11 OE. Allegedly, he says that, 

The FW 3.11 is ready, but it's not worthy to release because it needs a total re-flash and there isn't any update. There will be a plugin to launch all POPS until the FW 3.11, because it's the only thing that has changed in it.


Well, it was actually in Spanish, and this is the translated version. Anyway, provided that this is true (we checked DAX's official site and found nothing there), we guess Dark_AleX deserves to have a break. After all, even God, Himself, rested on the 7th day. And besides, we shouldn't forget that 3.11 was cracked using the 3.10 decrpyter, so that means nothing much has changed in terms of security.

We reported this because we believe it is important in more ways than one. First, it is a reminder that you should not tinker with 3.11 yet unless you want to commit a homebrew suicide. Another reason is that the fake downgraders that caused a lot of bricked PSP units are still fresh in our memories, and we don't want that to happen again.

Don't worry, guys. We're pretty certain DAX will be back once a worthy firmware comes along, provided that Sony hasn't given up yet. In the mean time, why don't you just send DAX, Team C+D ,and the other great homebrew coders some well-deserved thank you notes?



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Are you sure you can drive this jeep with only the nub? - Image 1There are many nice things you can say about a shooter designed around two analog sticks (or a mouse) and then bringing it to a platform with only one nub. Case in point: Activision's Call of Duty: Roads to Victory. Producer Alex Pantelias' contribution to GameZone compiles the experiences of the dev team in working on this title (from sound to graphics to game design)  and making sure it was a Call of Duty title, experience-wise.

Their comments reveal much of how the game will look, sound, and play. Gameplay, for example, had to be tailored to the lone analog nub. The game designers describe the use of auto-targeting and manual aim options. Different classes of weapons get different auto-targeting ranges, and manual aim (ADS, or Aim Down Sights) will always be more accurate than auto-targeting (or spray-and-pray gunfire).

There's more to read, especially on sound and visuals, over at the Read link. It all speaks of the challenges of packing Call of Duty into a package the size and shape of a PSP.

Read

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CWcheat Database Editor v1.55

Posted Feb 09, 2007 at 02:09PM by Tim Y. Listed in: Homebrew Applications Tags: Microsoft, CWCheat, Pasky

Screenshot - Image 1 


What's better than CWcheat Database Editor v1.4?  Easy, CWcheat Database Editor...version 1.55. Pasky (aka pasky13) has just dropped in to let the gamers among us know that he's just released this hot new update to his homebrew application, which should help us with our growing pile of files.

CWCheat Database Editor, for those not in the know, is a PC-based app that allows us easy-access and management of our CWCheat .db files. Moving on with the app itself, here is this version's changelog:
  • Multi-Code Creator added. It can be found by right clicking the Database View while selecting a codename or code while in standard mode.
  • Joker Code enabler. You can now assign specific codes to use a joker code, given that you know the Joker Code's hex address and you're in standard mode.
  • Added a hex calculator under the tools menu for the hexadecimally challenged
  • Some optimizations were made, few speed ups on switching modes when large database files are opened.
  • Some more bugs have been squashed.
  • Some minor cosmetic changes made. Most notably the main window should be a little bit smaller.
To Do List:
  • Create a readme and help file.
  • Add a joker enabler for the POPs mode.
Make sure to download Microsoft's .NET 2.0 Framework, which is needed to run Pasky's latest contribution to the community. Enjoy the download!

Download: [CWcheat Database Editor v1.55]
Download: [Microsoft .NET 2.0 Framework]
Discuss: [Forum Release Thread]



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I thought the point was to incur NO damage whatsoever? - Image 1 At least we're getting more demos for the PSP these days. New on the block is Codemasters' TOCA Race Driver 3 Challenge available from www.yourPSP.com - oh yes, this is on the SCEE (Sony Computer Entertainment Europe) side of the Atlantic, plus Australia and New Zealand...

True to its title, the demo features three cars and three challenges to test your nub finesse. (Or D-pad finesse, if the game controls with the D-pad, too. Hey, whatever floats your PSP.)
  • Steering Control: take the wheel of an Ultima GTR through a timed slalom course
  • Duel: hop into the Opel Vectra GTS V8 in a leader-chaser challenge, which means you gotta overtake him to win
  • No Damage: race your Mercedes Benz W196, in a pack of other W196s and - here's the catch - incur no damage to your car (or at least minimal). You're kidding, right?
The game itself, on UMD, gets off the start line February 16.

Download: [TOCA Race Driver 3 Challenge demo]



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Sony and Sky plans to bring TV shows to PSP

Posted Feb 09, 2007 at 01:40PM by Ryan A. Listed in: News Tags: downgrader, Sony, SCEE, The Simpsons, Europe, UK
D'oh! - Image 1Sony's latest PSP firmware 3.11 was decrypted yesterday, and a new downgrader can almost be seen over the horizon. Things are looking very bright indeed for the homebrew scene these days, and most people may be thinking that Sony has nothing more up its sleeves. Well, it seems that Sony took a few steps away from that direction, and is now engaged with trying to lure fans back.

New Media Age reports that Sony Computer Entertainment Europe (SCEE) is currently having discussions with the UK television station Sky, regarding a future venture which will allow PSP users to download television shows.

As a brief note for our non-European readers, Sky broadcasts high-caliber programs in the UK and in Ireland. Among the shows that they air, Lost, 24, The Simpsons, Pokemon, Deadwood and Stargate SG-1, are just a few. These programs are quite popular, as you all know, and this strategy is expected to draw a lot of money people if it proves to be successful.

Details are a bit scarce as of now, but we will be sure to update you as soon as we get new information. The said service is believed to go live later this year.



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PatchSFO v.01

Posted Feb 09, 2007 at 10:39AM by Tim Y. Listed in: Homebrew Applications Tags: Lua, memory stick, splodger15
PSp icon - Image 1 Splodger15 dropped by the boards earlier to give us a simple but essential announcement. He's letting everybody know that PatchSFO has just been updated to v.01, and is now available for download.

For those not in the know, Patch SFO is a homebrew application that allows you to patch your PSP SFO files - which should smooth things out with the xloader app, on which this app is based to work with.

Moving on, splodge15 explains that he was having problems running LUA scripts on 3.10 OE, and that this update was built to fix that problem. To get started, just load the contents of the enclosed bundle into your memory stick, and you're ready to go. Enjoy the download, and make sure to check out splodger15's series of PSP Turismo games while you're here.

Download: [PatchSFO v.01]
Discuss: [Forum Release Thread]



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300 against a million. I like those odds. - Image 1Collision Studios and Warner Brothers Games announce the unveiling of their latest weapon in 300's promotional attack. The link below takes you to the official site for the PSP-exclusive bloodfest 300: March to Glory. Like any good official site, 300's site features the fact sheet, trailers and screenies, and info about the game dynamics. Well, not all the game dynamics, but it did feature the Spartan (in-game) decapitative* armory, something we haven't checked on before. Yum.

(* Note: Decapitative = kiss your head goodbye)

Based on the info on the site, you've got two offensive weapons and two defensive armaments to outfit yourself with, Your Majesty Leonidas. There's the sword and the spear as well as the shield and the rather scant armor (thank goodness that shield is big) - all the basic implements of a good Spartan. Each can be upgraded from your basic "meh" status to legendary or heroic status, although exactly how they're upgraded hasn't been revealed yet.

The Health Ministry doesn't issue these kinds of scalpels in Trauma Center... - Image 1



Read
Buy: [300: March To Glory]


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